remove old changelogs

This commit is contained in:
vbawol 2017-06-13 11:26:49 -05:00
parent 9be597b5a5
commit 12c080762c
27 changed files with 0 additions and 948 deletions

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[Added] Test adding mineral spawns at a 30% chance to earthquakes epicenters.
[Added] Added spawning of semi-secure lockbox storage (shared with your group) (only owner can pack).
[Added] Loot added to Sapper and Cultist (press "T" to loot dead body).
[Fixed] Incorrect path for snake corpse model.
[Fixed] Fixed double chickens.
[Fixed] Frequency jammer (Plot pole) now works for both owner and group members.
[Fixed] Group invite system.
[Fixed] Missing alert sound added to Sapper.
[Fixed] fixed description for .22 ruger.
[Fixed] Check for invalid player data and revert to default (fixes some bugged players issues with joining servers).
[Fixed] fixed AI cleanup on player disconnect.
[Changed] Reduced multi gun ammo count to 10 from 99.
[Changed] Increased crafting requirements on many base items (it was kept low for testing).
[Changed] Lower chances to spawn Dogs and lowered animal spawn limit from 6 to 3.
[Changed] Shipping containers now have more loot and (building mats & backpacks).
[Changed] Removed ammo and weapons from Fridge and stove.
[Changed] Increased cultist and sapper armor levels.
[Changed] Try to find a better place to spawn purchased vehicles.
[Changed] Player must be local (last driver) to sell a vehicle.
[Changed] Increased range for buying and selling vehicles.
[Changed] Lowered volume on Dog and Chicken sounds.
[Changed] Server side tax rate on NPC trader purchases (currently 10%).
[Changed] Manipulating base objects now have varying energy consumption.
[Optimize] Disable simulation on any ThingX props at trader cities.

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[Added] New Dog Brain with many new features. http://epochmod.com/forum/index.php?/topic/17052-dog-brain-0102/
[Added] More event driven chances to spawn antagonists.
[Added] Great White Shark.
[Added] Speargun found only in boats.
[Added] NVG goggles now require Energy to use (5 Energy every 10 sec).
[Added] Alert sound to drones when they spot you.
[Added] AI Soldiers should now attack you even in a vehicle.
[Updated] Group System - Invite List is alphabetically sorted.
[Fixed] Fixed typo that caused storage devices not to save correctly.
[Fixed] Overhaul of vehicle selling code to prevent issues.
[Fixed] incorrect scope with ItemKiloHemp.
[Fixed] Fixed and improved group system.
[Fixed] Double click action button text had incorrect text for some items like "Vehicle Repair Parts".
[Fixed] Fixed UI icons disappearing due to conflicting resource layer with dynamic text.
[Fixed] Added workaround for players not saving due to specific character in player name.
[Fixed] When first building a base item it will spawn as simulated and start to save.
[Fixed] Only allow owner or members of group to upgrade-in-place base objects if a Frequency jammer is placed.
[Fixed] Players can now trade Krypto using P2P trade menu.
[Fixed] P2P trading now correctly removes weapons from backpacks.
[Fixed] AI soldiers now spawn with the correct radio, vest, and hat.
[Fixed] Random traders can no longer occupy the same building.
[Fixed] Preview of building objects now use proper ghost preview models.
[Fixed] "Mine" trader city teleport point moved so that protection zone covers area.
[Changed] Suppress some group leader options by disabling use of 0-9, f1-f12, backspace, and commandmode.
[Changed] Code lockout added to Take Krypto code to prevent spam.
[Changed] Improved quality of shipwreak and pelican loots.
[Changed] Disabled side chat on all servers, use Quartz radio instead.
[Optimize] Furniture spawning moved client side for better server performance.
[Optimize] Added cleanup on furniture, weaponholders, and Krypto devices every 20min if no players within 45m.
[Known Issue] Unable to loot dead fish with "T" to get Seafood.
[Known Issue] Leftover debug text spam from Sapper brain.

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[New] Whitelisting removed.
[Added] carts DLC content added go-karts, helmets, uniforms.
[Added] Snake bite sound.
[Added] Gender Selection.
[Updated] Dog brain fixes and optimizations.
[Updated] Shark brain fixes and optimizations.
[Fixed] Sniper rifle scope attachment issues.
[Fixed] Further fixes to group invite system.
[Fixed] Removed leftover debug systemchat text spam from Sapper brain.
[Fixed] Incorrect model for jerrycan and locker.
[Fixed] Texture on wardrobe.
[Fixed] NVG did not disable correctly after running out of energy.
[Fixed] Reduced global variable spam from p2p trade system.
[Fixed] Gumby leg bug with jump animation and crtl+w.
[Changed] Cultist and Sapper are now looted with Inventory button instead of T.
[Changed] lowered group invite distance to only 10m.
[Changed] Removed rating and score from debug as they are not currently used.
[Changed] Lower Hunter hit point armor levels a bit in an attempt to balance.
[Changed] Lowered animal spawn rate.
[Info] Many other fixes and security changes.

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[Changed] "T" key action moved to Inventory Button. Use your inventory key (Default "I") once to smash trash piles and again to open gear.
[New] Two halloween masks Pumpkin head and Warewolf.
[New] Fireplace model.
[New] Custom Anti Hack Framework by Skaronator.
[New] Replacement First Aid Kit double click on the item and use. Heals other players or your self.
[New] Wooden Ramp/Roof base object can be crafted with 6 lumber packs.
[New] Three new food items: Snooters and Meeps Candy and Walk N' Sons Soda.
[New] Electric Motorcycle has been added.
[New] Car Jack added and has a chance to be found in freshly spawned vehicles.
[New] New lootable furniture "Shoebox" added.
[New] Military variant of the bed now spawns in specific military buildings.
[New] Unisex vest called "side pack". All fresh spawns start with this item.
[New] Group request menu, Group requests can now be accessed via the "Requests" button in the inventory.
[New] Player trading now started with the inventory key (Default "I") and accepted with the "T" key.
[New] Use paint cans to paint corrugated walls and use paint thinner to remove paint.
[New] Wood stairs upgradable for additional landing area.
[New] Circuit Parts found in the world to be used for crafting.
[New] Lockable Cinder And Wood Doors upgrade with Circuit Parts. Ownership is controlled by frequency jammer group owner.
[New] 9 more radios have been added and can be crafted using gems.
[New] Many Inventory items now have proper icons instead of placeholder.
[New] Give player energy if within 75m of a solar tower or wind tower.
[New] Temp Lockable vehicles each time you lock a vehicle it will remain locked to you or your group for 30 minutes.
[New] Base building objects get deleted after 7 days. Moving the object or Painting walls extends this for 7 more days.
[New] Player Character are cleaned up after 30 days inactivity.
[Fixed] Mineral veins now spawn at epicenters.
[Fixed] Geometry changed on cinder wall to prevent phasing though it
[Fixed] Lockbox can no longer be destroyed while open.
[Fixed] Dump items on the ground if packed with items in lockbox.
[Fixed] Overflow items to the ground if player does not have space when trading with another player.
[Fixed] Added prices for Chainsaw so it is now possible to sell/buy to traders.
[Fixed] It wasn't possible to snap the foundation to other foundations.
[Fixed] Group Leader can no longer enter the commander vision.
[Fixed] false PublicVariable Restriction on server start.
[Fixed] Night Vision wasn't disabled when the player run out of energy.
[Fixed] Added prices for Karts so it is now possible to sell/buy to traders.
[Fixed] Shelf and Tipi storage devices are no longer indestructible and have limited storage space.
[Fixed] Trader purchased vehicles should now look for a safer place to spawn vehicle within 120m.
[Fixed] Text output from certain actions now show proper display names instead of classnames.
[Fixed] Vehicles now persist exact position, angle, and direction so it should result in less damage at spawn.
[Fixed] Some false BE kicks for base building.
[Changed] Increased storage of all vests by 50% and reduced armor by half.
[Changed] Building base objects from inventory kits now instantly forces build mode and consumes item.
[Changed] P2p trading now more reliable, however now places traded items at your feet.
[Changed] Reduced Dog and snake spawn chances.
[Changed] Respawn button disabled.
[Changed] Increased Building material spawns on trash piles.
[Changed] Increased chances for Tools to spawn on Tool Rack.
[Changed] Hunger and Thirst loss rates increased.
[Changed] Increased purchase price of Ammo by a total of 100%.
[Changed] Reduced Hunter armor levels by 50%.
[Changed] Trader "Steal" option removed for now.
[Changed] Traders now only wear uniforms that spawn in the world.
[Removed] Hellcat Helicopter and and Nightstalker scope till balance issues are sorted.
[Removed] Uniform storage space and selling of uniforms to traders removed due to dupe issues.
[Info] new bikey for 0.2 added remove any previous ones.
[Info] Improved backend DLL by Fank
[Known Issues] Weapon attachments get wiped when player to player trading. (workaround for now take the items off the weapon first).
[Known Issues] Moving a painted corrugated wall causes it to loose its color.

