2016-10-14 20:31:01 +00:00
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/*[[[cog from arma_config_tools import *; json_to_arma()]]]*/
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2016-09-25 21:33:00 +00:00
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/*
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@author = "Aaron Clark - https://EpochMod.com";
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@contributors[] = {};
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@description = "Epoch object interaction configs.";
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@licence = "Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike";
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@github = "https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_config/Configs/CfgObjectInteractions.hpp";
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*/
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class CfgObjectInteractions
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{
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class Default
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{
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interactMode = 0;
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2016-05-24 20:00:45 +00:00
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distance = 0;
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2016-09-25 21:33:00 +00:00
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toxicChance = 0;
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bleedChance = 0;
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bloodpChance = 0;
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fatigueChance = 0;
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bleedAmount = 0;
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bloodpAmount = 0;
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2017-09-20 14:23:46 +00:00
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toxicAmount = 0;
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2016-09-25 21:33:00 +00:00
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soundEffect[] = {};
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soundEffectGlobal = 0;
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animationEffect[] = {};
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animationEffectGlobal = 0;
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canSee = "false";
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ppEffect[] = {};
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aliveState = 0;
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2016-06-24 01:43:22 +00:00
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interactAttributes[] = {};
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2016-05-05 16:06:12 +00:00
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};
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class Land_MPS_EPOCH : Default {};
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class container_epoch : Default {};
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class PlotPole_EPOCH : Default
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{
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interactMode = 1;
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};
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2016-09-25 21:33:00 +00:00
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class Tipi_EPOCH : Default
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{
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interactMode = 4;
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};
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2016-09-25 21:33:00 +00:00
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class Tipi_SIM_EPOCH : Default
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{
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2016-06-24 01:43:22 +00:00
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interactMode = 1;
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};
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2017-09-04 13:11:37 +00:00
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class TentA_EPOCH : Default
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{
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interactMode = 4;
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};
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class TentA_SIM_EPOCH : Default
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{
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interactMode = 1;
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};
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class TentDome_EPOCH : Default
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{
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interactMode = 4;
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};
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class TentDome_SIM_EPOCH : Default
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{
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interactMode = 1;
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};
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2016-09-25 21:33:00 +00:00
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class StorageShelf_EPOCH : Default
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{
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interactMode = 4;
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};
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class WorkBench_EPOCH : Default
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{
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interactMode = 4;
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};
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2017-10-15 16:04:46 +00:00
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class Garden_EPOCH : Default
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{
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interactMode = 4;
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};
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2018-04-20 16:19:31 +00:00
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class SolarCharger_EPOCH : Default
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{
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interactMode = 4;
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};
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class SolarChargerXL_EPOCH : Default
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{
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interactMode = 4;
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};
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2017-10-29 14:32:48 +00:00
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class FieldToilet_EPOCH : Default
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{
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interactMode = 4;
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};
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class Foundation_EPOCH : Default
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{
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interactMode = 1;
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};
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class WoodFoundation_EPOCH : Default
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{
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interactMode = 1;
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};
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class Sheep_random_EPOCH : Default
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{
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interactMode = 3;
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aliveState = 1;
