Changelog

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He-Man 2018-04-25 19:21:05 +02:00
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# Change Log
All changes for [Arma 3](https://arma3.com/) [Epoch Mod](https://epochmod.com) are listed in this changelog.
## [1.1.1.0] - Unreleased
## [1.2.0.0] - Unreleased
### Added
- Config in cfgepochclient.hpp to disable needed items for FireOn / BurnBarrelOff / Hook
- Missing Config entry "immuneIfStartInBase" in epochconfig.hpp
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- Config to disable Fuelsources in PlotPole Range to epochconfig.hpp
- Secondary Weapon can now be sold directly from hand
- Attachments from sold weapons from hand will be put back into your Inventory
- Solar Charger for EnergyPacks - Put an EnergyPack into the Charger and wait...
### Fixed
- Mine Rocks / Chop Wood was only possible with Swords after 1.1.0 update.
- Alive Toxic Sapper was not toxic
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- Ban for "RscMenuTeam" commandmenu
- Adjusted some SnapPoints for Basebuilding to be more accurate
- Advanced Vehicle Repair was broken after last Arma Update (Tank DLC)
- Added missing ItemWaterPurificationTablets to pricing
- MultiGun was not working on very large Vehicles (VTOL)
- GoldenSeal will no longer dissapear when fully grown in a Garden
### Changed
- Build mode is now also available while looking onto Building Elements (only in your PlotRange)
- Reworked Vehicle Load / Save comands for more precise Vehicle Spawn
- Made Temp-Vehicles tradeable (will not be stored in Trader after selling them)
- Wood / Cinder Walls can now snap to each other
- Energy from windsources / solarsources is now calculated by wind / overcast
- Ammo of crafted Mags are calculated by the left ammo of used Mags (example: EnergyPacks)
- Consumed EnergyPacks give only energy calculated by left ammo in the Pack
## [1.1.0.0] - 2018-03-15
### Added