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[New] Added crafting of Salvage Metal from Iron Ore found at mineral veins.
[New] Added proper ghost models for TiPi and shelf.
[Changed] Updated Red Gull Texture and Icon.
[Changed] Increased chance to find Mortar Buckets.
[Changed] Ctrl+T now used for Trade requests to other players.
[Fixed] Traders spawning smoke grenades after selling them.
[Fixed] Just built base objects now use player direction for initial object direction.
[Fixed] Player logs out while dead will now correctly spawn fresh on login.
[Fixed] Global setdamage event on powerlines.
[Fixed] Traders can no longer spawn on top of each other.
[Fixed] Multiple players could double spawn loot in the same building.
[Fixed] Can now build Frequency Jammer properly.
[Fixed] Player rollback after revive and relog.
[Fixed] Many server side fixes.
[Known Issues] Weapon attachments get wiped when player to player trading. (workaround for now take the items off the weapon first).
[Known Issues] Moving a painted corrugated wall causes it to loose its color.

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[New] Custom single seater "Mosquito" Light helicopter.
[New] Consumables can now give the player multiple attributes on use.
[New] Honey can now be consumed and an empty jar is returned.
[New] Empty Food cooler added. To be used with food crafting.
[New] Metal Scraps added and can be found in many places as well as crafted into Salvage Metal.
[New] 3 new Soda cans some with unique attributes.
[New] Player Krypto account added. Accessed by pressing the Inventory key next to a phonebooth or an ATM. Larger the transaction the longer it takes.
[New] Custom Weapons: AK47, M14, m249, m107, m4a3 ported from Arma 2.
[New] Camo version of female wetsuit.
[New] Female Ghillie Suits Tan, Light Green, Dark Green.
[New] SteamAPI support added for future features and VAC ban check system.
[New] In-game Admin Panel cleanup and features added: Spawn Menu, 3D ESP, Map ESP, Basic Admin levels.
[Changed] Removed all "Take" and "Rearm" actions to prevent taking items from locked vehicles. A new take option will be added soon to allow item access underwater.
[Changed] Sledge Hammer damage increased 2x.
[Changed] Loot now spawns more readily.
[Changed] Loot table tweaks to increase building materials.
[Changed] setTimeMultiplier 4x enabled by default. Can be changed with timeMultiplier in epochconfig.
[Changed] Shelf, tipi, and Frequency Jammer are now built using the physx build mode.
[Changed] Combat Logging: Players now leave a Doppelganger behind for 60 seconds after disconnect. This can be changed or disabled in epochconfig.hpp server side.
[Changed] Death trigger now spawns shark if player is killed at sea.
[Changed] Added Override vars to epochconfig that control object expiry. vehicle, building, storage (7 days), players (30 days).
[Changed] Vehicle slots limit now based directly on total of per vehicle counts in allowed vehicles list.
[Changed] Reworked backend of NPC trader mechanism to be more accurate and optimized.
[Changed] Land vehicles now spawn in cities near roads instead of anywhere on roads.
[Changed] Many performance and security changes server side.
[Changed] Vehicle save queue system for better performance.
[Changed] Seasonal items like Meeps and Halloween masks removed from loot tables.
[Fixed] UAV's are no longer static and now move like they are supposed to.
[Fixed] Fully disabled thermal equipment for all vehicles.
[Fixed] Geometry of walls changed to help reduce glitching.
[Fixed] Disallow Holster and GetOver action near base walls, to reduce wall glitching.
[Fixed] Global setdamage event with Communication towers.
[Info] Reworked server configs. InstanceID is now set in EpochServer.ini and the rest in epochconfig.hpp now found in @EpochHive folder.
[Known Issues] Weapon attachments get wiped when player to player trading. (workaround for now take the items off the weapon first).
[Known Issues] Moving a painted corrugated wall causes it to loose its color.

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[New] Control sound volume in-game with Ctrl plus - or +.
[Fixed] Issue that caused admin panel to bug out and close all dialogs.

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[Added] Started on Basic food crafting: Cooked Meat + Sweet corn + empty cooler equals full hunger; returns empty cooler.
[Added] Crafting of Large Energy packs: 3x small energy pack + Circuit Parts and a nearby fire.
[Added] Basic wild plant spawner: Poppy
[Added] New dynamic event object: Ferris Wheel
[Added] Antagonist chances moved to epochconfig.
[Added] Split server events from weather and added separate timers for each epochconfig.
[Added] Direction labels added to teleport pads.
[Added] Epoch Story: Debug area is now Epoch Cloning facility.
[Added] Started support for all "AiA Terrain Pack" maps, starting with Chernarus.
[Added] Support for Krypto account access from classed ATM and phonebooth objects.
[Added] New loot objects: Tarp covered pallet and freezer chest.
[Added] Tree support for Bornholm.
[Added] Player Krypto accounts now expire after 90 days of inactivity. Can be changed with expiresBank.
[Added] Further enhanced DLL logging.
[Added] Paint stripper & building parts pricing has been added to Traders.
[Updated] Further optimized sound system.
[Fixed] Better way to track dead state of player.
[Fixed] Losing group when logging out while dead.
[Fixed] Revive statistics were not persisting.
[Fixed] Optimize cleanup system for more stable server fps.
[Fixed] Removed doppleganger code for now, as it was not working as intended.
[Fixed] Epoch welcome message encoding issue and fixed Scroll bar.
[Fixed] Parachutes should now be cleaned up.
[Fixed] Increased the amount of thirst gained from Drinks/Sodas.
[Fixed] Increased the amount of hunger gained from Can Food and Cooked Meats.
[Fixed] Bug in sound system with Cultist caused error that broke master loop.
[Fixed] False publicVariable kicks that happen since the ArmA 3 update 1.36. (BattlEye Log shows PLAYER_REJECT_NoResponse)
[Fixed] False script restriction kicks that happen when player destroy electric wire.

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[Added] Wood and cinder base objects now show damage state when over 50% damaged.
[Added] Car Jack item added to every fresh spawned vehicle.
[Added] Can now loot a dead UAV Drone and in return get Electronic components.
[Added] Ability to specify starter items for freshly spawned traders via epochconfig.
[Added] New custom epoch weapons: SR-25 and L85A2 (Grenade Launcher and Pink Painted) by Kiory.
[Added] Vehicle lock time is now stored in hive and will persist across server restarts.
[Added] 3d interaction visuals to show you when an action is available.
[Added] New loot bias system with nestable tables and overall loot balance.
[Added] LootMultiplier in epochconfig, (0.5 default, 1 = high loot, 0.1 = low loot).
[Added] Goldenseal plant can be consumed to reduce toxicity.
[Added] Pumpkin food item can be harvested from pumpkin patches on Chernarus and found randomly.
[Added] Dynamic Air Supply Drop Event. Use smoke grenades to signal.
[Added] Trader mission accessed with "Talk" on trader: Pikes Peak Express.
[Added] Ability to eat raw foods but at the risk of toxicity.
[Added] New items (Rock, Stick, and Rope) for crafting and added to trash loot.
[Added] New craftable primitive melee weapons: Crude Hatchet, Wood Club, Maul Hammer.
[Added] Keesha default character now has shoes.
[Added] Crafting of Rope from Hemp.
[Added] Harvest Sticks from a bush using a Hatchet.
[Added] Mining of Iron Ore and Rocks with sledgehammer.
[Added] Removal with refund of Base building items. Respects Jammer Owner and group.
[Added] Most base building items now use a hybrid Static/Physx system with ghost preview on first placement.
[Added] Epoch Events 2.0. All server time based events moved to server settings pbo. Scripts are executed with execVM using a simple timer. New events and timers can be changed via epochconfig.
[Added] New "Boss" Sapper variant with a larger bang.
[Added] Both Sapper variants put off toxic gas if killed without blowing up.
[Added] Player can now select gender after each death.
[Added] Frequency Jammer now required by default to build a base. Can be controlled with desc.ext mission variable: buildingRequireJammer.
[Added] Building limit (default: 100) added to Frequency Jammer. Change with desc.ext mission variable: buildingCountLimit.
[Added] Building Jammer Range (default: 75m). Change with desc.ext mission variable: buildingJammerRange.
[Added] Hive weather control system as well as Static override var WeatherStaticForecast via epochconfig.
[Added] Trader purchased vehicle position can now be controlled with a smoke grenade or a chemlight within 50m of trader.
[Added] Wood foundations can be crafted with 8x lumber.
[Added] Bornholm Support: Custom a2 building classes for loot spawns and mission file and config support from http://urogaming.co.uk/
[Added] Base building objects now persist damage and armor increased substantially.
[Added] Suppress loot spawn within the range of a Frequency Jammer.
[Added] Blocked base building areas for Chernarus.
[Added] Logging of building, storage, and vehicle killed events to hive log. (StorageKilled, VehicleKilled, BuildingKilled)
[Added] Offroad MG Pickup. (Classname: B_G_Offroad_01_armed_EPOCH)
[Added] Server FPS to the debug monitor. (Max: 50, recommend fps are >15 to keep the game stable)
[Added] Chance to spawn Lockbox and Backpacks in lockers or wardrobes.
[Added] Variable when Loadingscreen finish. (EPOCH_loadingScreenDone change from nil to true)
[Added] Base object interact menu (Remove,Move,Upgrade) shown only in build mode after targeting object with Space Bar.
[Changed] Toxicity increase from consuming a toxic food item is now random.
[Changed] Increased default antagonist spawn chances.
[Changed] NPC Trader inventory menu now stacks like items and shows quantity.
[Changed] Players are now sent to the lobby after dead, simply press ok to respawn.
[Changed] Can now sell and buy uniforms from traders.
[Changed] NPC trader data (AI_ITEMS) will now expire in 7 days if no changes are made within that time. Change this with expiresAIdata in epochconfig.
[Changed] Added chance to spawn Lockbox and Backpacks in lockers, wardrobes, shipping containers.
[Changed] Fireplace recipe changed to require 2 Rocks and 1 Stick to make empty fireplace. Then upgrade with 1 Wood Log to start the fire.
[Changed] Player names saved to a separate data set on player connect.
[Changed] Deathlog now logs distance and position.
[Changed] Sapper brain reworked.
[Changed] Display of personal Crypto balance when opening bank interface.
[Changed] Loot Balance: Lowered heavy muzzles count & increased pistol muzzle.
[Changed] Increased loot bias for Ferris Wheel and corrected z height on loot positions.
[Changed] Improve Cleanup System on Server.
[Changed] Behavior changed on UAV troop support.
[Changed] Dog to glitch less, reduced whines and more chance to wander.
[Fixed] Accuracy and fire rates of custom ported A2 weapons fixed (M107, AKM, M4A3, M16, M14, M249).
[Fixed] Sharks not spawning off shipwrecks.
[Fixed] Black icons on admin panel spawn menu.
[Fixed] Soiled and Wet calculation corrected.
[Fixed] Pumpkin patches on Chernarus now payout proper loot.
[Fixed] Traders now only allow one vehicle per trade.
[Fixed] Alpha transparency issue with empty clone vats.
[Fixed] Attempt to prevent vehicle damage during server startup.
[Fixed] Removed fireplace sound for now due to Arma issues with sound cleanup.
[Fixed] Frequency Jammer can not be built or placed within 3x Jammer radius. (default 225m)
[Fixed] GUI scale issues with additional button menu (Group Menu, Requests) on inventory.
[Fixed] Missing sounds on Ruger pistol and removed ability to use silencer.
[Fixed] Dupe fixes for backpacks, vests, uniforms.
[Fixed] Player revive did not work even after respawn.
[Fixed] zasleh1_proxy.p3d error with M4A3.
[Fixed] Prevent loot objects from spawning under the ground.
[Fixed] Group kick and mod options did not work.
[Fixed] Cleanup and removal of unneeded rpt debug logs.
[Fixed] Removed spoiler button in Welcome Screen.
[Fixed] Misspelling in debug monitor (crypto).
[Fixed] Welcome screen will be now displayed only once after a major patch (eg. 0.3/0.4/0.5).
[Info] Requires Arma version 1.40 or higher.
Admin Tool:
[Added] Different Map Marker for Vehicles, AI, Player, Loot, Base Building and Dead Player.
[Added] Different 3D Tools for: Player, Vehicles and Loot.
[Added] Features: God Mode, Spawn Loot, Teleport Infront.

