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Changelog
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changelog.md
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changelog.md
@ -3,38 +3,51 @@ All changes for [Arma 3](https://arma3.com/) [Epoch Mod](https://epochmod.com) a
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## [1.2.0.0] - Unreleased
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### Added
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- Config in cfgepochclient.hpp to disable needed items for FireOn / BurnBarrelOff / Hook
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- Missing Config entry "immuneIfStartInBase" in epochconfig.hpp
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- Radiation Suits to Loot, Pricing and Itemsort
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- Config to restrict tilting angle for Vectorbuilding to cfgEpochClient.hpp
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- Config to disable Fuelsources in PlotPole Range to epochconfig.hpp
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- Secondary Weapon can now be sold directly from hand
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- Attachments from sold weapons from hand will be put back into your Inventory
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- Solar Charger for EnergyPacks - Put an EnergyPack into the Charger and wait...
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- Config in cfgepochclient.hpp to disable needed items for FireOn / BurnBarrelOff / Hook @He-Man
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- Missing Config entry "immuneIfStartInBase" in epochconfig.hpp @G-Dog
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- Radiation Suits to Loot, Pricing and Itemsort @He-Man
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- Config to restrict tilting angle for Vectorbuilding to cfgEpochClient.hpp @He-Man
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- Config to disable Fuelsources in PlotPole Range to epochconfig.hpp @He-Man
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- Secondary Weapon can now be sold directly from hand @He-Man
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- Attachments from sold weapons from hand will be put back into your Inventory @He-Man
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- Solar Charger for EnergyPacks - Put an EnergyPack into the Charger and wait... @He-Man
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- 4 Hoverboard Classes: @Helion4
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- "hoverboard_epoch_1"
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- "hoverboard_epoch_bttf"
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- "hoverboard_epoch_a3"
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- "hoverboard_epoch_cargo"
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- Mountainbike "MBK_01_EPOCH" @Helion4
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- BaseCam + BaseCam Terminal @Helion & He-Man
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- Build Cams at your Base and watch them through the Terminal
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### Fixed
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- Mine Rocks / Chop Wood was only possible with Swords after 1.1.0 update.
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- Alive Toxic Sapper was not toxic
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- Binocular with "B" was not working, if you are using R3F or AdvSlingLoad
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- Models for Radiation Suits
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- Traps were Indestructible by using indestructible "Constructions_static_F"
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- Hopefully less login issues on BaseSpawn
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- Kick by using Jet ejector seats
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- Wrong calculated Bullets in Traders
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- Locked Vehicles were unlocked after upgrade
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- Everybody was able to open Hatch on Windows / Doors on foreign Bases
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- Ban for "RscMenuTeam" commandmenu
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- Adjusted some SnapPoints for Basebuilding to be more accurate
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- Advanced Vehicle Repair was broken after last Arma Update (Tank DLC)
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- Added missing ItemWaterPurificationTablets to pricing
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- MultiGun was not working on very large Vehicles (VTOL)
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- GoldenSeal will no longer dissapear when fully grown in a Garden
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- Mine Rocks / Chop Wood was only possible with Swords after 1.1.0 update. @He-Man
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- Alive Toxic Sapper was not toxic @He-Man
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- Binocular with "B" was not working, if you are using R3F or AdvSlingLoad @He-Man
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- Models for Radiation Suits @Helion4
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- Traps were Indestructible by using indestructible "Constructions_static_F" @He-Man
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- Hopefully less login issues on BaseSpawn @He-Man
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- Kick by using Jet ejector seats @He-Man
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- Wrong calculated Bullets in Traders @He-Man
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- Locked Vehicles were unlocked after upgrade @He-Man
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- Everybody was able to open Hatch on Windows / Doors on foreign Bases @He-Man
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- Ban for "RscMenuTeam" commandmenu @He-Man
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- Adjusted some SnapPoints for Basebuilding to be more accurate @He-Man
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- Advanced Vehicle Repair was broken after last Arma Update (Tank DLC) @He-Man
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- Added missing ItemWaterPurificationTablets to pricing @G-Dog
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- MultiGun was not working on very large Vehicles (VTOL) @He-Man
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- GoldenSeal will no longer disapear when fully grown in a Garden @He-Man
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- Items in Subcontainers (Items in BackPacks in COntainers) were not saved @He-Man
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- Drunk effects were not working correctly @He-Man
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### Changed
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- Reworked Vehicle Load / Save comands for more precise Vehicle Spawn
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- Made Temp-Vehicles tradeable (will not be stored in Trader after selling them)
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- Wood / Cinder Walls can now snap to each other
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- Energy from windsources / solarsources is now calculated by wind / overcast
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- Ammo of crafted Mags are calculated by the left ammo of used Mags (example: EnergyPacks)
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- Consumed EnergyPacks give only energy calculated by left ammo in the Pack
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- Reworked Vehicle Load / Save commands for more precise Vehicle Spawn @He-Man
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- Made Temp-Vehicles tradeable (will not be stored in Trader after selling them) @He-Man
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- Wood / Cinder Walls can now snap to each other @He-Man
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- Energy from windsources / solarsources is now calculated by wind / overcast @He-Man
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- Ammo of crafted Mags are calculated by the left ammo of used Mags (example: EnergyPacks) @He-Man
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- Consumed EnergyPacks give only energy calculated by left ammo in the Pack @He-Man
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- Some script optimizations @AWOL
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- Pricing adjustemts @AWOL
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## [1.1.0.0] - 2018-03-15
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### Added
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