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/*
Author : Aaron Clark - EpochMod . com
Contributors :
Description :
Epoch Server side loot table configs
Licence :
Arma Public License Share Alike ( APL - SA ) - https : //www.bistudio.com/community/licenses/arma-public-license-share-alike
Github :
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https : //github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_server_settngs/configs/CfgMainTable.h
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*/
class CfgMainTable
{
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class Default // Will be used if no LootTable is found
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{
chance = 1 ;
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lootMin = 2 ;
LootMax = 3 ;
tables [ ] = {
{ " Food " , 1 } ,
{ " Drink " , 1 } ,
{ " Primitive " , 1 }
} ;
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} ;
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/*
class Example // All Available Loot Classes
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{
chance = 1 ;
lootMin = 3 ;
LootMax = 6 ;
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tables [ ] = {
{ " Scopes " , 1 } ,
{ " Bipods " , 1 } ,
{ " Muzzles " , 1 } ,
{ " WpnFlashLights " , 1 } ,
{ " Pistols " , 1 } ,
{ " PistolAmmo " , 1 } ,
{ " Rifle " , 1 } ,
{ " RifleAmmo " , 1 } ,
{ " SniperRifle " , 1 } ,
{ " SniperRifleAmmo " , 1 } ,
{ " Machinegun " , 1 } ,
{ " MachinegunAmmo " , 1 } ,
{ " Uniforms_Male_Civ " , 1 } ,
{ " Uniforms_Male_Mil " , 1 } ,
{ " Uniforms_Female_Civ " , 1 } ,
{ " Uniforms_Female_Mil " , 1 } ,
{ " Vests_Low " , 1 } ,
{ " Vests_High " , 1 } ,
{ " BackPacks_Low " , 1 } ,
{ " BackPacks_High " , 1 } ,
{ " HeadgearNoArmor " , 1 } ,
{ " HeadgearArmored " , 1 } ,
{ " Primitive " , 1 } ,
{ " BuildingItems " , 5 } ,
{ " BuildingKits " , 1 } ,
{ " Storages " , 1 } ,
{ " Equipment " , 1 } ,
{ " Tools " , 1 } ,
{ " Repairs " , 1 } ,
{ " VehicleDocs " , 1 } ,
{ " Seeds " , 1 } ,
{ " Drink " , 1 } ,
{ " Food " , 1 } ,
{ " Medical " , 1 } ,
{ " PaintCans " , 1 } ,
{ " MetalBars " , 1 } ,
{ " Gems " , 1 } ,
{ " Ore " , 1 } ,
{ " Throw " , 1 } ,
{ " ThrowExplosive " , 1 } ,
{ " HighExplosives " , 1 } ,
{ " ShellFlares " , 1 } ,
{ " ShellSmokes " , 1 } ,
{ " ShellExplosives " , 1 }
} ;
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} ;
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*/
// ########################################################################### Main Tables ###########################################################################
class loots_civ : Default
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{
chance = 1 ;
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lootMin = 1 ;
LootMax = 2 ;
tables [ ] = {
{ " Scopes " , 4 } ,
{ " Bipods " , 4 } ,
{ " Muzzles " , 4 } ,
{ " WpnFlashLights " , 4 } ,
{ " Pistols " , 5 } ,
{ " PistolAmmo " , 10 } ,
{ " Rifle " , 1 } ,
{ " RifleAmmo " , 3 } ,
{ " SniperRifle " , 0 } ,
{ " SniperRifleAmmo " , 1 } ,
{ " Machinegun " , 0 } ,
{ " MachinegunAmmo " , 1 } ,
{ " Uniforms_Male_Civ " , 5 } ,
{ " Uniforms_Male_Mil " , 1 } ,
{ " Uniforms_Female_Civ " , 5 } ,
{ " Uniforms_Female_Mil " , 1 } ,
{ " Vests_Low " , 5 } ,
{ " Vests_High " , 1 } ,
{ " BackPacks_Low " , 5 } ,
{ " BackPacks_High " , 1 } ,
{ " HeadgearNoArmor " , 10 } ,
{ " HeadgearArmored " , 1 } ,
{ " Primitive " , 20 } ,
{ " BuildingItems " , 10 } ,
{ " BuildingKits " , 1 } ,
{ " Storages " , 1 } ,
{ " Equipment " , 6 } ,
{ " Tools " , 6 } ,
{ " Repairs " , 10 } ,
{ " VehicleDocs " , 2 } ,
{ " Seeds " , 5 } ,
{ " Drink " , 20 } ,
{ " Food " , 20 } ,
{ " Medical " , 5 } ,
{ " PaintCans " , 10 } ,
{ " MetalBars " , 6 } ,
{ " Gems " , 1 } ,
{ " Ore " , 2 } ,
{ " Throw " , 5 } ,
{ " ThrowExplosive " , 3 } ,
{ " HighExplosives " , 1 } ,
{ " ShellFlares " , 3 } ,
{ " ShellSmokes " , 3 } ,
{ " ShellExplosives " , 1 }
} ;
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} ;
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class loots_mil : Default
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{
chance = 1 ;
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lootMin = 1 ;
LootMax = 2 ;
tables [ ] = {
{ " Scopes " , 10 } ,
{ " Bipods " , 10 } ,
{ " Muzzles " , 10 } ,
{ " WpnFlashLights " , 10 } ,
{ " Pistols " , 4 } ,
{ " PistolAmmo " , 6 } ,
{ " Rifle " , 6 } ,
{ " RifleAmmo " , 9 } ,
{ " SniperRifle " , 3 } ,
{ " SniperRifleAmmo " , 5 } ,
{ " Machinegun " , 2 } ,
{ " MachinegunAmmo " , 3 } ,
{ " Uniforms_Male_Civ " , 1 } ,
{ " Uniforms_Male_Mil " , 3 } ,
{ " Uniforms_Female_Civ " , 1 } ,
{ " Uniforms_Female_Mil " , 3 } ,
{ " Vests_Low " , 1 } ,
{ " Vests_High " , 5 } ,
{ " BackPacks_Low " , 1 } ,
{ " BackPacks_High " , 5 } ,
{ " HeadgearNoArmor " , 1 } ,
{ " HeadgearArmored " , 8 } ,
{ " Primitive " , 10 } ,
{ " BuildingItems " , 10 } ,
{ " BuildingKits " , 2 } ,
{ " Storages " , 1 } ,
{ " Equipment " , 10 } ,
{ " Tools " , 10 } ,
{ " Repairs " , 5 } ,