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[Added] Owner of a Frequency Jammer device can now remove and get full refund of Jammer kit.
[Added] Ability to remove normal storage devices (Shelf and Tipi). Items will be dumped on the ground along with a partial refund of crafting materials.
[Added] Edit or add Trader prices "CfgPricing" via the missionConfigFile. (Documentation link)
[Added] Edit or add Crafting recipes "CfgCrafting" via the missionConfigFile. (Documentation link)
[Added] Antagonists spawn system overhaul with spawn bias system. (Documentation link)
[Changed] Server settings "CfgEpoch" configs are now split based on the map for better clarity.
[Changed] Crypto is now only tracked and stored via the server.
[Changed] Moved loot configs to epoch server settings pbo. (Documentation link)
[Changed] Chance to spawn sapper every 5 minutes (max of 3 within 800m). Chances increase while in a city and if the player is soiled.
[Changed] Chance to spawn drone when player fires weapon (max of 3 within 800m). Chances increase while in a city and are reduced if player uses a silencer.
[Changed] Initial Sapper spawn distance increased.
[Changed] SR-25 and L85a2 use existing ammo now.
[Changed] Increased damage for speargun x2.
[Changed] Updated 3d interact system with new icons (Unknown, Dead Body).
[Fixed] UAV drone now spawns correctly at a distance so that it is longer audible on spawn.
[Fixed] Incorrect text output if trader is at max limit for item.
[Fixed] rvmat texture path issues with Pink L85A2
[Fixed] Mission document payout now uses unified loot spawn function.
[Fixed] Lower example NPC starter items to 50.
[Fixed] Removed developer debug from AH admin.
[Info] Updated example server.cfg for 1.40.
0.3.0.x Server Build 13
[Changed] Marker colors for loot events changed to orange.
[Changed] lower default NPC starter items.
0.3.0.x Server Build 12
[Fixed] Vehicles didn't spawn in Citys on Bornholm. (Thanks to DarthRogue)
0.3.0.x Server Build 11
[Added] Damage level of base building objects now based on expiry time.
[Changed] Persistance of damage of Base Building and storage objects removed.
[Changed] Balance loot and increased chances for explosives.

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Client 0.3.0.2 Rolling Changelog
[Added] Filter invalid database data input for better security.*
[Fixed] Multiple NPC missions started at the same time caused dupe.
[Fixed] Typo in killed event handler caused false BE kick.
[Fixed] Group names may only contain alphanumeric characters - or _.
[Changed] Uniforms now store items again.
Server Admins:
[Info] *pcre3.dll must be installed into the Arma 3 root directory.
Build 16:
[Added] Server side function "EPOCH_serverCommand" can use the following BE commands: shutdown, lock, unlock, message, kick, ban.
[Added] Battleye integration of loadbans and loadevents so (BEC + watchdog) should no longer be required.
[Added] Scripted server restarts now broadcast a message 5 minutes before restart lock the server and message every 1 minute, then kicks everyone with the message "server restarting" before forcing a restart.
[Added] Linux support added.
[Added] Modified linux start script by BIstudio and Nasdero.
[Added] Major Epoch Anti Hack updates to make more config based.
[Added] Experimental learning mode to EAH whitelist variable check. Disabled by default as it requires some setup to prevent false positives.
[Added] Battleye integration within the DLL now. (requires battleye IP,port,password in epochserver.ini)
[Changed] Disabled MD5 check.
[Changed] Optimized when writing/reading more than 8K chars to database.
[Changed] Traders now move to work and home by default forceStaticTraders = false.
[Fixed] Server side trade FSM updated to fix direction issues.
[Fixed] Marker should now move with trader as they move from work to home.
[Fixed] Removed srifle_DMR_03_spotter_F from loots.h as it is missing textures.
[Fixed] Issue with occasional data corruption when saving more than 8k chars.

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Client 0.3.0.3 Rolling Changelog
Build 6:
[Fixed] Force save of building to fix issue with data expiring while in play.
Build 7:
[Added] Use starter items array if existing trader loads without any items.
[Added] Example of extended BE settings, will need tweaked if used.
[Added] propsPos config can now take an array with {vectorDir,vectorUp} instead of azimuth to get precise positioning.
[Added] Passing a 4th param in propsPos (true) will disable simulation (should be used on objects without doors or other animations)
[Added] Latest version of redis-server.exe for Windows v2.8.19.1 from https://github.com/MSOpenTech/redis
[Fixed] Fix possible crash while using Battleye integration under high load (epochserver.dll and epochserver.so updates)
[Changed] setvariableval.txt updated to filter player object names and changed logging back to kick.
[Changed] Forced disable simulation of most props in altis.h.

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[Added] Support for Esseker map.
[Added] Support for Takistan and loot positions for more AiA TP buildings.
[Added] Support for Australia Terrain Thanks to the communites of http://uk-gaming-zone.co.uk/, http://thewild.zone, http://www.utomnia.com/
[Added] More loot positions for AiA TP buildings and updates to existing positions to add pallets and freezers.
[Added] Female characters now have uniform storage once again.
[Added] Server side config for max player Krypto limits.
[Added] Environmental loot checks recoded and now allow for config via description.ext.
[Added] Drone spawn chances reduced.
[Added] Client spawning Sapper and Drone chance can now be controlled via description.ext.
[Added] Server side version check added to CfgEpochClient.
[Changed] Reduce payouts on scrap metal farming.
[Changed] Disabled Vehicle Simulation Handler by default as it does not seem to be needed anymore. re-enable vehicle simulation handler with simulationHandler = true in epochconfig.hpp.
[Changed] lower primary weapon spawn chances.
[Changed] Lower Krypto value for metal salvage and scraps.
[Changed] Disable moving traders by default again (Needs recoding in fsm)
[Changed] Increased weight of Cinder Blocks and Mortar Buckets.
[Changed] Revert workaround for 1.46 crash fix requires 1.46 build 131265 or higher.
[Changed] telepos array now uses modelToWorld offsets instead of world space positions.
[Changed] Increased delay between antagonist spawns to 10 minutes.
[Fixed] Increase range on proximity checks for gear should help with loot target issues.
[Fixed] Krypto device will now only drop if player actually had Krypto.
[Fixed] Added missing backpack B_AssaultPack_blk to loot table and pricing.
[Fixed] Teleport issues on Stratis or any other map with one or less teleport pad.
[Fixed] Added prevention of using tactical view.
[Fixed] Unable to sell new 762x54 150Rnd ammo box.
[Fixed] Energy, krypto stats shown and mouse auto centers once again when opening inventory.
[Fixed] Recoil_default error on first use of hatchet.
[Fixed] Weight added to SR-25 and L85A2 rifles.
[Fixed] Lower base armor on characters to Arma defaults, should fix issues with damage reporting.
[Info] Updated windows command line example to show usage of -serverMod
[Info] Updated description.ext and mission pbo's for new cultist configs.
WIP:
[Changed] Helicopter air drop event code disabled by default as it needs more work.
[Fixed] Cultist should now spawn correctly and also has a totally reworked code structure.

