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27 lines
1.5 KiB
C++
27 lines
1.5 KiB
C++
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class CfgBlackMarket
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{
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StaticBlackMarketIdx[] = {}; // Static Traders with this index (starts from 0) defined in epoch_server_settings\configs\maps\worldname -> staticNpcPos
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// will always get set to BlackMarkets
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// Example: {0,2} will set the 1st and 3rd defined static trader as a BlackMarket
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BlackMarketTraderCount = 2; // 2 Random Traders will be set to BlackMarkets (change every Restart)
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ShowBlackMarketTraders = "true"; // Show Marker for Blackmarket Traders?
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BlackMarketMarkerColor = "ColorRed"; // Marker color for Blackmarket Traders (if ShowBlackMarketTraders = "true")
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BlackMarketPurchaseMulti = 5; // Multi on purchase on top of the default price
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BlackMarketSellMulti = 0.8; // Multi on Sell for the default price
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BlackMarketItemsCount = 50; // Count of items for each class (will get refilled after each purchase anyway!)
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BlackMarketUseLootList = "true"; // Use the Epoch LootList to prepare the available Items within the BlackMarket
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BlackMarketExtraItems[] = { // Items in BlackMarket, that are not within the LootTable
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// "MBK_01_EPOCH", // Can be a Vehicle
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// "ItemComboLock" // Or Items / Magazines
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};
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Blackmarket_SpecialPrices[] = { // Do not use the default Multis, but this special prices for listed items
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// {"SatchelCharge_Remote_Mag",50,500} // Sell Price = 50 | Purchase Price = 500
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};
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Blackmarket_BlackList[] = { // These classes are not listed in Blackmarket (doesnt matter if in Loot or not)
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// "ItemGoldBar10oz"
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};
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};
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