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Add variable to control accelerated HTA loss
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@ -25,6 +25,7 @@ class CfgEpochClient
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baseHungerLoss = 2; // increase number to speed up rate of Hunger loss
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baseThirstLoss = 2; // increase number to speed up rate of Thirst loss
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accelerateHTALoss = "true"; // use server's time acceleration to increase the rate of Hunger, Thirst and Alcohol loss
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buildingNearbyMilitary = 0; //1 to allow building nearby
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buildingNearbyMilitaryRange = 300; //Define radius of blocked area
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