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[Added] Epoch version of the M-900 helicopter with all texture variants.
[Added] Crafting of Energy Packs from electronic components, clean water and near a fire.
[Added] Experimental Sapper Migration Event.
[Added] Increased precision of positions stored in database for Bases, Vehicles, and storage.
[Added] More variations of soldier classes and loadouts (from drone detection).
[Added] CfgBuildingLootPos can be now overridden via missionConfig.
[Added] Weather code migrated into an Epoch Event and code moved to settings pbo.
[Fixed] Typo in esseker.h position only had 2 elements of the needed 3 for setposATL.
[Fixed] Added checks to make sure you can only P2P trade while not in a vehicle.
[Fixed] Re-add missing AiA TP and Bornholm loot positions.
[Fixed] Fixed "no config.bin SmokeShellWhite" error when sapper off gasses.
[Fixed] Environment sounds had been disabled. Removed enableEnvironment false; from client init.
[Fixed] Can't chop down tall trees. Converted to 2d Distance check.
[Fixed] Shipping container doors did not open and threw error. Updated to the 1.48 way of opening doors using functions.
[Fixed] Shoeboxes added to more building on Takistan and any other maps that use the same building classes.
[Fixed] Vehicle storage space has been normalized. Thanks to Uro1!
[Fixed] Missing function compile for helicopter Air Drop.
[Changed] Lower crafting requirement of cinder block wall, from 4 cinder blocks to 2.
[Changed] Removed epoch setWaves sync code as it should no longer be needed after 1.46.
[Changed] Female Ghillies armor, weight, storage now match CSAT male variants.
[Changed] Female Wetsuits armor, weight, storage now match CSAT male variants.
[Changed] Female Camo Clothes armor, weight, storage now match "Guerilla" gear, like "U_OG_Guerilla2_2".
[Changed] Increased loot position bias for all buildings from 15 to 25%.
[Changed] Enabled Air Drops.
[Changed] Added small chance for primary weapons to be found under green military beds.
[Changed] Land_Laptop_device_F can now be used as a Bank terminal.
[Updated] Config.cfg requiredBuild and hostname for A3 1.48
[Updated] Added bornholm blocked areas to main config and description.ext. Thanks to DarthRogue!
[Info] Server pbo is no longer obfuscated.

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[New] Please welcome our newest team member SteamPunkGears http://www.twitch.tv/steampunkgears
[Added] New food item Tactical Bacon gives 500 hunger.
[Added] Revamped upgraded wood stair model. @SteamPunkGears
[Added] Armor stats for Uniforms, Vests, and Headgear now visible on inventory GUI.
[Added] Consume and Craft buttons added to inventory GUI, allows quicker action and identification of craftable items.
[Added] New custom wood log model. @SteamPunkGears
[Added] New Medicine cabinet loot object that spawns mostly medical loot. @SteamPunkGears
[Added] Custom Epoch Client function compiler.
[Changed] Lowered armor on certain base building objects that had way too much armor.
[Changed] Increased hunger and thirst loss a bit and you can now die from prolonged lack of hunger or thirst.
[Changed] Tweaked stats UI thresholds so that players will now see notifications sooner. Icons are now colorized and flash when at critical level.
[Fixed] Incorrect class for snake prevented killing snakes and looting them.
[Fixed] Use init eventhandler to remove local snakes and rabbits on spawning as maps other than Altis or Stratis spawn them randomly.
[Fixed] Dog brain targeting updates for prey like snakes and chickens.
[Fixed] AirDrops now have there own loot table with better loot payout.
[Fixed] Bornholm environmental loot configs had incorrect p3d names. Thanks to Robio!
[Fixed] Missing price value for M-900 helicopter.
[Fixed] Swap all references of old Rahim 10Rnd 762x51 to 10Rnd 762x54.
[ServerInfo] Removed old .bikey and added new one for 0320.
[ServerInfo] Added //new2 to the top of scripts.txt to enable kicking again.
[Info] version.txt added to client files to aid file mirrors.

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[Added] Basic energy capacity system, controls how much power is available based on the type of energy source.
[Added] New upgrade system for Wood Tower, add two lumber packs to add windowed wall.
[Added] 4 new plywood walls as first level base walls.
[Added] Wood Ladder that can be crafted from 4x lumber.
[Added] Wood Tower that can be crafted from a Wood Floor and 4x lumber.
[Added] Solar Generator base item can be crafted from items found in the world. When placed gives passive power within (75m Default).
[Added] New loot/crafting items (Solar Panels, Wire Cables, Battery Box) added to loot tables.
[Added] NightVision now use a static rate of 3 per 10 seconds. This can be changed with 'energyCostNV' variable via CfgEpochClient.
[Added] Max rate of energy gain can be controlled with 'energyRegenMax' variable via CfgEpochClient.
[Added] Max range of energy gain can be controlled with 'energyRange' variable via CfgEpochClient.
[Added] Standard base building upgrade system now supports multiple options and has a basic UI.
[Changed] Moved client gamemode and CfgFunctions init to mission file.
[Changed] Base building upgrade recipes and remove payouts now have dedicated config "CfgBaseBuilding" and code supports over-loading via description.ext.
[Changed] Removed base object "Move" in 3d option in favor of a more refined ghost snap mode.
[Changed] Server side database functions renamed and now use cfgFunctions via a new pbo "epoch_server_core".
[Changed] Increase max payout of Air Drop event loot.
[Changed] Make use of new command getAllHitPointsDamage in A3 1.50 to increase performance of hitpoint data storage.
[Changed] Use new A3 command setHitIndex instead of setHitPointDamage so we can use all hitpoints regardless of name.
[Changed] Change BIS_fnc_distance2D usage over to distance2D command that was added with A3 1.50 for better performance.
[Fixed] Cultist spawning is now fixed.
[Fixed] Can now press '2' to disable building snap mode and 1 to re-enable.
[Fixed] Can now disable base building by pressing Esc or 'gear' menu.
[Fixed] Normalized snap memory points for wood tower and stairs.
[Fixed] Loot code for "CfgBuildingLootPos" now uses EPOCH_returnConfig to allow over-loading via description.ext.
[Fixed] Error in rpt "No geometry and no visual shape" with Poppy and Goldenseal plants models.
[Fixed] JetSki sinking like a rock since Arma 1.44, fix was to add buoyancy=1 property to GEO lod.
[Fixed] Angle of snapping was incorrect when building on angles.
[Fixed] Issue that caused shifting of some base objects after restart.
[Fixed] Pumpkins on Chernarus incorrectly payout trash loot and now have separate configs for extra trash loot items.
[Fixed] Color not persisting when picking up corrugated walls.
[Fixed] Only maintain damaged objects and object health is repaired on maintain.
[Fixed] CfgEpochClient missionConfigFile version check was incorrectly using configFile.
[Fixed] Loot object "Blue Tarp" weaponholder proxy position was in the wrong position.
[Fixed] Reduce base hunger/thirst loss rate by half if players stamina is above 100. Base rate now can be changed with "baseHTLoss" variable in CfgEpochClient.
[Info] Requres Arma 3 1.50 or higher.
[ServerInfo] CfgEpochClient removed from description.ext as it can be simply added again from our configs as needed.
[ServerInfo] Removed old .bikey and added new one for 0330.

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Client:
[Fixed] Energy was incorrectly allowed to fall below 0.
[Fixed] Typo that prevented small vehicle repair kits from working.
[Fixed] Issue that caused the wrong base building upgrade-in-place option to be selected.
[Fixed] Targeting issues with trash, snakes, and dead sappers.
[Fixed] Three male vests had invisible texture issues.
Server Side:
[Fixed] Added check for getAllHitPointsDamage returning a blank array when loading buildings.
[Fixed] Error in rpt when spawning vehicles if no class was selected.
[Fixed] EAH was banning revived players incorrectly due to token changed check.
[Info] Removed old .bikey and added new one for 0331.

