Epoch/Sources/epoch_code/compile/setup/masterLoop/Event6.sqf

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_spawnChance = ((EPOCH_playerNuisance + EPOCH_playerSoiled)/2) max 1;
// add more antagonist spawn chances
if (random _antagonistRndChance < _spawnChance) then {
2017-08-31 05:28:30 +00:00
// TODO PRE 1.0 - replace below (selectRandomWeighted _antagonistChances)
(_antagonistChances call BIS_fnc_selectRandomWeighted) call EPOCH_unitSpawnIncrease;
};
// diag_log format["DEBUG: _spawnChance %1",_spawnChance];
_spawnUnits = [];
{
if (_x > 0) then{
_spawnUnits pushBack(EPOCH_spawnIndex select _forEachIndex);
};
} forEach EPOCH_playerSpawnArray;
// test spawning one antagonist every 10 minutes select one unit at random to spawn
if !(_spawnUnits isEqualTo[]) then{
(selectRandom _spawnUnits) call EPOCH_unitSpawn;
};