{ " VehicleDocs " , 4 } ,
{ " Seeds " , 1 } ,
{ " Drink " , 10 } ,
{ " Food " , 10 } ,
{ " Medical " , 8 } ,
{ " PaintCans " , 5 } ,
{ " MetalBars " , 4 } ,
{ " Gems " , 1 } ,
{ " Ore " , 2 } ,
{ " Throw " , 21 } ,
{ " ThrowExplosive " , 6 } ,
{ " HighExplosives " , 2 } ,
{ " ShellFlares " , 3 } ,
{ " ShellSmokes " , 3 } ,
{ " ShellExplosives " , 3 }
} ;
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} ;
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class loots_church : Default
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{
chance = 1 ;
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lootMin = 1 ;
LootMax = 2 ;
tables [ ] = {
{ " Pistols " , 2 } ,
{ " PistolAmmo " , 2 } ,
{ " Rifle " , 6 } ,
{ " RifleAmmo " , 6 } ,
{ " SniperRifle " , 9 } ,
{ " SniperRifleAmmo " , 6 } ,
{ " Machinegun " , 9 } ,
{ " MachinegunAmmo " , 9 } ,
{ " BackPacks_High " , 5 } ,
{ " HeadgearArmored " , 3 } ,
{ " Equipment " , 2 } ,
{ " Tools " , 2 } ,
{ " Medical " , 2 } ,
{ " ThrowExplosive " , 7 } ,
{ " HighExplosives " , 3 }
} ;
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} ;
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class loots_medical : Default
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{
chance = 1 ;
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lootMin = 1 ;
LootMax = 2 ;
tables [ ] = {
{ " Uniforms_Male_Civ " , 2 } ,
{ " Uniforms_Female_Civ " , 2 } ,
{ " BackPacks_Low " , 2 } ,
{ " BackPacks_High " , 1 } ,
{ " HeadgearNoArmor " , 5 } ,
{ " HeadgearArmored " , 1 } ,
{ " Primitive " , 3 } ,
{ " Equipment " , 2 } ,
{ " Tools " , 2 } ,
{ " Seeds " , 2 } ,
{ " Drink " , 7 } ,
{ " Food " , 7 } ,
{ " Medical " , 20 } ,
{ " MetalBars " , 1 } ,
{ " Gems " , 1 } ,
{ " Ore " , 1 }
} ;
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} ;
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class loots_workshop : Default
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{
chance = 1 ;
lootMin = 1 ;
LootMax = 2 ;
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tables [ ] = {
{ " Scopes " , 3 } ,
{ " Bipods " , 3 } ,
{ " Muzzles " , 3 } ,
{ " WpnFlashLights " , 3 } ,
{ " Pistols " , 3 } ,
{ " PistolAmmo " , 5 } ,
{ " Rifle " , 1 } ,
{ " RifleAmmo " , 3 } ,
{ " SniperRifle " , 0 } ,
{ " SniperRifleAmmo " , 1 } ,
{ " Machinegun " , 0 } ,
{ " MachinegunAmmo " , 1 } ,
{ " Uniforms_Male_Civ " , 4 } ,
{ " Uniforms_Male_Mil " , 1 } ,
{ " Uniforms_Female_Civ " , 4 } ,
{ " Uniforms_Female_Mil " , 1 } ,
{ " Vests_Low " , 4 } ,
{ " Vests_High " , 1 } ,
{ " BackPacks_Low " , 5 } ,
{ " BackPacks_High " , 1 } ,
{ " HeadgearNoArmor " , 8 } ,
{ " HeadgearArmored " , 1 } ,
{ " Primitive " , 10 } ,
{ " BuildingItems " , 10 } ,
{ " BuildingKits " , 5 } ,
{ " Storages " , 2 } ,
{ " Equipment " , 6 } ,
{ " Tools " , 8 } ,
{ " Repairs " , 20 } ,
{ " VehicleDocs " , 5 } ,
{ " Seeds " , 2 } ,
{ " Drink " , 10 } ,
{ " Food " , 10 } ,
{ " Medical " , 6 } ,
{ " PaintCans " , 10 } ,
{ " MetalBars " , 4 } ,
{ " Gems " , 1 } ,
{ " Ore " , 2 } ,
{ " Throw " , 5 } ,
{ " ThrowExplosive " , 2 } ,
{ " HighExplosives " , 1 } ,
{ " ShellFlares " , 2 } ,
{ " ShellSmokes " , 2 } ,
{ " ShellExplosives " , 1 }
} ;
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} ;
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class loots_industrial : Default
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{
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chance = 1 ;
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lootMin = 1 ;
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LootMax = 2 ;
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tables [ ] = {
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{ " Scopes " , 1 } ,
{ " Bipods " , 1 } ,
{ " Muzzles " , 1 } ,
{ " WpnFlashLights " , 1 } ,
{ " Pistols " , 1 } ,
{ " PistolAmmo " , 2 } ,
{ " Rifle " , 1 } ,
{ " RifleAmmo " , 2 } ,
{ " SniperRifle " , 0 } ,
{ " SniperRifleAmmo " , 1 } ,
{ " Machinegun " , 0 } ,
{ " MachinegunAmmo " , 1 } ,
{ " Uniforms_Male_Civ " , 2 } ,
{ " Uniforms_Male_Mil " , 1 } ,
{ " Uniforms_Female_Civ " , 2 } ,
{ " Uniforms_Female_Mil " , 1 } ,
{ " Vests_Low " , 2 } ,
{ " Vests_High " , 1 } ,
{ " BackPacks_Low " , 3 } ,
{ " BackPacks_High " , 1 } ,
{ " HeadgearNoArmor " , 3 } ,
{ " HeadgearArmored " , 1 } ,
{ " Primitive " , 5 } ,
{ " BuildingItems " , 20 } ,
{ " BuildingKits " , 10 } ,
{ " Storages " , 3 } ,
{ " Equipment " , 2 } ,
{ " Tools " , 5 } ,
{ " Repairs " , 10 } ,
{ " VehicleDocs " , 3 } ,
{ " Seeds " , 1 } ,
{ " Drink " , 7 } ,
{ " Food " , 7 } ,
{ " Medical " , 3 } ,
{ " PaintCans " , 5 } ,
{ " MetalBars " , 3 } ,
{ " Gems " , 1 } ,
{ " Ore " , 1 } ,
{ " Throw " , 2 } ,
{ " ThrowExplosive " , 2 } ,
{ " HighExplosives " , 1 } ,
{ " ShellFlares " , 1 } ,
{ " ShellSmokes " , 1 } ,
{ " ShellExplosives " , 1 }
} ;
} ;
class loots_market : Default
{
chance = 1 ;
lootMin = 1 ;
LootMax = 2 ;
tables [ ] = {
{ " Scopes " , 3 } ,
{ " Bipods " , 3 } ,
{ " Muzzles " , 3 } ,