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2016-09-25 21:33:00 +00:00
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interactAttributes[] = {{"Soiled",1}};
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};
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2016-09-25 21:33:00 +00:00
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class Goat_random_EPOCH : Default
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{
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interactMode = 3;
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aliveState = 1;
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2016-09-25 21:33:00 +00:00
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interactAttributes[] = {{"Soiled",1}};
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2016-06-24 01:43:22 +00:00
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};
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2016-09-25 21:33:00 +00:00
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class Cock_random_EPOCH : Default
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{
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interactMode = 3;
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aliveState = 1;
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2016-09-25 21:33:00 +00:00
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interactAttributes[] = {{"Soiled",1}};
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2016-06-24 01:43:22 +00:00
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};
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2016-09-25 21:33:00 +00:00
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class Hen_random_EPOCH : Default
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{
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interactMode = 3;
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aliveState = 1;
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2016-09-25 21:33:00 +00:00
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interactAttributes[] = {{"Soiled",1}};
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2016-06-24 01:43:22 +00:00
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};
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2016-09-25 21:33:00 +00:00
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class Rabbit_EPOCH : Default
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{
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interactMode = 3;
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aliveState = 1;
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2016-09-25 21:33:00 +00:00
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interactAttributes[] = {{"Soiled",1}};
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2016-06-24 01:43:22 +00:00
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};
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2016-09-25 21:33:00 +00:00
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class Fin_random_EPOCH : Default
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{
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interactMode = 3;
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aliveState = 1;
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2016-09-25 21:33:00 +00:00
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interactAttributes[] = {{"Karma",-100},{"Soiled",1}};
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2016-06-24 01:43:22 +00:00
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};
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2016-09-25 21:33:00 +00:00
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class Alsatian_Random_EPOCH : Default
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{
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interactMode = 3;
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aliveState = 1;
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2016-09-25 21:33:00 +00:00
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interactAttributes[] = {{"Karma",-100},{"Soiled",1}};
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2016-06-24 01:43:22 +00:00
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};
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2016-09-25 21:33:00 +00:00
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class Epoch_Sapper_F : Default
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{
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2016-06-24 01:43:22 +00:00
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interactMode = 3;
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aliveState = 1;
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2016-09-25 21:33:00 +00:00
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interactAttributes[] = {{"Toxicity",20,1},{"Soiled",20,1}};
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2016-06-24 01:43:22 +00:00
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};
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2017-03-06 17:19:20 +00:00
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class Epoch_SapperG_F : Default
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{
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interactMode = 3;
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aliveState = 1;
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interactAttributes[] = {{"Toxicity",50,1},{"Soiled",50,1}};
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};
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2016-09-25 21:33:00 +00:00
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class Epoch_SapperB_F : Default
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{
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interactMode = 3;
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aliveState = 1;
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2016-09-25 21:33:00 +00:00
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interactAttributes[] = {{"Toxicity",20,1},{"Soiled",20,1}};
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2016-06-24 01:43:22 +00:00
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};
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2016-09-25 21:33:00 +00:00
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class I_UAV_01_F : Default
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{
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interactMode = 3;
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aliveState = 1;
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2016-09-25 21:33:00 +00:00
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interactAttributes[] = {{"Energy",20,1}};
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2016-06-24 01:43:22 +00:00
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};
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2016-09-25 21:33:00 +00:00
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class Epoch_Female_F : Default
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{
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2016-05-05 16:06:12 +00:00
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interactMode = 2;
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};
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2016-09-25 21:33:00 +00:00
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class Epoch_Male_F : Default
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{
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interactMode = 2;
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};
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2016-09-25 21:33:00 +00:00
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class C_man_1 : Default
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{
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2016-05-05 16:06:12 +00:00
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interactMode = 2;
