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fixed typo
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fdbe31ee69
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@ -66,7 +66,7 @@ if (worldName == "VR") then {
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"bunker_epoch_12", 0.05, // concrete mid wall
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"bunker_epoch_13", 0.05, // tall concrete maze 2
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"bunker_epoch_14", 0.08, // odd concrete walls
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"bunker_epoch_15" 0.05 // concrete mid wall maze
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"bunker_epoch_15", 0.05 // concrete mid wall maze
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];
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_rowCount = 0;
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_colCount = 0;
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