{ " WpnFlashLights " , 3 } ,
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{ " Pistols " , 3 } ,
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{ " PistolAmmo " , 5 } ,
{ " Rifle " , 1 } ,
{ " RifleAmmo " , 3 } ,
{ " SniperRifle " , 0 } ,
{ " SniperRifleAmmo " , 1 } ,
{ " Machinegun " , 0 } ,
{ " MachinegunAmmo " , 1 } ,
{ " Uniforms_Male_Civ " , 2 } ,
{ " Uniforms_Male_Mil " , 1 } ,
{ " Uniforms_Female_Civ " , 2 } ,
{ " Uniforms_Female_Mil " , 1 } ,
{ " Vests_Low " , 3 } ,
{ " Vests_High " , 1 } ,
{ " BackPacks_Low " , 3 } ,
{ " BackPacks_High " , 1 } ,
{ " HeadgearNoArmor " , 5 } ,
{ " HeadgearArmored " , 1 } ,
{ " Primitive " , 15 } ,
{ " BuildingItems " , 6 } ,
{ " BuildingKits " , 2 } ,
{ " Storages " , 1 } ,
{ " Equipment " , 5 } ,
{ " Tools " , 3 } ,
{ " Repairs " , 8 } ,
{ " VehicleDocs " , 1 } ,
{ " Seeds " , 3 } ,
{ " Drink " , 15 } ,
{ " Food " , 15 } ,
{ " Medical " , 6 } ,
{ " PaintCans " , 2 } ,
{ " MetalBars " , 2 } ,
{ " Gems " , 1 } ,
{ " Ore " , 2 } ,
{ " Throw " , 5 } ,
{ " ThrowExplosive " , 3 } ,
{ " HighExplosives " , 1 } ,
{ " ShellFlares " , 2 } ,
{ " ShellSmokes " , 2 } ,
{ " ShellExplosives " , 1 }
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} ;
} ;
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class loots_construction : Default
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{
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chance = 1 ;
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lootMin = 1 ;
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LootMax = 2 ;
tables [ ] = {
{ " Scopes " , 1 } ,
{ " Bipods " , 1 } ,
{ " Muzzles " , 1 } ,
{ " WpnFlashLights " , 1 } ,
{ " Pistols " , 1 } ,
{ " PistolAmmo " , 2 } ,
{ " Rifle " , 1 } ,
{ " RifleAmmo " , 2 } ,
{ " SniperRifle " , 0 } ,
{ " SniperRifleAmmo " , 1 } ,
{ " Machinegun " , 0 } ,
{ " MachinegunAmmo " , 1 } ,
{ " Uniforms_Male_Civ " , 1 } ,
{ " Uniforms_Male_Mil " , 1 } ,
{ " Uniforms_Female_Civ " , 1 } ,
{ " Uniforms_Female_Mil " , 1 } ,
{ " Vests_Low " , 1 } ,
{ " Vests_High " , 1 } ,
{ " BackPacks_Low " , 3 } ,
{ " BackPacks_High " , 2 } ,
{ " HeadgearNoArmor " , 1 } ,
{ " HeadgearArmored " , 1 } ,
{ " Primitive " , 5 } ,
{ " BuildingItems " , 35 } ,
{ " BuildingKits " , 5 } ,
{ " Storages " , 2 } ,
{ " Equipment " , 2 } ,
{ " Tools " , 2 } ,
{ " Repairs " , 5 } ,
{ " VehicleDocs " , 2 } ,
{ " Seeds " , 1 } ,
{ " Drink " , 3 } ,
{ " Food " , 3 } ,
{ " Medical " , 2 } ,
{ " PaintCans " , 3 } ,
{ " MetalBars " , 1 } ,
{ " Gems " , 1 } ,
{ " Ore " , 1 } ,
{ " Throw " , 2 } ,
{ " ThrowExplosive " , 2 } ,
{ " HighExplosives " , 1 } ,
{ " ShellFlares " , 1 } ,
{ " ShellSmokes " , 1 } ,
{ " ShellExplosives " , 1 }
} ;
} ;
// ########################################################################### Vehicles ###########################################################################
class VehicleBoat : Default
{
lootMin = 2 ;
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LootMax = 4 ;
tables [ ] = {
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{ " Scopes " , 10 } ,
{ " Bipods " , 10 } ,
{ " Muzzles " , 10 } ,
{ " WpnFlashLights " , 10 } ,
{ " Pistols " , 20 } ,
{ " PistolAmmo " , 25 } ,
{ " Rifle " , 15 } ,
{ " RifleAmmo " , 20 } ,
{ " SniperRifle " , 10 } ,
{ " SniperRifleAmmo " , 15 } ,
{ " Machinegun " , 5 } ,
{ " MachinegunAmmo " , 10 } ,
{ " Uniforms_Male_Civ " , 10 } ,
{ " Uniforms_Male_Mil " , 10 } ,
{ " Uniforms_Female_Civ " , 10 } ,
{ " Uniforms_Female_Mil " , 10 } ,
{ " Vests_Low " , 10 } ,
{ " Vests_High " , 5 } ,
{ " BackPacks_Low " , 10 } ,
{ " BackPacks_High " , 5 } ,
{ " HeadgearNoArmor " , 10 } ,
{ " HeadgearArmored " , 10 } ,
{ " Primitive " , 10 } ,
{ " BuildingItems " , 10 } ,
{ " BuildingKits " , 5 } ,
{ " Storages " , 3 } ,
{ " Equipment " , 10 } ,
{ " Tools " , 10 } ,
{ " Repairs " , 15 } ,
{ " VehicleDocs " , 10 } ,
{ " Seeds " , 5 } ,
{ " Drink " , 10 } ,
{ " Food " , 10 } ,
{ " Medical " , 10 } ,
{ " Throw " , 10 } ,
{ " ThrowExplosive " , 5 } ,
{ " HighExplosives " , 3 } ,
{ " ShellFlares " , 2 } ,
{ " ShellSmokes " , 2 } ,
{ " ShellExplosives " , 2 }
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} ;
} ;
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class Vehicle : VehicleBoat { } ;
// ########################################################################### World Objects ###########################################################################
class Trash : Default
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{
chance = 0.33 ;
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lootMin = 1 ;
LootMax = 4 ;
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tables [ ] = {
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{ " Scopes " , 4 } ,
{ " Bipods " , 4 } ,
{ " Muzzles " , 4 } ,
{ " WpnFlashLights " , 4 } ,
{ " Pistols " , 6 } ,
{ " PistolAmmo " , 10 } ,
{ " Uniforms_Male_Civ " , 4 } ,
{ " Uniforms_Male_Mil " , 2 } ,
{ " Uniforms_Female_Civ " , 4 } ,
{ " Uniforms_Female_Mil " , 2 } ,
