Epoch/Sources/epoch_code/compile/building/EPOCH_checkBuild.sqf

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/*
Author: Aaron Clark - EpochMod.com
Contributors: Raimonds Virtoss
Description:
Epoch Check build
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
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https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/building/EPOCH_checkBuild.sqf
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Example:
cursorTarget call EPOCH_checkBuild;
Parameter(s):
_this select 0: OBJECT - Base building object
Returns:
ARRAY of BOOLs
*/
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//[[[cog import generate_private_arrays ]]]
private ["_config","_objType","_out"];
//[[[end]]]
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_out = [false, false, false];
if !(isNil "EPOCH_simulSwap_Lock") exitWith{ _out };
if !(isNull EPOCH_Target) exitWith{ _out };
Release 0.3.8 (#502) * first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
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params [["_object",objNull]];
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if (isNull _object) exitWith{ _out };
if ((player distance _object) > 9) exitWith { _out };
if !(EPOCH_buildMode > 0) exitWith {_out};
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if (EPOCH_playerEnergy <= 0) exitWith{ ["Need energy", 5] call Epoch_message; _out };
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_objType = typeOf _object;
_config = 'CfgBaseBuilding' call EPOCH_returnConfig;
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_out =
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[
!(getArray(_config >> _objType >> "upgradeBuilding") isEqualTo []),
!(getArray(_config >> _objType >> "removeParts") isEqualTo []),
(_object isKindOf "ThingX")
];
_out