2015-12-07 16:24:52 +00:00
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/*
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Author: Aaron Clark - EpochMod.com
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Contributors:
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Description:
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Antagonist spawn chance increase function
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Licence:
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Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
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Github:
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2016-06-13 16:54:19 +00:00
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https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/EPOCH_unitSpawnIncrease.sqf
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2015-12-07 16:24:52 +00:00
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*/
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2016-09-01 00:29:08 +00:00
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//[[[cog import generate_private_arrays ]]]
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2017-09-29 16:29:20 +00:00
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private ["_index","_playerSpawnArray","_playerSpawnArrayKeyFinal"];
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2016-09-01 00:29:08 +00:00
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//[[[end]]]
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2016-06-18 17:57:45 +00:00
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params ["_spawnName", ["_increase",1]];
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_index = EPOCH_spawnIndex find _spawnName;
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2015-09-14 20:55:36 +00:00
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if (_index != -1) then{
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2017-09-27 02:20:41 +00:00
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_playerSpawnArrayKeyFinal = "EPOCH_playerSpawnArray";
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2017-09-28 17:00:48 +00:00
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if !(isNil "_playerSpawnArrayKey") then {_playerSpawnArrayKeyFinal = _playerSpawnArrayKey};
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2017-09-27 02:20:41 +00:00
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_playerSpawnArray = missionNamespace getVariable [_playerSpawnArrayKeyFinal,[]];
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2017-09-26 19:31:39 +00:00
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_playerSpawnArray set[_index, ((_playerSpawnArray select _index) + _increase) min (EPOCH_spawnLimits select _index)];
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2015-09-14 20:55:36 +00:00
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};
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