{ " Vests_Low " , 4 } ,
{ " Vests_High " , 2 } ,
{ " BackPacks_Low " , 4 } ,
{ " BackPacks_High " , 2 } ,
{ " HeadgearNoArmor " , 10 } ,
{ " HeadgearArmored " , 2 } ,
{ " Primitive " , 20 } ,
{ " BuildingItems " , 2 } ,
{ " Equipment " , 2 } ,
{ " Tools " , 2 } ,
{ " Repairs " , 6 } ,
{ " VehicleDocs " , 2 } ,
{ " Seeds " , 4 } ,
{ " Drink " , 20 } ,
{ " Food " , 20 } ,
{ " Medical " , 4 } ,
{ " PaintCans " , 8 } ,
{ " Throw " , 10 } ,
{ " ThrowExplosive " , 2 }
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} ;
} ;
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class TrashSmall : Trash
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{
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lootMin = 1 ;
LootMax = 2 ;
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} ;
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class Tree : Default
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{
chance = 1 ;
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lootMin = 2 ;
LootMax = 4 ;
tables [ ] = { " Tree " } ;
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} ;
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class Rock : Default
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{
chance = 1 ;
lootMin = 1 ;
LootMax = 3 ;
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tables [ ] = { " Rock " } ;
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} ;
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class Ore : Default
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{
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chance = 1 ;
lootMin = 1 ;
LootMax = 3 ;
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tables [ ] = {
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{ " Gems " , 15 } ,
{ " Ore " , 85 }
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} ;
} ;
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class Cinder : Default
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{
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chance = 1 ;
lootMin = 1 ;
LootMax = 3 ;
tables [ ] = { " Cinder " } ;
} ;
class Wreck : Default
{
chance = 1 ;
lootMin = 1 ;
LootMax = 3 ;
tables [ ] = { " Wreck " } ;
} ;
class Bush : Default
{
chance = 1 ;
lootMin = 1 ;
LootMax = 3 ;
tables [ ] = { " Bush " } ;
} ;
class PumpkinPatch : Default
{
chance = 1 ;
lootMin = 1 ;
LootMax = 1 ;
tables [ ] = { " Pumpkin " } ;
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} ;
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class HempFiber : Default
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{
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chance = 1 ;
lootMin = 1 ;
LootMax = 2 ;
tables [ ] = { " Hemp " } ;
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} ;
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// ########################################################################### Furnitures ###########################################################################
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class Tarp_EPOCH : Default
{
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lootMin = 2 ;
LootMax = 4 ;
tables [ ] = {
{ " BackPacks_Low " , 5 } ,
{ " BackPacks_High " , 1 } ,
{ " HeadgearNoArmor " , 10 } ,
{ " HeadgearArmored " , 2 } ,
{ " Primitive " , 20 } ,
{ " BuildingItems " , 20 } ,
{ " BuildingKits " , 6 } ,
{ " Storages " , 2 } ,
{ " Equipment " , 6 } ,
{ " Tools " , 6 } ,
{ " Repairs " , 15 } ,
{ " VehicleDocs " , 1 } ,
{ " Seeds " , 5 } ,
{ " Drink " , 3 } ,
{ " Food " , 3 } ,
{ " Medical " , 2 } ,
{ " PaintCans " , 10 } ,
{ " MetalBars " , 1 }
} ;
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} ;
class wardrobe_epoch : Default
{
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lootMin = 2 ;
LootMax = 4 ;
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tables [ ] = {
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{ " Pistols " , 10 } ,
{ " PistolAmmo " , 15 } ,
{ " Rifle " , 5 } ,
{ " RifleAmmo " , 10 } ,
{ " SniperRifle " , 2 } ,
{ " SniperRifleAmmo " , 5 } ,
{ " Machinegun " , 1 } ,
{ " MachinegunAmmo " , 3 } ,
{ " Uniforms_Male_Civ " , 10 } ,
{ " Uniforms_Male_Mil " , 1 } ,
{ " Uniforms_Female_Civ " , 10 } ,
{ " Uniforms_Female_Mil " , 1 } ,
{ " Vests_Low " , 10 } ,
{ " Vests_High " , 1 } ,
{ " BackPacks_Low " , 8 } ,
{ " BackPacks_High " , 2 } ,
{ " HeadgearNoArmor " , 15 } ,
{ " HeadgearArmored " , 3 } ,
{ " Equipment " , 5 } ,
{ " Tools " , 5 } ,
{ " MetalBars " , 3 } ,
{ " Gems " , 1 } ,
{ " Ore " , 2 } ,
{ " Throw " , 3 }
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} ;
} ;
class locker_epoch : Default
{
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lootMin = 2 ;
LootMax = 4 ;
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tables [ ] = {
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{ " Scopes " , 10 } ,
{ " Bipods " , 10 } ,
{ " Muzzles " , 10 } ,
{ " WpnFlashLights " , 10 } ,
{ " Pistols " , 15 } ,
{ " PistolAmmo " , 20 } ,
