ACE3/addons/overheating
Gold John King b42d6f013d
Update: Minor changes on Simplified Chinese translation. (#7829)
* Add: Simplified Chinese Translation for medical items and GUI

Add: Simplified Chinese Translation for medical items and GUI
Fix: Corrected some wrong Simplified Chinese Translation

* Add: Simplified Chinese Translation for medical items and GUI

Add: Simplified Chinese Translation for medical items and GUI
Fix: Corrected some wrong Simplified Chinese Translation

* Update SC Translation for triage card

Update SC Translation for triage card

* Update Chinesesimp Translations

Update: usage for doing something in SC.
Update: Bandaging action in SC.

* Update: Unlock action for SC Translation

Update: Unlock action for SC Translation
2020-08-04 10:15:03 -05:00
..
functions Headers - Fix function names in examples (#7663) 2020-04-25 08:41:45 +02:00
sounds Added weapon resting & weapon jam sounds 2015-02-01 11:11:51 +01:00
UI Replace UI icons with vanilla/common ones (#5532) 2017-09-21 16:22:28 +02:00
$PBOPREFIX$ CBAfy AGM_Overheating 2015-01-13 00:23:14 -03:00
ACE_Settings.hpp French translation of the latest updates (#7321) 2019-12-28 09:58:52 -06:00
CfgEventHandlers.hpp Cleanup spacing on call COMPILE_FILE 2019-02-14 12:43:02 -06:00
CfgMagazines.hpp Add spare barrel to VA in 1.64 (#4328) 2016-09-04 21:26:15 +02:00
CfgSounds.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
CfgVehicles.hpp Cleanup unused priority entry for interact menu actions (#6372) 2018-05-30 16:48:19 -05:00
CfgWeapons.hpp Use CBA Misc Items (#5502) 2017-09-12 23:23:45 -05:00
config.cpp remove deprecated code for 3.8.0 (#4457) 2016-09-24 22:31:10 +02:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
script_component.hpp Tweak overheating (#4969) 2017-04-11 10:04:57 -05:00
stringtable.xml Update: Minor changes on Simplified Chinese translation. (#7829) 2020-08-04 10:15:03 -05:00
XEH_postInit.sqf add priority parameter to doGesture 2016-07-13 11:00:31 +02:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp Definable classname for Spare Barrel (#4121) 2016-08-27 10:21:15 +02:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_overheating

Introduces weapon overheating and jamming, as well as the ability to swap the barrel on some weapons.

Maintainers

The people responsible for merging changes to this component or answering potential questions.