ACE3/addons/advanced_ballistics
2017-12-02 12:34:52 +01:00
..
functions Advanced Ballistics - Fix maxTime calculation if airFriction == 0 (#5837) 2017-12-02 12:34:52 +01:00
UI Move wind display resources to weather 2015-04-06 00:12:22 -03:00
$PBOPREFIX$ Added missing PBOPREFIX files 2015-05-11 17:37:08 +02:00
ACE_Settings.hpp Advanced Ballistics - Removed all unnecessary settings (#5814) 2017-11-30 17:13:54 -06:00
CfgEventHandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgVehicles.hpp Advanced Ballistics - Removed all unnecessary settings (#5814) 2017-11-30 17:13:54 -06:00
config.cpp add 'name' to components 2016-06-19 09:38:39 +02:00
initKeybinds.sqf Macro STRING to LSTRING 2015-05-28 21:59:04 +02:00
README.md README.md files added to all modules 2015-08-19 04:18:33 +02:00
RscTitles.hpp Removed newline brackets 2015-06-02 22:38:12 +02:00
script_component.hpp Advanced Ballistics - Removed all unnecessary settings (#5814) 2017-11-30 17:13:54 -06:00
stringtable.xml Advanced Ballistics - Removed all unnecessary settings (#5814) 2017-11-30 17:13:54 -06:00
XEH_postInit.sqf Merge pull request #5791 from acemod/ballistics-initSpeed-revamp 2017-11-23 11:11:35 +01:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_advanced_ballistics

The Advanced Ballistics module introduces advanced external- and internal ballistics to the game.

Maintainers

The people responsible for merging changes to this component or answering potential questions.