{ " Rifle " , 10 } ,
{ " RifleAmmo " , 15 } ,
{ " SniperRifle " , 5 } ,
{ " SniperRifleAmmo " , 10 } ,
{ " Machinegun " , 2 } ,
{ " MachinegunAmmo " , 5 } ,
{ " Uniforms_Male_Civ " , 5 } ,
{ " Uniforms_Male_Mil " , 5 } ,
{ " Uniforms_Female_Civ " , 5 } ,
{ " Uniforms_Female_Mil " , 5 } ,
{ " Vests_Low " , 10 } ,
{ " Vests_High " , 10 } ,
{ " BackPacks_Low " , 10 } ,
{ " BackPacks_High " , 5 } ,
{ " HeadgearNoArmor " , 15 } ,
{ " HeadgearArmored " , 10 } ,
{ " Primitive " , 15 } ,
{ " Equipment " , 10 } ,
{ " Tools " , 10 } ,
{ " Repairs " , 5 } ,
{ " VehicleDocs " , 2 } ,
{ " Throw " , 3 } ,
{ " ThrowExplosive " , 3 } ,
{ " HighExplosives " , 1 } ,
{ " ShellFlares " , 1 } ,
{ " ShellSmokes " , 1 } ,
{ " ShellExplosives " , 1 }
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} ;
} ;
class cooker_epoch : Default
{
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lootMin = 2 ;
LootMax = 4 ;
tables [ ] = {
{ " Drink " , 1 } ,
{ " Food " , 1 }
} ;
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} ;
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class Shelf_EPOCH : Default
{
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lootMin = 2 ;
LootMax = 4 ;
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tables [ ] = {
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{ " Equipment " , 10 } ,
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{ " Pistols " , 6 } ,
{ " PistolAmmo " , 8 } ,
{ " MachinegunAmmo " , 5 } ,
{ " RifleAmmo " , 8 } ,
{ " SniperRifleAmmo " , 5 } ,
{ " Scopes " , 4 } ,
{ " Muzzles " , 5 } ,
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{ " Uniforms_Male_Civ " , 2 } ,
{ " Uniforms_Male_Mil " , 1 } ,
{ " Uniforms_Female_Civ " , 2 } ,
{ " Uniforms_Female_Mil " , 1 } ,
{ " Vests_Low " , 3 } ,
{ " Vests_High " , 2 } ,
{ " HeadgearNoArmor " , 3 } ,
{ " HeadgearArmored " , 2 } ,
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{ " Rifle " , 3 } ,
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{ " Throw " , 5 } ,
{ " ThrowExplosive " , 3 } ,
{ " HighExplosives " , 2 } ,
{ " BuildingItems " , 7 } ,
{ " Drink " , 3 } ,
{ " Food " , 3 } ,
{ " BackPacks_Low " , 1 } ,
{ " BackPacks_High " , 1 }
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} ;
} ;
class Fridge_EPOCH : Default
{
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lootMin = 2 ;
LootMax = 4 ;
tables [ ] = {
{ " Drink " , 1 } ,
{ " Food " , 1 }
} ;
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} ;
class Cabinet_EPOCH : Default
{
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lootMin = 1 ;
LootMax = 3 ;
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tables [ ] = {
{ " Medical " , 1 }
} ;
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} ;
class Freezer_EPOCH : Default
{
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lootMin = 2 ;
LootMax = 4 ;
tables [ ] = {
{ " Drink " , 1 } ,
{ " Food " , 1 }
} ;
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} ;
class Pelican_EPOCH : Default
{
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lootMin = 1 ;
LootMax = 3 ;
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tables [ ] = {
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{ " Pistols " , 10 } ,
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{ " Scopes " , 10 } ,
{ " Muzzles " , 10 } ,
{ " Machinegun " , 10 } ,
{ " Rifle " , 21 } ,
{ " SniperRifle " , 15 } ,
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{ " ThrowExplosive " , 13 } ,
{ " HighExplosives " , 13 }
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} ;
} ;
class Bed_EPOCH : Default
{
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lootMin = 2 ;
LootMax = 4 ;
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tables [ ] = {
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{ " Rifle " , 3 } ,
{ " SniperRifle " , 2 } ,
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{ " Equipment " , 10 } ,
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{ " Pistols " , 4 } ,
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{ " PistolAmmo " , 5 } ,
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{ " Scopes " , 3 } ,
{ " Muzzles " , 3 } ,
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{ " Uniforms_Male_Civ " , 2 } ,
{ " Uniforms_Male_Mil " , 1 } ,
{ " Uniforms_Female_Civ " , 2 } ,
{ " Uniforms_Female_Mil " , 1 } ,
{ " Vests_Low " , 3 } ,
{ " Vests_High " , 2 } ,
{ " BackPacks_Low " , 2 } ,
{ " HeadgearNoArmor " , 4 } ,
{ " HeadgearArmored " , 2 } ,
{ " Drink " , 4 } ,
{ " Food " , 4 } ,
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{ " RifleAmmo " , 7 } ,
{ " MachinegunAmmo " , 3 } ,
{ " SniperRifleAmmo " , 2 } ,
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{ " Throw " , 4 } ,
{ " ThrowExplosive " , 1 } ,
{ " BuildingItems " , 7 } ,
{ " Repairs " , 3 } ,
{ " BackPacks_Low " , 4 } ,
{ " BackPacks_High " , 2 }
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} ;
} ;
class Bunk_EPOCH : Default
{