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};
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2016-09-25 21:33:00 +00:00
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class SapperHead_SIM_EPOCH : Default
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{
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interactMode = 0;
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interactAttributes[] = {{"Soiled",1}};
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2016-05-24 20:00:45 +00:00
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};
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2016-09-25 21:33:00 +00:00
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class SapperCorpse_SIM_EPOCH : Default
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{
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interactMode = 0;
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2016-09-25 21:33:00 +00:00
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interactAttributes[] = {{"Soiled",1}};
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2016-05-24 20:00:45 +00:00
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};
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2016-09-25 21:33:00 +00:00
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class Snake_random_EPOCH : Default
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{
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interactMode = 3;
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2016-05-23 20:01:40 +00:00
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distance = 3;
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toxicChance = 0.2;
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2017-09-20 14:23:46 +00:00
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toxicAmount = 10;
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2016-05-23 20:01:40 +00:00
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bloodpChance = 1;
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fatigueChance = 0.5;
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bleedAmount = 30;
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bloodpAmount = 3;
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soundEffect[] = {"snake_bite0"};
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2016-06-15 00:58:22 +00:00
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canSee = "!(lineIntersects[eyePos _unit, aimPos _target, _unit, _target])";
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2016-09-01 02:20:07 +00:00
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ppEffect[] = {};
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2016-06-24 01:43:22 +00:00
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aliveState = 0;
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2016-09-25 21:33:00 +00:00
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interactAttributes[] = {{"Toxicity",20,1},{"Soiled",1}};
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2016-05-23 20:01:40 +00:00
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};
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2016-09-25 21:33:00 +00:00
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class Snake2_random_EPOCH : Default
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{
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2016-06-24 01:43:22 +00:00
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interactMode = 3;
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2016-05-23 20:01:40 +00:00
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distance = 3;
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toxicChance = 0.1;
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2017-09-20 14:23:46 +00:00
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toxicAmount = 10;
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2016-05-23 20:01:40 +00:00
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bloodpChance = 1;
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fatigueChance = 0.5;
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bleedAmount = 30;
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bloodpAmount = 3;
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soundEffect[] = {"snake_bite0"};
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2016-06-15 00:58:22 +00:00
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canSee = "!(lineIntersects[eyePos _unit, aimPos _target, _unit, _target])";
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2016-09-01 02:20:07 +00:00
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ppEffect[] = {};
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2016-06-24 01:43:22 +00:00
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aliveState = 0;
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2016-09-25 21:33:00 +00:00
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interactAttributes[] = {{"Toxicity",10,1},{"Soiled",1}};
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2016-05-23 20:01:40 +00:00
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};
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2016-09-25 21:33:00 +00:00
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class GreatWhite_F : Default
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{
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2016-06-24 01:43:22 +00:00
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interactMode = 3;
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2016-05-23 20:01:40 +00:00
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distance = 6;
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toxicChance = 0;
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bleedChance = 1;
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bloodpChance = 1;
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fatigueChance = 1;
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bleedAmount = 100;
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bloodpAmount = 3;
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canSee = "true";
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2016-09-01 02:20:07 +00:00
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ppEffect[] = {};
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2016-06-24 01:43:22 +00:00
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aliveState = 1;
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interactAttributes[] = {};
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2016-05-23 20:01:40 +00:00
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};
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2016-09-25 21:33:00 +00:00
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class SmokeShellCustom : Default
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{
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2016-05-23 20:01:40 +00:00
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distance = 6;
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toxicChance = 1;
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2017-09-20 14:23:46 +00:00
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toxicAmount = 100;
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2016-05-23 20:01:40 +00:00
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bleedChance = 0;
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bloodpChance = 1;
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fatigueChance = 1;
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bleedAmount = 0;
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bloodpAmount = 3;
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canSee = "true";
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2016-09-01 02:20:07 +00:00
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ppEffect[] = {};
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2016-05-23 20:01:40 +00:00
