mirror of
https://github.com/EpochModTeam/Epoch.git
synced 2024-08-30 18:22:13 +00:00
push 0.3.3 b22
This commit is contained in:
parent
2a406b7001
commit
4f56d19ff7
@ -1,13 +1,20 @@
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[Added] New upgrade system for Wood Tower.
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[Added] 4 new plywood walls as first level base walls.
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[Added] Wood Ladder that can be crafted from 4x lumber.
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[Added] Wood Tower that can be crafted from a Wood Floor and 4x lumber.
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[Added] Solar Generator base item can be crafted from items found in the world. When placed gives passive power within 75m.
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[Added] New loot/crafting items (Solar Panels, Wire Cables, Battery Box) added to loot tables.
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[Changed] Removed base object "Move" in 3d option in favor of a more refined ghost snap mode.
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[Changed] Server side database functions renamed and now use cfgFunctions via a new pbo "epoch_server_core".
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[Changed] Increase max payout of Air Drop event loot.
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[Changed] Make use of new command getAllHitPointsDamage in A3 1.50 to increase performance of hitpoint data storage.
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[Changed] Use new A3 command setHitIndex instead of setHitPointDamage so we can use all hitpoints regardless of name.
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[Changed] Change BIS_fnc_distance2D usage over to distance2D command that added with A3 1.50 for better performance.
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[Changed] Change BIS_fnc_distance2D usage over to distance2D command that was added with A3 1.50 for better performance.
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[Fixed] Loot position code for "CfgBuildingLootPos" now use EPOCH_returnConfig to allow loading via description.ext if exists.
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[Fixed] Error in rpt "No geometry and no visual shape" with Poppy and Goldenseal plants models.
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[Fixed] JetSki sinking like a rock since Arma 1.44, fix was to add buoyancy=1 property to GEO lod.
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[Fixed] Angle of snapping was incorrect when building on angles.
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[Fixed] Issue that caused shifting of some base objects after restart.
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[Fixed] Pumpkins on Chernarus incorrectly payout trash loot and now have separate configs for extra trash loot items.
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[Fixed] Color not persisting when picking up corrugated walls.
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[Fixed] Only maintain damaged objects and object health is repaired on maintain.
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@ -15,4 +22,5 @@
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[Fixed] Loot object "Blue Tarp" weaponholder proxy position was in the wrong position.
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[Fixed] Reduce base hunger/thirst loss rate by half if players stamina is above 100. Base rate now can be changed with "baseHTLoss" variable in CfgEpochClient.
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[Info] Requres Arma 3 1.50 or higher.
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[ServerInfo] CfgEpochClient removed from description.ext as it can be simply added again from our configs as needed.
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[ServerInfo] Removed old .bikey and added new one for 0330.
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@ -36,26 +36,17 @@ wreckLimit = 2;
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wreckRemovalMinTime = 60;
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wreckRemovalMaxTime = 360;
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class CfgRemoteExecCommands {};
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class CfgEpochClient
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class CfgRemoteExec
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{
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epochVersion = "0.3.3.0";
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sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper
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droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired
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buildingNearbyMilitary = 0; //1 to allow building nearby
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buildingNearbyMilitaryRange = 300; //Define radius of blocked area
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buildingRequireJammer = 0; // 1 = to allow building without a jammer
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buildingCountLimit = 200; // how many objects can be built within range of a jammer
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buildingJammerRange = 75; // jammer range in meters
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EPOCH_news[] = {"Word is that Sappers have a new boss.","Dogs will often lure them monsters away.","My dog was blown up. I miss him.."};
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#include "\x\addons\a3_epoch_config\Configs\CfgEpochClient\Altis.hpp"
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class Functions
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{
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mode = 0;
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jip = 0;
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};
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class Commands
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{
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mode=0;
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};
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};
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class CfgEpochSapper
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@ -36,26 +36,17 @@ wreckLimit = 2;
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wreckRemovalMinTime = 60;
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wreckRemovalMaxTime = 360;
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class CfgRemoteExecCommands {};
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class CfgEpochClient
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class CfgRemoteExec
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{
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epochVersion = "0.3.3.0";
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sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper
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droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired
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buildingNearbyMilitary = 0; //1 to allow building nearby
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buildingNearbyMilitaryRange = 300; //Define radius of blocked area
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buildingRequireJammer = 0; // 1 = to allow building without a jammer
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buildingCountLimit = 200; // how many objects can be built within range of a jammer
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buildingJammerRange = 75; // jammer range in meters
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EPOCH_news[] = {"Word is that Sappers have a new boss.","Dogs will often lure them monsters away.","My dog was blown up. I miss him.."};
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#include "\x\addons\a3_epoch_config\Configs\CfgEpochClient\australia.hpp"