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lootMin = 2 ;
LootMax = 4 ;
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tables [ ] = {
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{ " Equipment " , 10 } ,
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{ " Pistols " , 5 } ,
{ " PistolAmmo " , 6 } ,
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{ " Scopes " , 4 } ,
{ " Muzzles " , 3 } ,
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{ " Uniforms_Male_Civ " , 2 } ,
{ " Uniforms_Male_Mil " , 1 } ,
{ " Uniforms_Female_Civ " , 2 } ,
{ " Uniforms_Female_Mil " , 1 } ,
{ " Vests_Low " , 2 } ,
{ " Vests_High " , 2 } ,
{ " BackPacks_Low " , 2 } ,
{ " HeadgearNoArmor " , 3 } ,
{ " HeadgearArmored " , 3 } ,
{ " Drink " , 3 } ,
{ " Food " , 3 } ,
{ " Medical " , 1 } ,
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{ " Rifle " , 3 } ,
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{ " RifleAmmo " , 4 } ,
{ " Machinegun " , 1 } ,
{ " MachinegunAmmo " , 4 } ,
{ " SniperRifle " , 1 } ,
{ " SniperRifleAmmo " , 3 } ,
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{ " Throw " , 4 } ,
{ " ThrowExplosive " , 1 } ,
{ " BuildingItems " , 7 } ,
{ " Repairs " , 3 } ,
{ " BackPacks_Low " , 4 } ,
{ " BackPacks_High " , 2 } ,
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{ " HighExplosives " , 2 }
} ;
} ;
class Couch_EPOCH : Default
{
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lootMin = 2 ;
LootMax = 4 ;
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tables [ ] = {
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{ " Rifle " , 3 } ,
{ " SniperRifle " , 1 } ,
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{ " Equipment " , 10 } ,
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{ " Pistols " , 5 } ,
{ " PistolAmmo " , 5 } ,
{ " Scopes " , 5 } ,
{ " Muzzles " , 5 } ,
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{ " Uniforms_Male_Civ " , 3 } ,
{ " Uniforms_Male_Mil " , 1 } ,
{ " Uniforms_Female_Civ " , 3 } ,
{ " Uniforms_Female_Mil " , 1 } ,
{ " Vests_Low " , 4 } ,
{ " Vests_High " , 1 } ,
{ " BackPacks_Low " , 2 } ,
{ " HeadgearNoArmor " , 4 } ,
{ " HeadgearArmored " , 2 } ,
{ " Drink " , 5 } ,
{ " Food " , 5 } ,
{ " Medical " , 1 } ,
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{ " RifleAmmo " , 8 } ,
{ " MachinegunAmmo " , 6 } ,
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{ " Throw " , 6 } ,
{ " BuildingItems " , 6 }
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} ;
} ;
class Table_EPOCH : Default
{
lootMin = 2 ;
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LootMax = 4 ;
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tables [ ] = {
{ " PistolAmmo " , 16 } ,
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{ " Drink " , 9 } ,
{ " Food " , 9 } ,
{ " Medical " , 2 } ,
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{ " RifleAmmo " , 16 } ,
{ " MachinegunAmmo " , 16 } ,
{ " SniperRifleAmmo " , 16 } ,
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{ " Throw " , 15 } ,
{ " ThrowExplosive " , 1 }
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} ;
} ;
class Chair_EPOCH : Default
{
lootMin = 2 ;
LootMax = 4 ;
tables [ ] = {
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{ " Equipment " , 12 } ,
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{ " Pistols " , 4 } ,
{ " PistolAmmo " , 10 } ,
{ " Scopes " , 6 } ,
{ " Muzzles " , 6 } ,
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{ " Vests_Low " , 3 } ,
{ " Vests_High " , 1 } ,
{ " BackPacks_Low " , 2 } ,
{ " HeadgearNoArmor " , 4 } ,
{ " HeadgearArmored " , 2 } ,
{ " Drink " , 3 } ,
{ " Food " , 3 } ,
{ " Medical " , 1 } ,
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{ " RifleAmmo " , 7 } ,
{ " SniperRifleAmmo " , 6 } ,
{ " MachinegunAmmo " , 7 } ,
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{ " Throw " , 8 } ,
{ " BuildingItems " , 3 } ,
{ " Primitive " , 5 } ,
{ " Tools " , 2 }
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} ;
} ;
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class ChairRed_EPOCH : Chair_EPOCH { } ;
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class ToolRack_EPOCH : Default
{
lootMin = 2 ;
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LootMax = 4 ;
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tables [ ] = {
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{ " Tools " , 25 } ,
{ " Equipment " , 20 } ,
{ " Pistols " , 6 } ,
{ " Rifle " , 4 } ,
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{ " SniperRifle " , 2 } ,
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{ " VehicleDocs " , 2 } ,
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{ " Scopes " , 5 } ,
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{ " Bipods " , 5 } ,
{ " Muzzles " , 5 }
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} ;
} ;
class Shoebox_EPOCH : Default
{
lootMin = 1 ;
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LootMax = 2 ;