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};
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2017-04-01 21:19:01 +00:00
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class SmokeShellToxic_Ammo : SmokeShellCustom {};
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2018-03-16 19:43:12 +00:00
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class SmokeShellToxicSapper : SmokeShellCustom {};
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2016-09-25 21:33:00 +00:00
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class Epoch_Cloak_F : Default
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{
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2016-05-23 20:01:40 +00:00
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distance = 30;
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toxicChance = 0;
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bloodpChance = 0.9;
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fatigueChance = 0.5;
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bleedAmount = 66;
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bloodpAmount = 3;
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soundEffect[] = {"cultist_nearby"};
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2016-06-15 00:58:22 +00:00
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canSee = "!(lineIntersects[eyePos _unit, aimPos _target, _unit, _target])";
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2016-09-25 21:33:00 +00:00
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ppEffect[] = {{{"filmGrain",2005,{0.1,-1,0.05,0.05,2,false},1},{"chromAberration",2006,{0.01,0.01,true},5},{"colorCorrections",2007,{1,1,0,{1.5,-1,-1.5,0.5},{5,3.5,-5,-0.5},{-3,5,-5,-0.5}},5},{"radialBlur",2008,{0.02,0.02,0.15,0.15},5}},2,{{},{{0,0,true},5},{{1,1,-0.01,{0.0,0.0,0.0,0.0},{1.5,1,1.2,0.6},{0.199,0.587,0.114,0.2}},5},{{0,0,0,0},5}},5,{}};
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2016-06-25 15:12:26 +00:00
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interactMode = 3;
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aliveState = 1;
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2016-09-25 21:33:00 +00:00
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interactAttributes[] = {{"Toxicity",20,1},{"Soiled",20,1}};
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2016-05-23 20:01:40 +00:00
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};
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2016-09-25 21:33:00 +00:00
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class EPOCH_RyanZombie_1 : Default
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{
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2016-05-23 20:01:40 +00:00
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distance = 3;
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2016-06-15 00:58:22 +00:00
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toxicChance = 0.1;
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2017-09-20 14:23:46 +00:00
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toxicAmount = 10;
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2016-06-15 00:58:22 +00:00
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bloodpChance = 0.9;
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fatigueChance = 0.4;
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2016-05-23 20:01:40 +00:00
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bleedAmount = 30;
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bloodpAmount = 3;
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2016-09-25 21:33:00 +00:00
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soundEffect[] = {{"ryanzombies\sounds\attack1.ogg",400},{"ryanzombies\sounds\attack2.ogg",400},{"ryanzombies\sounds\attack3.ogg",400},{"ryanzombies\sounds\attack4.ogg",400},{"ryanzombies\sounds\attack5.ogg",400}};
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2016-05-23 20:01:40 +00:00
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soundEffectGlobal = 1;
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animationEffect[] = {"AwopPercMstpSgthWnonDnon_throw"};
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2016-07-05 18:22:14 +00:00
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animationEffectGlobal = 1;
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2016-06-15 00:58:22 +00:00
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canSee = "!(lineIntersects[eyePos _unit, aimPos _target, _unit, _target])";
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2016-09-01 02:20:07 +00:00
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ppEffect[] = {};
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2016-06-24 01:43:22 +00:00
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interactMode = 3;
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aliveState = 1;
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2016-09-25 21:33:00 +00:00
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interactAttributes[] = {{"Toxicity",5,1},{"Soiled",10,1}};
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2016-05-23 20:01:40 +00:00
|
|
|
};
|
|
|
|
class EPOCH_RyanZombie_2 : EPOCH_RyanZombie_1 {};
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class EPOCH_RyanZombie_3 : EPOCH_RyanZombie_1 {};
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class EPOCH_RyanZombie_4 : EPOCH_RyanZombie_1 {};
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class EPOCH_RyanZombie_5 : EPOCH_RyanZombie_1 {};
|
2016-06-24 01:43:22 +00:00
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class EPOCH_RyanZombie_1_C : EPOCH_RyanZombie_1 {};
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class EPOCH_RyanZombie_2_C : EPOCH_RyanZombie_1 {};
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class EPOCH_RyanZombie_3_C : EPOCH_RyanZombie_1 {};
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class EPOCH_RyanZombie_4_C : EPOCH_RyanZombie_1 {};
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class EPOCH_RyanZombie_5_C : EPOCH_RyanZombie_1 {};
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class EPOCH_RyanZombie_1_Sp : EPOCH_RyanZombie_1 {};
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class EPOCH_RyanZombie_2_Sp : EPOCH_RyanZombie_1 {};
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class EPOCH_RyanZombie_3_Sp : EPOCH_RyanZombie_1 {};
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class EPOCH_RyanZombie_4_Sp : EPOCH_RyanZombie_1 {};
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class EPOCH_RyanZombie_5_Sp : EPOCH_RyanZombie_1 {};
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class EPOCH_RyanZombie_1_B : EPOCH_RyanZombie_1 {};
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class EPOCH_RyanZombie_2_B : EPOCH_RyanZombie_1 {};
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class EPOCH_RyanZombie_3_B : EPOCH_RyanZombie_1 {};
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class EPOCH_RyanZombie_4_B : EPOCH_RyanZombie_1 {};
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class EPOCH_RyanZombie_5_B : EPOCH_RyanZombie_1 {};
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class EPOCH_RyanZombie_1_W : EPOCH_RyanZombie_1 {};
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class EPOCH_RyanZombie_2_W : EPOCH_RyanZombie_1 {};
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class EPOCH_RyanZombie_3_W : EPOCH_RyanZombie_1 {};
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class EPOCH_RyanZombie_4_W : EPOCH_RyanZombie_1 {};
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class EPOCH_RyanZombie_5_W : EPOCH_RyanZombie_1 {};
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class EPOCH_RyanZombie_1_M : EPOCH_RyanZombie_1 {};
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class EPOCH_RyanZombie_2_M : EPOCH_RyanZombie_1 {};
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class EPOCH_RyanZombie_3_M : EPOCH_RyanZombie_1 {};
