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serverRestart = false ; // true sends #shutdown command to server after the time specified in ForceRestartTime
forceRestartTime = 14400 ; // 4 hour restarts
StorageSlotsLimit = 1500 ; // Max storage slots allowed. Warning! Higher the number lower performance.
BuildingSlotsLimit = 1500 ; // Max building slots allowed. Warning! Higher the number lower performance.
// Time based
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StaticDateTime [ ] = { } ; // {0,0,0,8,0} would forces the server to start at 8am each time it is started while allowing the year, month and day to stay real time. Any values left at 0 will result in no change.
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timeDifference = 0 ; // Server uses real time this will allow you to offset just the hour.
timeMultiplier = 4 ; // Sets a time multiplier for in-game time. The command range is now capped at 0.1 - 120 to avoid performance problems.
lootMultiplier = 0.5 ; // 1 = max loot bias. This controls how much loot can payout per Epoch loot container.
// Events
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WeatherStaticForecast [ ] = { } ; // Default: {75.5,0,{0,0,0},0,{1,1}}; // Clear day; {19,1,{1,1,40},1,{5,5}}; // Cold Foggy Rainy Overcast Windy; Format: {temp <scalar>,rain <scalar>,fog <array>,overcast <scalar>,wind <array>}
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events [ ] = {
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{ 3600 , " CarnivalSpawner " , 0 , 1 } , // SECOND <scalar>, EVENT <string>, INIT <scalar> 1 = run script at startup, 0 normal delay, PREPOSTFIX <scalar> 1 = use pre/postfix path (inside epoch settings pbo) 0 = use full file path
{ 2400 , " EarthQuake " , 0 , 1 } ,
{ 1800 , " ChangeWeather " , 1 , 1 } ,
{ 1200 , " ContainerSpawner " , 0 , 1 } ,
{ 300 , " PlantSpawner " , 0 , 1 } //No comma on last Entry
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} ;
// Antagonists
antagonistChanceTrash = 0.09 ; //9% chance when player loot a trash object
antagonistChancePDeath = 0.33 ; //33% chance when player was killed from a other player (selfkill doesn't count)
antagonistChanceLoot = 0.09 ; //9% chance when player click "SEARCH" on a loot object
// Player Related
cloneCost = 100 ; // debt incurred on player death
// vehicles - Max vehicle slots is calculated from per vehicle limits below. Warning! Higher the number lower the performance.
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simulationHandler = true ; // When enabled this feature disables simulation on vehicles that are not nea players. Can help improve client fps at the cost of server fps.
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vehicleLockTime = 1800 ; // Controls how many seconds it takes to allow another person/group to unlock vehicle.
// Traders
taxRate = 0.1 ; // controls the price increase for purchases
starterTraderItems [ ] = { { " ItemSodaBurst " , " meatballs_epoch " , " MortarBucket " , " CinderBlocks " , " VehicleRepair " , " CircuitParts " , " ItemCorrugated " , " PartPlankPack " , " ItemRock " , " ItemRope " , " ItemStick " } , { 5 , 5 , 5 , 5 , 5 , 5 , 5 , 5 , 5 , 5 , 5 } } ; // Starter Items for fresh spawned trader first array is classnames second is quantity.
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NPCSlotsLimit = 20 ; // Max number of traders static or dynamic. Warning! Higher the number lower performance.
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forceStaticTraders = true ; // disables traders moving from work to home
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// Markers
showEarthQuakes = true ; // show mineral viens caused by earthquakes
showShippingContainers = true ; // Show location of events based loots (plants, shipping container, Carnival)
SHOW_TRADERS = true ; // Show locations of traders
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SHOW_JAMMERS = false ; // Shows location of base jammers
SHOW_BOATLOOT = true ; // Shows the location of shipwreck loot
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DEBUG_VEH = false ; // DEBUG ONLY used to debug spawing of vehicles
// Hive Related
expiresBuilding = " 604800 " ; // expiration date in seconds for buildings
expiresPlayer = " 2592000 " ; // expiration date in seconds for players
expiresBank = " 7776000 " ; // expiration date in seconds for players bank
expiresVehicle = " 604800 " ; // expiration date in seconds for vehicles
expiresAIdata = " 604800 " ; // expiration date in seconds for NPC Trader inventory
hiveAsync = true ; // true = asynchronous hive calls (non blocking), false = synchronous hive calls (blocking)
// Admin Features
hiveAdminCmdExec = false ; // true = enables extra (To Be Released) feature to allow execution of code via hive.
hiveAdminSavePlayerList = true ; // true = enables saving of playerUID array to hive value PLAYERS:#InstanceID.
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hiveAdminCmdTime = 5 ; // how many seconds between each command queue call.