ACE3/addons/javelin
Phyma ffaa195fe5 Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script

* Fixed rest of the files

* Fixed ace-team
2017-06-08 15:31:51 +02:00
..
data Resave reticle_titan in objectBuilder 2015-04-12 17:14:30 -05:00
functions Conform function headers to coding guidelines (#5255) 2017-06-08 15:31:51 +02:00
$PBOPREFIX$ re-path. Wtf safezones. 2015-04-11 10:56:58 -07:00
CfgEventhandlers.hpp Javelin overhaul (#4580) 2016-11-15 12:15:25 -06:00
CfgMagazines.hpp Cleaned up excessive whitespace 2016-05-03 02:32:44 +02:00
CfgSounds.hpp Normalize to LF line endings 2016-05-30 18:37:03 +02:00
CfgVehicles.hpp Javelin overhaul (#4580) 2016-11-15 12:15:25 -06:00
CfgWeapons.hpp Javelin overhaul (#4580) 2016-11-15 12:15:25 -06:00
config.cpp add 'name' to components 2016-06-19 09:38:39 +02:00
initKeybinds.sqf Generic cycle attack profile key for missile guidance (#4787) 2017-02-10 13:01:17 -06:00
README.md Javelin overhaul (#4580) 2016-11-15 12:15:25 -06:00
RscInGameUI.hpp Javelin overhaul (#4580) 2016-11-15 12:15:25 -06:00
script_component.hpp Javelin overhaul (#4580) 2016-11-15 12:15:25 -06:00
stringtable.xml Italian translation (Add & Fix) (#5193) 2017-05-23 13:44:17 -05:00
XEH_clientInit.sqf Javelin overhaul (#4580) 2016-11-15 12:15:25 -06:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp Generic cycle attack profile key for missile guidance (#4787) 2017-02-10 13:01:17 -06:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_javelin

Adds the Javelin AT launcher.

Maintainers

The people responsible for merging changes to this component or answering potential questions.