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add barbed wire sim and ghost
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@ -304,6 +304,12 @@ class CfgBaseBuilding
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GhostPreview = "BarbedWire_Ghost_EPOCH";
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energyCost = 0.5;
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};
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class BarbedWire_SIM_EPOCH : BarbedWire_EPOCH
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{
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allowedSnapObjects[] = {"BarbedWire_SIM_EPOCH"};
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removeParts[] = {};
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};
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class BarbedWire_Ghost_EPOCH : BarbedWire_SIM_EPOCH {};
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class CinderFloor_EPOCH : Default
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{
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removeParts[] = {{"CinderBlocks",2},{"MortarBucket",2}};
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