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class Functions
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{
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mode = 0;
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jip = 0;
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};
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class Commands
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{
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mode=0;
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};
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};
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class CfgEpochSapper
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@ -36,26 +36,17 @@ wreckLimit = 2;
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wreckRemovalMinTime = 60;
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wreckRemovalMaxTime = 360;
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class CfgRemoteExecCommands {};
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class CfgEpochClient
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class CfgRemoteExec
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{
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epochVersion = "0.3.3.0";
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sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper
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droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired
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buildingNearbyMilitary = 0; //1 to allow building nearby
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buildingNearbyMilitaryRange = 300; //Define radius of blocked area
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buildingRequireJammer = 0; // 1 = to allow building without a jammer
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buildingCountLimit = 200; // how many objects can be built within range of a jammer
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buildingJammerRange = 75; // jammer range in meters
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EPOCH_news[] = {"Word is that Sappers have a new boss.","Dogs will often lure them monsters away.","My dog was blown up. I miss him.."};
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#include "\x\addons\a3_epoch_config\Configs\CfgEpochClient\Bornholm.hpp"
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class Functions
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{
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mode = 0;
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jip = 0;
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};
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class Commands
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{
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mode=0;
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};
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};
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class CfgEpochSapper
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@ -36,26 +36,17 @@ wreckLimit = 2;
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wreckRemovalMinTime = 60;
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wreckRemovalMaxTime = 360;
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class CfgRemoteExecCommands {};
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class CfgEpochClient
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class CfgRemoteExec
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{
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epochVersion = "0.3.3.0";
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sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper
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droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired
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buildingNearbyMilitary = 0; //1 to allow building nearby
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buildingNearbyMilitaryRange = 300; //Define radius of blocked area
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buildingRequireJammer = 0; // 1 = to allow building without a jammer
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buildingCountLimit = 200; // how many objects can be built within range of a jammer
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buildingJammerRange = 75; // jammer range in meters
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EPOCH_news[] = {"Word is that Sappers have a new boss.","Dogs will often lure them monsters away.","My dog was blown up. I miss him.."};
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#include "\x\addons\a3_epoch_config\Configs\CfgEpochClient\Chernarus.hpp"
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class Functions
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{
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mode = 0;
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jip = 0;
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};
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class Commands
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{
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mode=0;
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};
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};
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class CfgEpochSapper
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@ -36,26 +36,17 @@ wreckLimit = 2;
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wreckRemovalMinTime = 60;
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wreckRemovalMaxTime = 360;
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class CfgRemoteExecCommands {};
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class CfgEpochClient
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class CfgRemoteExec
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{
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epochVersion = "0.3.3.0";
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sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper
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droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired
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buildingNearbyMilitary = 0; //1 to allow building nearby
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buildingNearbyMilitaryRange = 300; //Define radius of blocked area
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buildingRequireJammer = 0; // 1 = to allow building without a jammer
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buildingCountLimit = 200; // how many objects can be built within range of a jammer
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buildingJammerRange = 75; // jammer range in meters
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EPOCH_news[] = {"Word is that Sappers have a new boss.","Dogs will often lure them monsters away.","My dog was blown up. I miss him.."};
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#include "\x\addons\a3_epoch_config\Configs\CfgEpochClient\Chernarus_Summer.hpp"
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class Functions
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{
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mode = 0;
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jip = 0;
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};
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class Commands
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{
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mode=0;
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};
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};
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class CfgEpochSapper
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@ -36,26 +36,17 @@ wreckLimit = 2;
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wreckRemovalMinTime = 60;
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wreckRemovalMaxTime = 360;