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tables [ ] = {
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{ " Drink " , 3 } ,
{ " Food " , 3 } ,
{ " Medical " , 2 } ,
{ " Equipment " , 15 } ,
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{ " PistolAmmo " , 10 } ,
{ " Scopes " , 8 } ,
{ " Muzzles " , 8 } ,
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{ " ThrowExplosive " , 11 } ,
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{ " RifleAmmo " , 8 } ,
{ " SniperRifleAmmo " , 6 } ,
{ " MachinegunAmmo " , 3 } ,
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{ " Throw " , 10 }
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} ;
} ;
class Filing_EPOCH : Default
{
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lootMin = 2 ;
LootMax = 4 ;
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tables [ ] = {
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{ " Equipment " , 11 } ,
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{ " Pistols " , 7 } ,
{ " PistolAmmo " , 10 } ,
{ " Scopes " , 5 } ,
{ " Muzzles " , 5 } ,
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{ " Uniforms_Male_Civ " , 1 } ,
{ " Uniforms_Male_Mil " , 4 } ,
{ " Uniforms_Female_Civ " , 1 } ,
{ " Uniforms_Female_Mil " , 4 } ,
{ " Vests_Low " , 3 } ,
{ " Vests_High " , 3 } ,
{ " BackPacks_Low " , 1 } ,
{ " HeadgearNoArmor " , 3 } ,
{ " HeadgearArmored " , 3 } ,
{ " Drink " , 5 } ,
{ " Food " , 5 } ,
{ " Medical " , 2 } ,
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{ " RifleAmmo " , 5 } ,
{ " MachinegunAmmo " , 3 } ,
{ " SniperRifleAmmo " , 2 } ,
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{ " Throw " , 10 } ,
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{ " Generic " , 10 } ,
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{ " ThrowExplosive " , 2 }
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} ;
} ;
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class Toilet_EPOCH : Default
{
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lootMin = 1 ;
LootMax = 3 ;
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tables [ ] = {
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{ " Primitive " , 4 } ,
{ " Drink " , 3 } ,
{ " Food " , 3 } ,
{ " Medical " , 1 }
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} ;
} ;
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// ########################################################################### Epoch Map Missions ###########################################################################
class container_epoch : Default
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{
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lootMin = 2 ;
LootMax = 4 ;
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tables [ ] = {
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{ " Gems " , 5 } ,
{ " MetalBars " , 26 } ,
{ " Ore " , 20 }
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} ;
} ;
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class container_helicrash_epoch : Default
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{
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lootMin = 5 ;
LootMax = 10 ;
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tables [ ] = {
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{ " Scopes " , 10 } ,
{ " Bipods " , 10 } ,
{ " Muzzles " , 10 } ,
{ " WpnFlashLights " , 10 } ,
{ " Pistols " , 10 } ,
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{ " PistolAmmo " , 10 } ,
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{ " Rifle " , 8 } ,
{ " RifleAmmo " , 10 } ,
{ " SniperRifle " , 5 } ,
{ " SniperRifleAmmo " , 8 } ,
{ " Machinegun " , 5 } ,
{ " MachinegunAmmo " , 8 } ,
{ " Uniforms_Male_Civ " , 1 } ,
{ " Uniforms_Male_Mil " , 5 } ,
{ " Uniforms_Female_Civ " , 1 } ,
{ " Uniforms_Female_Mil " , 5 } ,
{ " Vests_Low " , 1 } ,
{ " Vests_High " , 5 } ,
{ " BackPacks_Low " , 1 } ,
{ " BackPacks_High " , 5 } ,
{ " HeadgearNoArmor " , 1 } ,
{ " HeadgearArmored " , 5 } ,
{ " Primitive " , 5 } ,
{ " BuildingItems " , 5 } ,
{ " BuildingKits " , 5 } ,
{ " Storages " , 3 } ,
{ " Equipment " , 5 } ,
{ " Tools " , 5 } ,
{ " Repairs " , 5 } ,
{ " VehicleDocs " , 2 } ,
{ " Seeds " , 1 } ,
{ " Drink " , 3 } ,
{ " Food " , 3 } ,
{ " Medical " , 3 } ,
{ " PaintCans " , 1 } ,
{ " MetalBars " , 2 } ,
{ " Gems " , 2 } ,
{ " Ore " , 2 } ,
{ " Throw " , 1 } ,
{ " ThrowExplosive " , 3 } ,
{ " HighExplosives " , 2 } ,
{ " ShellFlares " , 1 } ,
{ " ShellSmokes " , 1 } ,
{ " ShellExplosives " , 1 }
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} ;
} ;
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class HeliCrash : container_helicrash_epoch
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{
lootMin = 10 ;
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LootMax = 15 ;
} ;
class Cargo_Container : container_helicrash_epoch
{
lootMin = 5 ;
LootMax = 8 ;
} ;
class MineralDepositCopper_EPOCH : Default
{