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Client:
[Added] Fishing Pole and ocean fishing, also added crafting recipes to allow cooking fish.
[Added] Workbench storage device added and used as a nearby crafting requirement for most Kit based crafting options.
[Added] New secure storage device: The Epoch Safe.
[Added] Totally new crafting system and UI by Raymix.
[Added] Epoch variant of the unarmed Strider vehicle. (I_MRAP_03_EPOCH)
[Added] Broad Sword Melee weapon that can chop down trees and mine rocks.
[Added] Halloween Clown mask and re-added to loot tables: Wolf/Pumpkin masks as well as Meeps Candy.
[Fixed] Unable to remove lit fireplace.
[Fixed] Group members unable to lock a Lockbox or Safe that was placed by the group leader.
[Fixed] Shadow artifact at top of Jammer.
[Fixed] Reduce client fps lag when first joining the server by preloading objects before exiting loading screen.
[Fixed] Being unable to remove a solar generator.
[Fixed] Angry Pumpkin mask was incorrectly visible in first person.
[Fixed] Issue with Headless clients being treated as players. @dayzai/Face
[Changed] Fixed boats spawning on land and added 3d waypoint to purchased vehicle location.
[Changed] Removed debug hint text for 3d rotation of objects as it was not needed.
[Changed] Re-enable Move button, this system will stay and be refined in the next few patches.
**Improved Dog AI Dog Brain by Axeman**
[FIXED] Dog not taming due to var reset in wrong place / BIS animal update.
[UPDATED] Dog text format updated.
[UPDATED] Dog whine, instead of bark, when alerting of other nearby players (When player crouched).
[UPDATED] Dog prey kills now use animal looting system. i.e. Dog will loot dead animals, and other objects, then will fetch loot.
[UPDATED] Attached weapon (loot) holder is now dropped if dog finds a new one. Needs update.
[ADDED] New Quiet dog bark and whine.
[UPDATED] Make dog sounds global and use quieter sounds to alert player once dog is tamed. Untamed dog or when attacking is still loud.
[UPDATED] Add occasional quiet dog whine when other players in the area.
[UPDATED] General Dog timeout tweaks to compensate for Arma Animals 'doing their own thing'
Server:
[Added] Example "Epoch Event" Code to provide an example on how to broadcast a message to all players using BE.
[Added] 'CfgTraderLimits' config can control stock limit per trader per item. Default is 100 per item class per trader.
[Added] storedVehicleLimit variable in CfgEpochServer can now control the total max allowed vehicles on traders. Default limit is 20.
[Fixed] Logging to the database was not working due to missing function.
[Fixed] Issue when trading vehicles that caused the trader data to save data to the wrong slot.
[Fixed] Added missing prices for female vests.
[Fixed] Error Generic error in expression in EPOCH_server_repairVehicle.
[Changed] Reworked secure data storage system to be more reliable. (NOTE: This may cause issues with existing lockboxes spawn on the ground with incorrect orientation.)
[Changed] Base building maintain option now also maintains storage devices.
[Changed] Moved vehicle spawn config that controls how many vehicles can spawn at different location types to settings pbo. See new vehicleSpawnTypes array in the (WorldName).hpp config.
[Changed] Use new sort command instead of BIS_fncSortBy.
[Changed] Use new worldSize command as default if maps worldSize setting in CfgEpoch does not exist.
[Info] Removed old .bikey and added new one for 0340.
[Info] The source code for the a3_epoch_server.pbo is now on the GitHub.

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**Client**
[Added] Metal Floors as upgrade in-place option for wood floors.
[Added] Gender selection screen improvements.
[Added] New interaction system.
[Added] Persistent wood and metal spike traps.
[Added] New custom 3x wide hesco type barrier.
[Added] New custom tank trap.
[Added] Updated version of the Fishing Rod. Reel was to small.
[Changed] Made wood ramp shorter by about 30% and slightly reduced height of wood towers and stairs.
[Changed] Refine ghost preview base building snap checks.
[Changed] Players now start with a Quartz radio by default.
[Changed] Overhaul of secure storage system to make it faster.
[Fixed] Selection ring now correctly shows damage/decay level of target when build mode is disabled.
[Fixed] Was unable to use cursorTarget underwater, fixed using new custom made function.
[Fixed] NPC item trades that cannot fit in the players inventory will be placed at the feet of the player.
[Fixed] Not loosing Stamina while swimming.
[Fixed] Removed extra roadway on top of columns.
[Fixed] Error Zero divisor in client side master loop.
[Fixed] .rpt error after gutting animal.
**Server**
[Added] Documentation on server core framework functions and hive calls.
[Added] muzzle_snds_338_sand to loot and pricing tables.
[Added] Client side master loop is now fully config (CfgMasterLoop) based.
[Added] Ability to fully change default player loadouts via CfgEpochServer configs:
(defaultGoggles, defaultHeadgear, defaultBackpack, defaultVestFemale, defaultVestMale, defaultUniformFemale, defaultUniformMale, itemsInContainers, weaponsInContainers, normalMagazines, weaponsAndItems)
[Changed] Increased reverse token check timeout from 90 to 180 seconds.
[Fixed] Dynamic traders did not correctly track the stored vehicle count and limits.
[Fixed] Force trader data save to save when loading starter items.
[Fixed] Added private array to all Epoch Event scripts due to feedback.
[Fixed] Removed forced weather sync on server startup from server init phase so weather changes are now solely dependent on Epoch Events weather script.
[Fixed] EPOCH_fnc_returnConfigEntry and V2 functions did not use defaults properly.
[Info] Server pack Tools folder now contains InstalEpoch.cmd that is an updated version of the command line download Epoch client files download script for steam workshop.
[Info] Removed old .bikey and added new one for 0350.
Build 052-055
[Fixed] Typo in server side AH event handler code and repacked a3_server_settings.pbo.
[Fixed] Storage was incorrectly set to set damage to 99% instead of 1% to temp force maintenance option after restart.
[Fixed] Add player objects to remains collector, this should allow for proper corpse cleanup.
[Changed] Disable simulation of locked storage devices. This also prevents removal of items until device is unlocked/re-simulated.

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**Client**
[Added] Ability to sell Primary weapon from hands and empty backpacks. Thanks to @He-Man
[Changed] Increased max player load 2x to compensate for the new stamina system in 1.54.
[Changed] Increased backpack storage limits to allow carrying long weapons.
[Fixed] cursorTarget function to only use new Epoch method while underwater. Should help with targeting issues on land.
[Fixed] Canceling build mode did not remove the ghost object as it should have.
[Fixed] Updated Epoch armor stats UI system to support new changes since 1.54.
[Fixed] Changes to default Arma weapon configs to allow long (Lynx,etc) weapons to be stored in backpacks.
[Fixed] Unable to sell after attempting to sell a temporary vehicle. Thanks to @He-Man
[Fixed] Updated Hitpoints for all custom Epoch characters, fixes the hitpoint .rpt errors since 1.54.
[Fixed] Reduce run speed of Sappers since 1.54 update.
[Fixed] Wood tower "add/remove wall" options are now only available when build mode is enabled.
**Server**
[Fixed] Typo in server side AH event handler code and repacked a3_server_settings.pbo.
[Fixed] Storage was incorrectly set to set damage to 99% instead of 1% to temp force maintenance option after restart.
[Fixed] Add player objects to remains collector, this should allow for proper corpse cleanup.
[Changed] Weapons will now only spawn with a single magazine and a random ammo count.
[Changed] Magazines now spawn with a random ammo count.
[Changed] Disable simulation of locked storage devices. This also prevents removal of items until device is unlocked/re-simulated.
[Info] Removed old .bikey and added new one for 0360.
**Server Build 025**
[Fixed] New workaround for inventoryOpened and locked storage protection.