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class EPOCH_RyanZombie_4_M : EPOCH_RyanZombie_1 {};
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class EPOCH_RyanZombie_5_M : EPOCH_RyanZombie_1 {};
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class EPOCH_RyanZombie_1_S : EPOCH_RyanZombie_1 {};
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class EPOCH_RyanZombie_2_S : EPOCH_RyanZombie_1 {};
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class EPOCH_RyanZombie_3_S : EPOCH_RyanZombie_1 {};
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class EPOCH_RyanZombie_4_S : EPOCH_RyanZombie_1 {};
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class EPOCH_RyanZombie_5_S : EPOCH_RyanZombie_1 {};
|
2020-07-29 21:47:21 +00:00
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class RyanZombieC_man_1 : EPOCH_RyanZombie_1 {};
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class RyanZombieC_man_polo_1_F : EPOCH_RyanZombie_1 {};
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class RyanZombieC_man_polo_2_F : EPOCH_RyanZombie_1 {};
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class RyanZombieC_man_polo_4_F : EPOCH_RyanZombie_1 {};
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class RyanZombieC_man_polo_5_F : EPOCH_RyanZombie_1 {};
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class RyanZombieC_man_polo_6_F : EPOCH_RyanZombie_1 {};
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class RyanZombieC_man_p_fugitive_F : EPOCH_RyanZombie_1 {};
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class RyanZombieC_man_w_worker_F : EPOCH_RyanZombie_1 {};
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class RyanZombieC_scientist_F : EPOCH_RyanZombie_1 {};
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class RyanZombieC_man_hunter_1_F : EPOCH_RyanZombie_1 {};
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class RyanZombieC_man_pilot_F : EPOCH_RyanZombie_1 {};
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class RyanZombieC_journalist_F : EPOCH_RyanZombie_1 {};
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class RyanZombieC_Orestes : EPOCH_RyanZombie_1 {};
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class RyanZombieC_Nikos : EPOCH_RyanZombie_1 {};
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class RyanZombie15 : EPOCH_RyanZombie_1 {};
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class RyanZombie16 : EPOCH_RyanZombie_1 {};
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class RyanZombie17 : EPOCH_RyanZombie_1 {};
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class RyanZombie18 : EPOCH_RyanZombie_1 {};
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class RyanZombie19 : EPOCH_RyanZombie_1 {};
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class RyanZombie20 : EPOCH_RyanZombie_1 {};
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class RyanZombie21 : EPOCH_RyanZombie_1 {};
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class RyanZombie22 : EPOCH_RyanZombie_1 {};
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class RyanZombie23 : EPOCH_RyanZombie_1 {};
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|
class RyanZombie24 : EPOCH_RyanZombie_1 {};
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class RyanZombie25 : EPOCH_RyanZombie_1 {};
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|
|
class RyanZombie26 : EPOCH_RyanZombie_1 {};
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class RyanZombie27 : EPOCH_RyanZombie_1 {};
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class RyanZombie28 : EPOCH_RyanZombie_1 {};
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|
|
class RyanZombie29 : EPOCH_RyanZombie_1 {};
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|
|
class RyanZombie30 : EPOCH_RyanZombie_1 {};
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|
|
class RyanZombie31 : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombie32 : EPOCH_RyanZombie_1 {};
|
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|
|
class RyanZombieC_man_1medium : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieC_man_polo_1_Fmedium : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieC_man_polo_2_Fmedium : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieC_man_polo_4_Fmedium : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieC_man_polo_5_Fmedium : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieC_man_polo_6_Fmedium : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieC_man_p_fugitive_Fmedium : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieC_man_w_worker_Fmedium : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieC_scientist_Fmedium : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieC_man_hunter_1_Fmedium : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieC_man_pilot_Fmedium : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieC_journalist_Fmedium : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieC_Orestesmedium : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieC_Nikosmedium : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombie15medium : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombie16medium : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombie17medium : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombie18medium : EPOCH_RyanZombie_1 {};
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|
|
class RyanZombie19medium : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombie20medium : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombie21medium : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombie22medium : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombie23medium : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombie24medium : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombie25medium : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombie26medium : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombie27medium : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombie28medium : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombie29medium : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombie30medium : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombie31medium : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombie32medium : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieC_man_1slow : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieC_man_polo_1_Fslow : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieC_man_polo_2_Fslow : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieC_man_polo_4_Fslow : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieC_man_polo_5_Fslow : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieC_man_polo_6_Fslow : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieC_man_p_fugitive_Fslow : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieC_man_w_worker_Fslow : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieC_scientist_Fslow : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieC_man_hunter_1_Fslow : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieC_man_pilot_Fslow : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieC_journalist_Fslow : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieC_Orestesslow : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieC_Nikosslow : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombie15slow : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombie16slow : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombie17slow : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombie18slow : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombie19slow : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombie20slow : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombie21slow : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombie22slow : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombie23slow : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombie24slow : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombie25slow : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombie26slow : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombie27slow : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombie28slow : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombie29slow : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombie30slow : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombie31slow : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombie32slow : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieC_man_1Walker : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieC_man_polo_1_FWalker : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieC_man_polo_2_FWalker : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieC_man_polo_4_FWalker : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieC_man_polo_5_FWalker : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieC_man_polo_6_FWalker : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieC_man_p_fugitive_FWalker : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieC_man_w_worker_FWalker : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieC_scientist_FWalker : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieC_man_hunter_1_FWalker : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieC_man_pilot_FWalker : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieC_journalist_FWalker : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieC_OrestesWalker : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieC_NikosWalker : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombie15walker : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombie16walker : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombie17walker : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombie18walker : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombie19walker : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombie20walker : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombie21walker : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombie22walker : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombie23walker : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombie24walker : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombie25walker : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombie26walker : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombie27walker : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombie28walker : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombie29walker : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombie30walker : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombie31walker : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombie32walker : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieSpider1 : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieSpider2 : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieSpider3 : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieSpider4 : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieSpider5 : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieSpider6 : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieSpider7 : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieSpider8 : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieSpider9 : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieSpider10 : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieSpider11 : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieSpider12 : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieSpider13 : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieSpider14 : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieSpider15 : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieSpider16 : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieSpider17 : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieSpider18 : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieSpider19 : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieSpider20 : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieSpider21 : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieSpider22 : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieSpider23 : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieSpider24 : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieSpider25 : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieSpider26 : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieSpider27 : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieSpider28 : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieSpider29 : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieSpider30 : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieSpider31 : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieSpider32 : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieCrawler1 : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieCrawler2 : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieCrawler3 : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieCrawler4 : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieCrawler5 : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieCrawler6 : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieCrawler7 : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieCrawler8 : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieCrawler9 : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieCrawler10 : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieCrawler11 : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieCrawler12 : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieCrawler13 : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieCrawler14 : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieCrawler15 : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieCrawler16 : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieCrawler17 : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieCrawler18 : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieCrawler19 : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieCrawler20 : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieCrawler21 : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieCrawler22 : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieCrawler23 : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieCrawler24 : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieCrawler25 : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieCrawler26 : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieCrawler27 : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieCrawler28 : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieCrawler29 : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieCrawler30 : EPOCH_RyanZombie_1 {};
|
|
|
|
class RyanZombieCrawler31 : EPOCH_RyanZombie_1 {};
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class RyanZombieCrawler32 : EPOCH_RyanZombie_1 {};
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2019-10-19 17:56:38 +00:00
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class IG_Box_s : Default
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{
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interactMode = 4;
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};
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class IG_Box_l : Default
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{
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interactMode = 4;
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};
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2016-05-05 16:06:12 +00:00
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};
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2016-09-25 21:33:00 +00:00
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/*[[[end]]]*/
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