ACE3/addons/frag
2024-01-09 23:16:08 -06:00
..
data/icon Dragon, lasers, air_hud and javelin code. 2015-01-11 10:24:19 -08:00
functions Fixed additional quotes causing issues in .bisurf files 2024-01-09 23:16:08 -06:00
$PBOPREFIX$ Cleanup Frag Component (#4581) 2016-10-27 00:16:31 +02:00
ACE_Settings.hpp General - Move to CBA Settings (#8461) 2021-10-11 15:48:30 -05:00
CfgAmmo.hpp Added methods to retrieve impact surface type 2024-01-09 17:25:09 -06:00
cfgAmmoBaseEH.hpp Added init event handlers instead of fired 2024-01-08 21:38:15 -06:00
cfgAmmoFragParameters.hpp update caching access function names to align with each other and added some preliminary material consideration for spalling 2024-01-09 14:00:43 -06:00
cfgAmmoFragSpawner.hpp removed some init eventhandlers to make debugging easier 2024-01-08 21:40:37 -06:00
CfgAmmoReflections.hpp HEMTT v10 Compatibility (#9105) 2023-02-01 23:28:55 -06:00
cfgAmmoSpall.hpp Updated spall to use material 2024-01-09 21:07:01 -06:00
CfgEventhandlers.hpp Add SQFC support (#8235) 2021-09-03 19:08:34 -05:00
config.cpp Cleanup Frag Component (#4581) 2016-10-27 00:16:31 +02:00
initSettings.inc.sqf removed duplicate setting 2024-01-08 23:58:11 -06:00
initSettingsDebug.inc.sqf Initial commit: 2024-01-08 15:22:52 -06:00
README.md updated TODO list 2024-01-09 21:07:21 -06:00
script_component.hpp Added methods to retrieve impact surface type 2024-01-09 17:25:09 -06:00
stringtable.xml Updated some stringtable entries 2024-01-09 00:27:13 -06:00
XEH_postInit.sqf Added init event handlers instead of fired 2024-01-08 21:38:15 -06:00
XEH_preInit.sqf Added methods to retrieve impact surface type 2024-01-09 17:25:09 -06:00
XEH_PREP.hpp Added methods to retrieve impact surface type 2024-01-09 17:25:09 -06:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_frag

Explosive fragmentation, round spalling, and explosive reflection

TODO:

  • More extensive MP testing
  • remove submunition EHs in frag
  • Finish stringtable expansion with additional normal & debug settings
  • performance optimization
  • cDLC, RHS, CUP compats
  • look at / try to understand explosion reflections