2015-12-07 16:24:52 +00:00
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/*
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Author: Aaron Clark - EpochMod.com
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2016-06-20 15:58:31 +00:00
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Contributors: Andrew Gregory
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2015-12-07 16:24:52 +00:00
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Description:
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setup nightlight to provide improved night vision
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Licence:
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Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
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Github:
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2016-06-20 15:58:31 +00:00
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https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/EPOCH_niteLight.sqf
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2015-12-07 16:24:52 +00:00
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*/
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2016-09-01 00:29:08 +00:00
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//[[[cog import generate_private_arrays ]]]
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private ["_config","_nlSettings","_pos"];
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//[[[end]]]
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2015-09-14 20:55:36 +00:00
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if (!isNull EP_light) then {
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deleteVehicle EP_light;
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};
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2016-06-20 15:58:31 +00:00
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_config = 'CfgEpochClient' call EPOCH_returnConfig;
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2016-08-06 17:54:53 +00:00
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_nlSettings = getArray ( _config >> "niteLight") params [["_nlEnabled",1],["_nlBright",1.88],["_nlZ",22]];
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if (_nlEnabled isEqualTo 1) then {
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_pos = (getPosATL player);
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_pos set [2,_nlZ];
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EP_light = "#lightpoint" createvehiclelocal _pos;
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EP_light setposATL _pos;
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EP_light attachTo [player,[0,8.11,_nlZ]]; //offset infront of player so that the darkness is 'following' them.
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EP_light setLightDayLight true; //TODO: Test if this can be turned off (Dawn / Dusk)
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EP_light setLightBrightness _nlBright;
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EP_light setLightAmbient [0.435, 0.439, 0.439];//Using new Colours.
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EP_light setlightcolor [0.435, 0.439, 0.439];
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};
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2015-12-07 16:24:52 +00:00
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true
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