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class CfgRemoteExecCommands {};
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class CfgEpochClient
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class CfgRemoteExec
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{
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epochVersion = "0.3.3.0";
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sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper
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droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired
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buildingNearbyMilitary = 0; //1 to allow building nearby
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buildingNearbyMilitaryRange = 300; //Define radius of blocked area
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buildingRequireJammer = 0; // 1 = to allow building without a jammer
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buildingCountLimit = 200; // how many objects can be built within range of a jammer
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buildingJammerRange = 75; // jammer range in meters
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EPOCH_news[] = {"Word is that Sappers have a new boss.","Dogs will often lure them monsters away.","My dog was blown up. I miss him.."};
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#include "\x\addons\a3_epoch_config\Configs\CfgEpochClient\Esseker.hpp"
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class Functions
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{
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mode = 0;
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jip = 0;
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};
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class Commands
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{
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mode=0;
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};
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};
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class CfgEpochSapper
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@ -36,26 +36,17 @@ wreckLimit = 2;
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wreckRemovalMinTime = 60;
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wreckRemovalMaxTime = 360;
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class CfgRemoteExecCommands {};
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class CfgEpochClient
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class CfgRemoteExec
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{
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epochVersion = "0.3.3.0";
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sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper
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droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired
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buildingNearbyMilitary = 0; //1 to allow building nearby
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buildingNearbyMilitaryRange = 300; //Define radius of blocked area
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buildingRequireJammer = 0; // 1 = to allow building without a jammer
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buildingCountLimit = 200; // how many objects can be built within range of a jammer
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buildingJammerRange = 75; // jammer range in meters
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EPOCH_news[] = {"Word is that Sappers have a new boss.","Dogs will often lure them monsters away.","My dog was blown up. I miss him.."};
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#include "\x\addons\a3_epoch_config\Configs\CfgEpochClient\Stratis.hpp"
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class Functions
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{
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mode = 0;
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jip = 0;
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};
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class Commands
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{
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mode=0;
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};
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};
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class CfgEpochSapper
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@ -36,26 +36,17 @@ wreckLimit = 2;
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wreckRemovalMinTime = 60;
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wreckRemovalMaxTime = 360;
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class CfgRemoteExecCommands {};
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class CfgEpochClient
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class CfgRemoteExec
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{
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epochVersion = "0.3.3.0";
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sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper
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droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired
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buildingNearbyMilitary = 0; //1 to allow building nearby
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buildingNearbyMilitaryRange = 300; //Define radius of blocked area
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buildingRequireJammer = 0; // 1 = to allow building without a jammer
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buildingCountLimit = 200; // how many objects can be built within range of a jammer
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buildingJammerRange = 75; // jammer range in meters
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EPOCH_news[] = {"Word is that Sappers have a new boss.","Dogs will often lure them monsters away.","My dog was blown up. I miss him.."};
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#include "\x\addons\a3_epoch_config\Configs\CfgEpochClient\Takistan.hpp"
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class Functions
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{
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mode = 0;
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jip = 0;
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};
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class Commands
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{
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mode=0;
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};
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};
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class CfgEpochSapper
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wreckRemovalMinTime = 60;
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wreckRemovalMaxTime = 360;
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class CfgRemoteExecCommands {};
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class CfgRemoteExec
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{
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class Functions
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{
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mode = 0;
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jip = 0;
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};
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class Commands
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{
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mode=0;
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};
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};
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class CfgEpochClient
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{
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