Changelog

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He-Man 2018-05-06 23:28:50 +02:00
parent b5463faccd
commit 44a1f81e4b

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@ -3,38 +3,51 @@ All changes for [Arma 3](https://arma3.com/) [Epoch Mod](https://epochmod.com) a
## [1.2.0.0] - Unreleased
### Added
- Config in cfgepochclient.hpp to disable needed items for FireOn / BurnBarrelOff / Hook
- Missing Config entry "immuneIfStartInBase" in epochconfig.hpp
- Radiation Suits to Loot, Pricing and Itemsort
- Config to restrict tilting angle for Vectorbuilding to cfgEpochClient.hpp
- Config to disable Fuelsources in PlotPole Range to epochconfig.hpp
- Secondary Weapon can now be sold directly from hand
- Attachments from sold weapons from hand will be put back into your Inventory
- Solar Charger for EnergyPacks - Put an EnergyPack into the Charger and wait...
- Config in cfgepochclient.hpp to disable needed items for FireOn / BurnBarrelOff / Hook @He-Man
- Missing Config entry "immuneIfStartInBase" in epochconfig.hpp @G-Dog
- Radiation Suits to Loot, Pricing and Itemsort @He-Man
- Config to restrict tilting angle for Vectorbuilding to cfgEpochClient.hpp @He-Man
- Config to disable Fuelsources in PlotPole Range to epochconfig.hpp @He-Man
- Secondary Weapon can now be sold directly from hand @He-Man
- Attachments from sold weapons from hand will be put back into your Inventory @He-Man
- Solar Charger for EnergyPacks - Put an EnergyPack into the Charger and wait... @He-Man
- 4 Hoverboard Classes: @Helion4
- "hoverboard_epoch_1"
- "hoverboard_epoch_bttf"
- "hoverboard_epoch_a3"
- "hoverboard_epoch_cargo"
- Mountainbike "MBK_01_EPOCH" @Helion4
- BaseCam + BaseCam Terminal @Helion & He-Man
- Build Cams at your Base and watch them through the Terminal
### Fixed
- Mine Rocks / Chop Wood was only possible with Swords after 1.1.0 update.
- Alive Toxic Sapper was not toxic
- Binocular with "B" was not working, if you are using R3F or AdvSlingLoad
- Models for Radiation Suits
- Traps were Indestructible by using indestructible "Constructions_static_F"
- Hopefully less login issues on BaseSpawn
- Kick by using Jet ejector seats
- Wrong calculated Bullets in Traders
- Locked Vehicles were unlocked after upgrade
- Everybody was able to open Hatch on Windows / Doors on foreign Bases
- Ban for "RscMenuTeam" commandmenu
- Adjusted some SnapPoints for Basebuilding to be more accurate
- Advanced Vehicle Repair was broken after last Arma Update (Tank DLC)
- Added missing ItemWaterPurificationTablets to pricing
- MultiGun was not working on very large Vehicles (VTOL)
- GoldenSeal will no longer dissapear when fully grown in a Garden
- Mine Rocks / Chop Wood was only possible with Swords after 1.1.0 update. @He-Man
- Alive Toxic Sapper was not toxic @He-Man
- Binocular with "B" was not working, if you are using R3F or AdvSlingLoad @He-Man
- Models for Radiation Suits @Helion4
- Traps were Indestructible by using indestructible "Constructions_static_F" @He-Man
- Hopefully less login issues on BaseSpawn @He-Man
- Kick by using Jet ejector seats @He-Man
- Wrong calculated Bullets in Traders @He-Man
- Locked Vehicles were unlocked after upgrade @He-Man
- Everybody was able to open Hatch on Windows / Doors on foreign Bases @He-Man
- Ban for "RscMenuTeam" commandmenu @He-Man
- Adjusted some SnapPoints for Basebuilding to be more accurate @He-Man
- Advanced Vehicle Repair was broken after last Arma Update (Tank DLC) @He-Man
- Added missing ItemWaterPurificationTablets to pricing @G-Dog
- MultiGun was not working on very large Vehicles (VTOL) @He-Man
- GoldenSeal will no longer disapear when fully grown in a Garden @He-Man
- Items in Subcontainers (Items in BackPacks in COntainers) were not saved @He-Man
- Drunk effects were not working correctly @He-Man
### Changed
- Reworked Vehicle Load / Save comands for more precise Vehicle Spawn
- Made Temp-Vehicles tradeable (will not be stored in Trader after selling them)
- Wood / Cinder Walls can now snap to each other
- Energy from windsources / solarsources is now calculated by wind / overcast
- Ammo of crafted Mags are calculated by the left ammo of used Mags (example: EnergyPacks)
- Consumed EnergyPacks give only energy calculated by left ammo in the Pack
- Reworked Vehicle Load / Save commands for more precise Vehicle Spawn @He-Man
- Made Temp-Vehicles tradeable (will not be stored in Trader after selling them) @He-Man
- Wood / Cinder Walls can now snap to each other @He-Man
- Energy from windsources / solarsources is now calculated by wind / overcast @He-Man
- Ammo of crafted Mags are calculated by the left ammo of used Mags (example: EnergyPacks) @He-Man
- Consumed EnergyPacks give only energy calculated by left ammo in the Pack @He-Man
- Some script optimizations @AWOL
- Pricing adjustemts @AWOL
## [1.1.0.0] - 2018-03-15
### Added