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53 lines
1.9 KiB
Markdown
53 lines
1.9 KiB
Markdown
# DeployBike4A3E
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*Deploy vehicle from dyna menu (Space key menu)
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*Pack vehicle from dyna menu while looking at it
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*You can define any vehicle to spawn
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*The vehicle is spawned server side (not saved in the hive, but theoretically possible)
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*No animation like DayZ Epoch's "deploy anything" for now (but theoretically possible with client side modification)
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Server side
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copy these two files:
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epoch_server\compile\deploy_vehicle\Epoch_Deploy_server_PackVehicle.sqf
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epoch_server\compile\deploy_vehicle\Epoch_Deploy_server_SpawnVehicle.sqf
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Modify those files:
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epoch_server\config.cpp Line146~(in class CfgServerFunctions -> class A3E):
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class deploy_vehicle {
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class Deploy_server_SpawnVehicle {};
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class Deploy_server_PackVehicle {};
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};
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epoch_server\init\server_init.sqf : at bottom (outside any curly brackets)
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"Deploy_SpawnVehicle" addPublicVariableEventHandler{(_this select 1) call Epoch_Deploy_server_SpawnVehicle};
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"Deploy_PackVehicle" addPublicVariableEventHandler{(_this select 1) call Epoch_Deploy_server_PackVehicle};
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Client side
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Modify two files:
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epoch_config\Configs\CfgActionMenu\CfgActionMenu_self.hpp (at bottom)
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class Deploy_deploy
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{
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condition = "!dyna_inVehicle";
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action = "Deploy_SpawnVehicle = [player,'MBK_01_EPOCH']; publicVariableServer 'Deploy_SpawnVehicle';";
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icon = "x\addons\a3_epoch_code\Data\UI\buttons\repair.paa";
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tooltip = "Deploy Bike";
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};
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epoch_config\Configs\CfgActionMenu\CfgActionMenu_target.hpp (at bottom)
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class Deploy_pack
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{
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action = "Deploy_PackVehicle = [player,dyna_cursorTarget]; publicVariableServer 'Deploy_PackVehicle';";
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icon = "x\addons\a3_epoch_code\Data\UI\buttons\repair.paa";
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tooltip = "Pack Vehicle";
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condition = "(dyna_cursorTarget iskindof 'MBK_01_EPOCH') && ((crew dyna_cursorTarget) isEqualTo [])";
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};
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BE filter:
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in the end of the 1st line of publicvariable.txt :
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!="Deploy_SpawnVehicle" !="Deploy_PackVehicle"
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