lootMin = 3 ;
LootMax = 6 ;
tables [ ] = {
{ " Gems " , 15 } ,
{ " Ore " , 85 }
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} ;
} ;
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class MineralDepositSilver_EPOCH : Default
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{
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lootMin = 3 ;
LootMax = 6 ;
tables [ ] = {
{ " Gems " , 20 } ,
{ " Ore " , 75 }
} ;
} ;
class MineralDepositGold_EPOCH : Default
{
lootMin = 3 ;
LootMax = 6 ;
tables [ ] = {
{ " Gems " , 25 } ,
{ " Ore " , 75 }
} ;
} ;
class Land_Wreck_Satellite_EPOCH : Default
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{
lootMin = 8 ;
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LootMax = 14 ;
tables [ ] = { " Satellite " } ;
} ;
class satellite_p3d : Land_Wreck_Satellite_EPOCH { } ;
class AirDrop_Payout1
{
lootMin = 5 ;
LootMax = 10 ;
tables [ ] = {
{ " MetalBars " , 5 } ,
{ " BuildingItems " , 1 } ,
{ " Gems " , 3 } ,
{ " Primitive " , 3 }
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} ;
} ;
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// ########################################################################### Epoch Trader Missions ###########################################################################
class Mission_Payout1
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{
lootMin = 2 ;
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LootMax = 5 ;
tables [ ] = {
{ " Primitive " , 8 } ,
{ " BuildingItems " , 25 } ,
{ " BuildingKits " , 15 } ,
{ " Storages " , 3 } ,
{ " Equipment " , 5 } ,
{ " Tools " , 5 } ,
{ " Repairs " , 5 } ,
{ " VehicleDocs " , 2 } ,
{ " Seeds " , 5 } ,
{ " Drink " , 6 } ,
{ " Food " , 6 } ,
{ " Medical " , 4 } ,
{ " MetalBars " , 3 } ,
{ " Gems " , 3 }
} ;
} ;
class Mission_Monster_Payout : Mission_Payout1
{
lootMin = 5 ;
LootMax = 10 ;
} ;
class Mission_Fishing_Payout : Mission_Payout1
{
lootMin = 4 ;
LootMax = 8 ;
} ;
// ########################################################################### Epoch Animals / AIs ###########################################################################
class Sheep_random_EPOCH
{
lootMin = 1 ;
LootMax = 2 ;
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tables [ ] = { " Sheep_random_EPOCH " } ;
} ;
class Goat_random_EPOCH
{
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lootMin = 1 ;
LootMax = 2 ;
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tables [ ] = { " Goat_random_EPOCH " } ;
} ;
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class Fin_random_EPOCH
{
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lootMin = 1 ;
LootMax = 2 ;
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tables [ ] = { " Fin_random_EPOCH " } ;
} ;
class Alsatian_Random_EPOCH
{
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lootMin = 1 ;
LootMax = 2 ;
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tables [ ] = { " Alsatian_Random_EPOCH " } ;
} ;
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class Cock_random_EPOCH
{
lootMin = 1 ;
LootMax = 1 ;
tables [ ] = { " Cock_random_EPOCH " } ;
} ;
class Hen_random_EPOCH
{
lootMin = 1 ;
LootMax = 1 ;
tables [ ] = { " Hen_random_EPOCH " } ;
} ;
class Rabbit_EPOCH
{
lootMin = 1 ;
LootMax = 1 ;
tables [ ] = { " Rabbit_EPOCH " } ;
} ;
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class Epoch_RyanZombie_1
{
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lootMin = 2 ;
LootMax = 5 ;
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tables [ ] = { " EPOCH_RyanZombie_1 " } ;
} ;
class GreatWhite_F
{
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lootMin = 2 ;
LootMax = 5 ;
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tables [ ] = { " GreatWhite_F " } ;
} ;
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class Epoch_Sapper_F
{
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lootMin = 2 ;
LootMax = 5 ;
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tables [ ] = { " Epoch_Sapper_F " } ;
} ;
class Epoch_SapperB_F
{
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lootMin = 2 ;
LootMax = 5 ;
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tables [ ] = { " Epoch_SapperB_F " } ;
} ;
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class Epoch_SapperG_F
{
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lootMin = 2 ;
LootMax = 5 ;
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tables [ ] = { " Epoch_SapperG_F " } ;
} ;
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class Epoch_Cloak_F
{
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lootMin = 2 ;
LootMax = 5 ;
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tables [ ] = { " Epoch_Cloak_F " } ;
} ;
class I_UAV_01_F
{
lootMin = 1 ;
LootMax = 1 ;
tables [ ] = { " I_UAV_01_F " } ;
} ;
class Snake_random_EPOCH
{
lootMin = 1 ;
LootMax = 1 ;
tables [ ] = { " Snake_random_EPOCH " } ;
} ;
class SeaFood
{
lootMin = 1 ;
LootMax = 1 ;
tables [ ] = { " SeaFood " } ;
} ;
} ;