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mirror of https://github.com/acemod/ACE3.git synced 2024-08-30 18:23:18 +00:00
ACE3/addons/refuel
Dissyu a7954368f4 Fix Chinese content & missing string ()
* Fix missing string with stringtable

Fix Advanced Fatigue & QuickMount

* Fix Chinese content & missing string

* Fix Gestures & DAGR missing string

* Fix quickmount string with vanilla string

* Remove adr97 unnecessary string
2017-07-19 20:57:20 +02:00
..
data remove unneeded files 2016-02-04 20:52:28 +01:00
functions Prevent taking nozzle if already carried () 2017-07-10 21:42:11 +02:00
ui Added module icon 2015-08-15 23:38:08 +02:00
$PBOPREFIX$ Initial draft 2015-08-13 19:33:55 +02:00
ACE_Settings.hpp Refuel - Add setting for hose length () 2017-05-31 11:30:48 -05:00
CfgEventHandlers.hpp Add support for Tanoa and Malden Fuel Pumps, Flexible Tanks and Fuel Canister () 2017-07-10 21:42:21 +02:00
CfgVehicles.hpp Add support for Tanoa and Malden Fuel Pumps, Flexible Tanks and Fuel Canister () 2017-07-10 21:42:21 +02:00
config.cpp Use GVAR where applicable 2016-07-20 07:15:18 +03:00
README.md Next few things 2015-08-18 23:18:32 +02:00
script_component.hpp Add support for Tanoa and Malden Fuel Pumps, Flexible Tanks and Fuel Canister () 2017-07-10 21:42:21 +02:00
stringtable.xml Fix Chinese content & missing string () 2017-07-19 20:57:20 +02:00
XEH_postInit.sqf Add support for Tanoa and Malden Fuel Pumps, Flexible Tanks and Fuel Canister () 2017-07-10 21:42:21 +02:00
XEH_preInit.sqf Add dev macro to quickly recompile functions () 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp Prevent switching to weapon while carrying fuel nozzle - fix 2016-11-02 18:44:39 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00
XEH_respawn.sqf Minor optimizations using private, params, and isEqualType () 2016-09-04 16:44:22 +02:00

ace_refuel

The Refuel module introduces ability to refuel vehicles on different realistic levels.

Maintainers

The people responsible for merging changes to this component or answering potential questions.