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**Client**
[Added] Drinking a Soda now returns a Empty Soda Can (ItemSodaEmpty).
[Added] Eating a can of food now returns a Empty Tin Can (ItemEmptyTin).
[Added] Repack magazines feature. Simply select a magazine and press the "Repack" button.
[Added] 55 Gallon (210 liters) Fuel Barrel that can be used to refill/siphon vehicles. (Full - ItemBarrelF,Empty - ItemBarrelE).
[Added] Ability to siphon fuel from other fuel sources like gas stations and gas tanks (transportFuel > 0).
[Added] Crafting Burlap (ItemBurlap) from 2x Hemp (ItemKiloHemp) while at a workbench.
[Added] Crafting of Plywood sheets (ItemPlywoodPack) from 3x Wood Log (WoodLog_EPOCH).
[Added] Crafting of Aluminum Bars (ItemAluminumBar) from 6x Empty Soda Cans (ItemSodaEmpty) and one jar of water (water_epoch). Also requires a fire nearby.
[Added] Crafting of Tin Bars (ItemTinBar) from 6x Empty Soda Cans (ItemEmptyTin) and one jar of water (water_epoch). Also requires a fire nearby.
[Added] Copper Bars (ItemCopperBar) that can be crafted from cables (ItemCables) nearby a fire. Cables can also be made from Copper Bars at a workbench.
[Added] Briefcase Full (ItemBriefcaseGold100oz) crafted from ten 10oz Gold bars and a Empty Briefcase (ItemBriefcaseE).
[Added] Crafting of Bars (ItemGoldBar and ItemSilverBar) from Gold (PartOreGold) and Silver (PartOreSilver) Ores.
[ADDED-WIP] Pack/unpack empty backpacks into carryable magazine items.
[ADDED-WIP] Hotwire Kit (ItemHotwire).
[ADDED-WIP] Key Makers Kit (ItemKeyKit).
[ADDED-WIP] Keys in colors: (Black ItemKey,ItemKeyRed,ItemKeyGreen,ItemKeyBlue,ItemKeyYellow).
[ADDED-WIP] Metal Pipes (ItemPipe).
[ADDED-WIP] Documents (Trash,Books,Vehicle Upgrades) (ItemDoc1-8, ItemVehDoc1-4).
[ADDED-WIP] Light Bulb (ItemBulb).
[Changed] Upgrading wood Stud wall and Tower to Plywood covered versions requires Plywood (ItemPlywoodPack).
[Changed] Debug monitor now shows all custom stats dynamically based on 'customVarsDefaults' config.
[Changed] Increased angle that the player is able to aim up.
[Changed] Drinking Alcohol increases the new "Alcohol" stat instead of directly effecting blood pressure.
[Changed] Crafting Hesco barrier now require 3x Burlap.
[Changed] Crafting wood and metal spike traps now also require Sticks and a Hydraulic Jack.
[Changed] Change all publicVariableServer calls to use remoteExec calls for better performance.
[Fixed] Previous patch had incorrectly reduced armor values of the Cultist.
[Fixed] Male(Female) characters lose vest items after equipping opposite sex's vest.
[Fixed] Secure storage locking mechanism improvements should prevent any unwanted intrusions.
[Fixed] Reworked login to prevent getting stuck at "waiting for inventory".
[Fixed] Prevented death just after revive due still having high blood pressure.
[Fixed] Incorrectly being able to sell/buy items from a dead trader.
[Fixed] Snakes now require line of sight to bite player.
[Fixed] Custom epoch swing animations for Hatchet and sledge now work correctly.
[Fixed] Boss Sapper incorrectly cleaned up before detonation.
**Server**
[Added] Newly world spawned vehicles now have randomized damage.
[Added] if 5th array element is true 'telePos' config array can now use world position for teleport pads location.
[Added] Setting to control random magazine ammo counts in loot spawner. CfgEpochClient -> randomizeMagazineAmmoCount (default: true)
[Added] Debug box now dynamically spawns with flood lights to help players see inside the box at night.
[Added] CfgEpochClient 'WorldInteractions' config now stores all environmental loot classes and types for all supported maps.
[Added] CUP terrain pack support added:
- Sahrani
- Southern Sahrani
- United Sahrani
- Porto
- Utes
- Chernarus
- Chernarus Summer
- Desert
- Takistan
- Zargabad
- Shapur
- Proving Grounds
- Bukovina
- Bystrica
- Takistan Mountains
[Info] For CUP, use double quotes around mod for spaces in folder Example: -mod="@Epoch;@CUP Terrains - Core;@CUP Terrains - Maps;"
[Changed] Removed support for AIA terrain pack in favor of CUP terrain pack.
[Changed] Empty fuel barrel added to large trash and vehicle loot tables.
[Changed] Earthquakes with mineral veins spawn chances increased with less players.
[Changed] Driver or passengers of a driverless can now control vehicle locks. Also only the owner can control locks from outside of a occupied vehicle.
[Changed] Commented out Halloween masks from loot tables.
[Changed] Player positions in database now use Epoch precision position functions.
[Updated] New Battleye remoteExec.txt for added remoteExec calls.
[Fixed] Admin tools map AI markers not working.
[Fixed] Static propPos campfires not working on Takistan due to disabled simulation.
[Fixed] When killed instead of saving blank array delete (object,trader,vehicle) data from database.
[Info] Removed old .bikey and added new one for 0370.

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[Changed] Trash looting is now done by interaction system only. Hold Space Bar and choose Examine.
[New] Split gamemode from main assets, all epoch client gamemode code and configs are now found in the mission file under APL-SA license. https://github.com/EpochModTeam/Epoch
[Added] Support for CUP Vehicles and Weapons.
[Added] Display temperatures in both Fahrenheit and Celsius.
[Added] Fully reworked loot object spawn system.
[Added] Headers added to all gamemode files that include: Author, Description, Github Source link, Usage and Examples.
[Added] All text based feedback now use new EPOCH_dynamicText function.
[Added] Show current build number on debug monitor.
[Added] Player Karma stat is now effected by Arma 3 rating system via Event Handler. More TBA.
[Added] Players can now harvest Hemp from maps that it grows wild.
[Changed] Can now over heat if fatigued and air temperature is greater than 100F or 37C
[Changed] Crafting now supports Water sources from 'CfgWorldInteractions' configs.
[Changed] Moved Cultist and Sapper permanently to enemy side.
[Changed] Disabled remote sensors on server and client as all AI Epoch is locally controlled. https://community.bistudio.com/wiki/disableRemoteSensors
[Changed] Repacked all pbo's to make use of the new 32-bit P3D binarization process. https://dev.arma3.com/post/techrep-00026
[Changed] Massive code overhaul to make use of many new SQF commands instead of slower SQF logic.
[Changed] Increased the amount of Krypto a player can hold from 25k to 250k.
[Changed] Further improve loot positions in existing maps and add more missing positions for CUP maps.
[Changed] General cleanup and reorganizing of files.
[Fixed] Temporary direction and angle placement issues when base building.
[Fixed] Force player to lobby if the player did not tapout after timer runs out.
[Info] Required Arma 3 version is now 1.56 or higher.
**Server**
[Added] Support for Napf by Momo and ANixon http://steamcommunity.com/sharedfiles/filedetails/?id=635780806.
[Added] Batch files to rebuild server and mission pbo's can be found in Github Root/Tools/Build folder.
[Added] Updated version redis-server.exe to latest build (2.8.2400) and added full Redis config examples.
[Added] limit to number of plant sites that can spawn. Can be controlled with "plantLimit" inside (CfgEpoch >> worldName).
[Added] Support for Eden editor mission files (version 51) and attributes.
[Added] Battleye filter updates for CUP Weapons and CBA.
[Changed] Moved vehicle spawn limit configs to per map configs found in server settings pbo (CfgEpoch > WorldName > allowedVehiclesList).
[Changed] Use BIS_fnc_addStackedEventHandler for onEachFrame, onPlayerConnected, onPlayerDisconnected to increase compatibility with other mods like CBA.
[Changed] Lower disconnect timeout to 10 seconds with disconnectTimeout set via config.cfg. https://community.bistudio.com/wiki/server.cfg
[Changed] Mission system can now use missionConfigFile configs.
[Changed] publicVariableClient calls changed to use remoteExec. This should provide better performance and reliability as PVC's can be unreliable under heavy use and can also bottleneck the games netcode.
[Changed] CfgClientFunctions is now able to be overridden via description.ext.
[Changed] Fully removed BIS MP init override and added remoteExec BE filter rule for initPlayerServer.sqf usage. (Still must be whitelisted in remoteExec configs to use)
[Fixed] Incorrect scope on some magazine items prevented them from showing in the admin spawn menu.
[Fixed] Reworked player login, fixes issues with players logging in without gear (when one or more players are logging in at the same time, IE. server startup)
[Removed] Old BEC plugin as its not needed anymore.
[Info] RConPort 2303 added to example-beserver.cfg for changes since A3 1.58.
[Info] epochAH.hpp updated "antihack_checkFiles" for new file paths.
[Info] Some AI Scripts Mods may not work with disableRemoteSensors enabled. You can disable with "disableRemoteSensors = false;" in CfgEpochClient.
[Info] Removed old .bikey and added new one for 0380.
Build: 439
[Added] FastNights Epoch Event. http://epochmod.com/forum/topic/41949-accelerated-time/?do=findComment&comment=275310
[Added] Install batch for all CUP mods and CBA. https://github.com/EpochModTeam/Epoch/tree/release/Tools/Install
[Changed] The function EPOCH_fnc_addItemOverflow now supports spawning items and weapons types given a count.
[Changed] Moved the secure storage config variable 'returnOnPack' from cfgvehicles config to CfgBaseBuilding.
[Changed] Make use of new getOutMan EH for vehicle epoch anti wall glitch checks.
[Changed] Change last few uses of hintSilent to Epoch_dynamicText. Now only the debug monitor uses hintSilent.
[Changed] 1.58 Difficulty Overhaul changes to enable 3rd person. Thanks to klinGiii on the forum: http://epochmod.com/forum/index.php?/topic/41922-158-difficulty-overhaul
[Changed] Epoch AH reworked displayAddEventHandler checks to use CfgEpochClient configs.
[Changed] Increased range for vehicle interactions to fix issues with access to larger vehicles. Thanks to Grahame for the report: http://epochmod.com/forum/index.php?/topic/41894-cannot-unlock-large-vehicles/
[Changed] Preloading sapper by spawning one on the map at server start.
[Changed] Change to github markdown for credits and license.
[Fixed] suppress loot spawning at main traders. Thanks to Ghostrider-DbD- for the report. http://epochmod.com/forum/topic/41954-loot-spawning-at-traders/
[Fixed] BE kick since 1.58 hotfix. http://epochmod.com/forum/topic/41961-rscdebugconsole_watch-battleye-kick/?do=findComment&comment=275456
[Fixed] Use object as input for remoteExec instead of owner. http://epochmod.com/forum/topic/41959-be-carefull-with-remoteexec-and-owner/
[Fixed] Attempt fix issues with temporary angle and rotation issues with base building.
[Fixed] Check for base kit item is in players inventory before spawning ghost.
[Fixed] Prevent empty group menu display. Thanks to He-Man! for the fix.
[Fixed] Group system marked player as "Dead Player" if moderator status was change while player offline. Thanks to He-Man! for the fix.
[Fixed] Group system invite and kick from group options not working. Thanks to He-Man for the fixes: http://epochmod.com/forum/topic/41893-group-menu-broken-kick-invite-for-admin-not-possible/#comment-275429
[Fixed] Rewrote deleteVehicle.txt BE filter to correct filter syntax to fix false kicks. Thanks to BetterDeadThanZed for the report http://epochmod.com/forum/index.php?/topic/41933-players-kicked-for-moving-safes/#comment-275297
[Fixed] Fixed Arma install batch script not closing after update.
[Fixed] Mission loot payout not working. Thanks to @He-Man for the fix: http://epochmod.com/forum/index.php?/topic/41892-payout-trader-mission-broken/
[Fixed] Crafting recipe for Vehicle Repair Kit had wrong part in usedIn array. Thanks to LeBarbare for the report: http://epochmod.com/forum/index.php?/topic/41896-wrong-recipe-place/
[Fixed] Green Marked traders unable to be accessed. Thanks to @He-Man for the report: http://epochmod.com/forum/index.php?/topic/41887-radom-unexpected-script-failure-with-traders-ai_slot/
[Fixed] Trailing commas in CfgLootTable.
[Fixed] Disallow building inside of vehicles.
[Fixed] Incorrectly enabled CUP vehicles and weapons support if only Core and Maps where enabled.
[Fixed] remoteExec Battleye kick fixed.
[Fixed] Player getting stuck waiting for inventory to load.
[Fixed] Delete base object if over limit.
[Info] Defined proper settings in full redis-example.conf
[Info] Requires Arma 3 1.58 or higher.

