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Changelog
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# Change Log
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All changes for [Arma 3](https://arma3.com/) [Epoch Mod](https://epochmod.com) are listed in this changelog.
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## [1.1.1.0] - Unreleased
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## [1.2.0.0] - Unreleased
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### Added
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- Config in cfgepochclient.hpp to disable needed items for FireOn / BurnBarrelOff / Hook
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- Missing Config entry "immuneIfStartInBase" in epochconfig.hpp
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@ -10,6 +10,7 @@ All changes for [Arma 3](https://arma3.com/) [Epoch Mod](https://epochmod.com) a
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- Config to disable Fuelsources in PlotPole Range to epochconfig.hpp
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- Secondary Weapon can now be sold directly from hand
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- Attachments from sold weapons from hand will be put back into your Inventory
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- Solar Charger for EnergyPacks - Put an EnergyPack into the Charger and wait...
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### Fixed
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- Mine Rocks / Chop Wood was only possible with Swords after 1.1.0 update.
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- Alive Toxic Sapper was not toxic
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@ -24,11 +25,17 @@ All changes for [Arma 3](https://arma3.com/) [Epoch Mod](https://epochmod.com) a
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- Ban for "RscMenuTeam" commandmenu
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- Adjusted some SnapPoints for Basebuilding to be more accurate
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- Advanced Vehicle Repair was broken after last Arma Update (Tank DLC)
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- Added missing ItemWaterPurificationTablets to pricing
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- MultiGun was not working on very large Vehicles (VTOL)
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- GoldenSeal will no longer dissapear when fully grown in a Garden
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### Changed
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- Build mode is now also available while looking onto Building Elements (only in your PlotRange)
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- Reworked Vehicle Load / Save comands for more precise Vehicle Spawn
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- Made Temp-Vehicles tradeable (will not be stored in Trader after selling them)
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- Wood / Cinder Walls can now snap to each other
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- Energy from windsources / solarsources is now calculated by wind / overcast
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- Ammo of crafted Mags are calculated by the left ammo of used Mags (example: EnergyPacks)
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- Consumed EnergyPacks give only energy calculated by left ammo in the Pack
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## [1.1.0.0] - 2018-03-15
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### Added
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