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[New] Epoch Mod configs and some community pbo's are now released under APL-SA license here: https://github.com/EpochModTeam/EpochCore
[Added] Tanoa map support.
[Added] New Task based Mission System.
[Added] (Optional) Support for Ryan's Zombies and Demons mod: http://steamcommunity.com/sharedfiles/filedetails/?id=501966277 with custom Epoch implementation.
[Added] New custom variable EPOCH_playerNuisance that increases based on the type of weapon fired and decreases at a rate of 1 per 10 seconds. This is used to track how active a shooter the player is.
[Added] Player option to Morph into a random antagonist (from deathMorphClass) after death. The array 'deathMorphClass' found in CfgEpochClient can be used to specify what antagonists to randomly spawn.
[Added] Player option to detonate body after death. Sacrifice yourself by generating a runaway thermal cascade using the nano bots within your body. Nothing left to revive.
[Added] object loot tables for zombies, sharks and Dogs.
[Added] looting Dogs for meat (uses placeholder object "goat leg"). Negative Karma given for eating or gutting dogs.
[Changed] Increased loot bias 10% overall and increased loot density for military and other larger buildings.
[Changed] new function Epoch_message, replaces Epoch_dynamicText.
[Changed] Object Interaction and EPOCH_client_bitePlayer settings in now config CfgObjectInteractions. Lootable objects can now effect player stats.
[Changed] Moved all Base Building variables to gamemode config CfgBaseBuilding.
[Changed] Moved all Item Interaction to new gamemode config CfgItemInteractions.
[Changed] Sapper groan or detonate can be triggered by setting a variable on the target or sapper.
[Changed] Server can be asked by a client / server to trigger an antagonist on another client. Antagonist is then run on target PC, independent from caller of function.
[Changed] Epoch Unit Spawn code. Now can be called specifying the target of the antagonist. Antagonist will run on target client PC.
[Changed] Sapper defaults tweaked to make them more responsive.
[Changed] New Sapper antagonist config options:
reflexSpeed - Set the loop pause. Defaults have been lowered to make sapper more responsive.
nestChance - A percentage chance, at each sapper spawn, that he will create a nest.
hideLevel - (Fear Emotion) Set level at which sapper will go into hiding based on fear of armed players, being shot near etc.
chargeLevel - (Anger Emotion) Set level at which sapper will trigger 'charge the player' mode.
[Changed] New UAV Support Troops antagonist config options:
unitTypes - an array of soldier classes to randomly choose from. Custom weapons to-do, use soldiers with default weapon loadout or handle weapons with custom script.
maxUnitNum - Maximum number of units to spawn per UAV.
minAISkill - Minimum value for any AI skill.
maxAimingAccuracy -> maxGeneral - Set the maximum value for each available AI skill. A random number between minAISkill and the value for each will be set as that skill.
[Fixed] To prevent A3 dupe issues Epoch Militia Solders when taking uniforms, they no longer have uniforms.
[Fixed] To prevent animation glitch with weapon switching on the move and holstering. You now must be standing still to holster your weapon.
[Fixed] Custom Epoch Gestures not working since 1.60.
[Fixed] Issue with animals not returning raw meat.
[Fixed] Getting wet and cold on standing on pier. Thanks to umfufu for the report! http://epochmod.com/forum/topic/41929-getting-10-points-of-wetness/
[Fixed] Missing texture issues with some base building objects since 0.3.8.
[Info] A big thanks to Isaac, Axeman's chief tester!
**Server Only**
[Added] Improved plant spawner by Redbeard Actual and [VB]AWOL.
[Added] Allow Epoch Events to accept full file path if 4th variable in the EpochEvents array is set to 0. Default is 1.
[Added] Function to effect a players Crypto server side: EPOCH_server_effectCrypto
[Added] New experimental PBO packing tool found in Epoch/Tools/PowerShell/
[Added] Server function to allow remote exec of setVariable on client - Allows client to ask another client to set a local variable, via the server. Server can run same function.
[Added] Epoch AH: Added ability to kick, instead of just log or ban.
[Changed] Changed gamemode to Survival, (might show as unknown gamemode pre 1.62)
[Changed] Reworked vehicle load function and made vehicles immune to damage for 120 seconds after startup.
[Changed] cfgpatches check now kicks by default with message a message.
[Changed] Vehicle persistence texture configs are now found in server settings pbo. https://github.com/EpochModTeam/Epoch/blob/experimental/Sources/epoch_server_settings/configs/CfgEpochVehicles.h
[Changed] Use new disableChannels syntax in 1.60 and enable text chat on side chat and not voice. Thanks to @morgoth0 for the heads up! https://github.com/EpochModTeam/Epoch/issues/544
[Changed] ForceRestart option should now restart as soon as all players disconnect and server is locked.
[Changed] Epoch Events can now self initialize on server startup (if third events[] array element is 1). Fixes issue with weather not changing till first event run.
[Removed] Epoch AH removed whitelisted variable check system.
[Removed] STEAMAPI Vac ban check as it needs reworked in the extension.
[Fixed] Take into account trader stored per class vehicle limits when spawning new vehicles.
[Fixed] Disappearing Mags on login / revive. Thanks to He-Man for the fix: http://epochmod.com/forum/topic/42178-disappearing-mags-on-login-revive-fix/#comment-277194
[Fixed] CUP mods enabled check logic typo. Thanks to @morgoth0 for the report: https://github.com/EpochModTeam/Epoch/issues/543
[Fixed] BE kick when player opened stock A3 dialog (Game > Options > Layout).
[Fixed] BE kick with Spawn Loot admin panel option. Thanks to @jostster for the report: https://github.com/EpochModTeam/Epoch/issues/540
[Updated] Loot position tool: Epoch/Tools/SQF/saveLootPositionsVector.sqf
[Updated] World config tool: Epoch/Tools/SQF/getTreesAndTrash.sqf
[Info] Changed name of a3_epoch_server.pbo to epoch_server.pbo. Also changed path from \x\addons\a3_epoch_server to \epoch_server
[Info] Changed name of a3_epoch_server_settings.pbo to epoch_server_settings.pbo.
[Info] RConPort 2306 added to example-beserver.cfg for changes since A3 1.58.
[Info] Removed old .bikey and added new one for 0390.
[Info] Requires Arma 3 1.60 or higher.

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[New] Dynamic and extensible inventory sub menu system for item interaction and crafting options. (Double click item in your inventory)
[Added] Vehicle immunity when a vehicle is left locked inside a player owned base (within jammer range) at server startup. Thanks to @morgoth0 for the feedback!
[Added] Stamina loss when a player jumps.
[Added] Option to pour our gas to get an empty Jerry can and a "Drink" option to poison yourself.
[Added] Option to pour out honey and get an empty jar instead of eating it.
[Changed] Inventory Armor stats feature now dynamic and no longer forced via config.
[Changed] Group menu and group requests options are now found options on the self-action menu. (SPACE BAR)
[Changed] Wardrobe mirror now works in single player.
[Changed] Jetski and Electric Motorcycle motorcycle in-vehicle HUD now functions in singleplayer or editor.
[Changed] Updated Tanoa trade city layout and added ATM's. Thanks to @morgoth0 (aka Grahame on EpochMod.com Forum)
[Changed] Players now start with only 30% Hunger and Thirst instead of 100%.
[Fixed] Increased mass of "Hotwire Kit" (ItemHotwire) magazine item from 2 to 50 to address balance issues. Thanks to PR from @Ignatz-HeMan
[Fixed] Disposal of Snakes and other animals when inside a protection zone.
[Fixed] Shark bite attack and effect can now target all players.
[Fixed] Female ghillie suit transparency issue since Arma update 1.62.
[Fixed] Fireplace position incorrectly shifted down after lighting the fireplace. Thanks for the report by @Ignatz-HeMan #592
[Fixed] Increased anti-teleport range that should hopefully allow for proper HALO spawning.
[Fixed] Typos in Battleye script.txt that caused the filter not to function properly.
[Fixed] Trailing commas in mission addons array. Thanks to a RP from @SPKcoding (aka $p4rky on EpochMod.com Forum)
[Fixed] No longer possible to unlock Doors / Gates while using a UAV. Thanks to PR from @Ignatz-HeMan
Server Side Only:
[New] EpochServer.dll/so is now statically linked to pcre3 and hredis. On Windows this means that the pcre3.dll file in the arma 3 root can now be removed. On Linux we no longer depend on libhredis and libpcre to be installed.
[Added] Example mission file epoch_RyanZed.Tanoa that includes "RyanZombies" in the required addons array.
[Fixed] Database logging now trims log entries via the LogLimit setting provided in EpochServer.ini. The default is 1000 log records per list.
Known Issues:
Jetski and Electric Motorcycle motorcycle in-vehicle HUD will not initialize if player is spawned inside vehicle, as display getin EH did not fire.

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0.5 b740:
[New] Epoch is leaving alpha and entering beta! All Epoch Asset project sources are now available via our GitHub +LFS and under APL-SA license here: https://github.com/EpochModTeam/EpochCore
[Added] Added Service Point to Rearm, Repair and Refuel. Thanks to @Ignatz-HeMan
[Added] 7 new Keesha camo skins by Craig Hauer aka ComatoseBadger.
[Added] 64-bit database extension support for Windows (EpochServer_x64.dll) and Linux (epochserver_x64.so) servers. Linux support is pending testing.
[Added] Custom event handler and OnEachFrame hooks added. https://github.com/EpochModTeam/Epoch/tree/experimental/Sources/epoch_code/customs Thanks to @Ignatz-HeMan
[Added] Crafting recipe: Mortar (Uses: 12x Rock, 2x dirty water) (Requires: Fire and workbench within 3m). Thanks to @baaljayjay for the suggestion.
[Added] Customizability of units spawned by UAV alert via CfgEpochClient > uavAlertUnitSpawnTemplate. (Default: I_Soldier_EPOCH)
[Added] Toxic Smoke Grenades can now be found in the world.
[Added] Respawn in base feature, each player must interact with Jammer and choose "Make Spawnpoint" to enable.
[Added] Selling to traders with bank debt greater than -50000(default), pays the bank debt back to below the limit instead of the player. Thanks to @Ignatz-HeMan
[Changed] Epoch Message function now supports custom colors. Thanks to @SPKcoding
[Changed] Epoch Event: ChangeWeather has been updated to allow for better random control of weather and defaults to bad weather.
[Changed] Optimized database SET and SETEX calls in both SQF and C++.
[Changed] Optimized database GETRANGE call.
[Changed] Optimized NPC Trading and fixed issue if trade failed. Thanks to @Ignatz-HeMan
[Changed] Great White Sharks will now spawn if the player is deep enough in the ocean.
[Changed] Objects or Players that have been given "Crypto" variable can be accessed via the dynamic menu (Space Bar) for a "Take Crypto" action.
[Changed] Air Drops are now triggered via Epoch Events server side every 45m at random, instead of randomly triggered client side.
[Changed] To prevent issues with ownership only Group Leader can place a Jammer. jammerGLOnly = 0 in CfgEpochClient to disable. Thanks to @Ignatz-HeMan and @82ndab-Bravo17
[Fixed] Crash bug when opening base building upgrade menu since Arma 3 1.68.
[Fixed] Wrong variable name in EPOCH_clientRevive.sqf. Thanks to @Ignatz-HeMan
[Fixed] Sometimes getting stuck only walking. Thanks to @Ignatz-HeMan
[Fixed] Repack of Energy Pack is now possible.
[Removed] EpochServer extension calls 100 and 101 as they are no longer needed.
[Info] Re-add missing comments in some config files.
[Info] Numerous other fixes and optimizations.
[Info] Requires Arma 3 1.68 or higher.
0.5 b749:
[Added] 200 player support to all mission files, thanks to increased group limits in Arma 1.68!
[Added] Experimental support for Mad ArmA Mod: https://forums.bistudio.com/forums/topic/200295-mad-arma-mad-max-inspired-mod/
[Changed] Spawn in base now use player position instead of jammers (reset spawn point to use). @Ignatz-HeMan
[Changed] Force "Take Crypto" option on dead bodies. @Ignatz-HeMan
[Changed ] Added optional Classnames for Service Point Pos. @Ignatz-HeMan
[Changed ] Some Cleanups and Script optimization to the service point scripts. @Ignatz-HeMan
[Fixed] Toxic Smoke Grenade not making you Toxic thanks to @Ignatz-HeMan
[Info] Install script for Mad Arma mod via Steam workshop in the tools/install folder.
0.5 b757:
[Added] "MeleeRod" (Fishing Rod) to Crafting Menu (1x Rope,1x Stick,1x Metal Scraps) @Ignatz-HeMan
[Added] Vehicle and Loot tables can be set via epochconfig settings (forcedVehicleSpawnTable, forcedLootSpawnTable) to force specific vehicle or loot tables.
[Changed] Removed "Alpha" text from debug monitor.
[Changed] Add flag to enable database unit test. enableUnitTestOnStart = 1 in epochconfig.hpp to enable
[Changed] Delete rest of unused clientside Airdrop Event code. @Ignatz-HeMan
[Changed] further optimized db call for weather script.
[Updated] redis-server.exe to latest version: 3.2.100 from: https://github.com/MSOpenTech/redis/releases
[Fixed] some missing semicolons in CfgPricing. @SPKcoding
[Fixed] Joining and leaving a group and optimize with added usage of params. @Ignatz-HeMan
[Fixed] Group invites from the same Group where not possible until relog. @Ignatz-HeMan
[Fixed] Heal not working when using SafeZones with VehicleGodmode and only HitPoint is damaged. @Ignatz-HeMan
[Fixed] fix deleteVehicle BE kick with sharks
[Fixed] CBA related Battleye kicks with current CBA version.
[Fixed] Static weather settings not working. @82ndab-Bravo17
[Fixed] Battleye kicks for CUP weapon and attachment BE kicks.
[Fixed] Battleye kicks for towing tractor from CUP.
[Fixed] Fixed / updated and added Trader Missions and ported to run it on Events instead fsm. @Ignatz-HeMan
[Fixed] Several minor fixes, cleanup, and private array updates.
[Fixed] Fix for Weaponholder disappearing while adding loot. @Ignatz-HeMan
[Info] SQF parser analyzer: https://www.reddit.com/r/armadev/comments/681236/released_static_analyzer_for_sqf_and_integration/ Thanks to @LordGolias

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## [0.6.0.0] - TBA
### Added
- Initial support for Malden 2035 map released with A3 1.72+.
- Vector Base Building (uses Arrow keys by default and with SHIFT / ALT you can control the steps). @DirtySanchez & @Ignatz-Heman
- Base Building elements can be detached to walk around the Element before saving. @Ignatz-Heman
- Helper arrow to indicate door-opening direction for Base Building. @Ignatz-Heman
- Option to drink directly from water sources. @Ignatz-HeMan
- Epoch Events 3.0: Allow external events based on server side configs and pbos. New server side events can be added just dropping the pbo into @epochhive/addons folder. To make your own use Dynamic Debris Event as a template.
- Dynamic Debris: Dynamically spawns vehicle and other debris on the roadways. Scans the roads on startup and uses a random seed generator to determine the locations of debris. Debris is spawned using createSimpleObject for best performance and is made to conform with the upper most roadway surface.
- Epoch Dev Libs, See https://github.com/EpochModTeam/Epoch/tree/experimental/Tools/DevFrameWork for more info. @raymix
- Md5 hash function and Unit test to hive. See usage example with EPOCH_fnc_server_hiveMD5 SQF function.
### Fixed
- Base Building 90° and 270° Snap was broken.
- Sometimes snapped Base Building elements rotated back on save.
- BE kick since 1.70.
### Changed
- Base Building: Replaced 0/90/180/270° direction build mode with "Rotate 90°". @Ignatz-Heman
- Base Building: Max building height now will be checked directly at building element placement. @Ignatz-Heman
- Separated Hunger and Thirst loss values to baseHungerLoss/baseThirstLoss and removed baseHTLoss from CfgEpochClient.
- Hunger and Thirst loss rates are now effected by timeMultiplier.
- Bump to hive version 0.6.0.0, Note: this requires epochserver(_x64).dll/so hive extension updates server side.