Changelog

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He-Man 2019-01-26 23:53:03 +01:00
parent b1d9bf31d1
commit a12e3a10aa

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@ -55,7 +55,6 @@ All changes for [Arma 3](https://arma3.com/) [Epoch Mod](https://epochmod.com) a
- CZ_Backpack_Epoch (Camo CZ BackPack): Load: 520
- L_Gunbag_Epoch (Large Gunbag): Load: 580
- Tablet (E-Pad) - Can be found in Space Menu (DynaMenu)
- You can simply add "Apps" by a config - https://github.com/EpochModTeam/Epoch/blob/experimental/Sources/epoch_config/Configs/CfgEPad.hpp
- Default Apps:
- Enable E-Pad in DynaMenu
- Show Playermarker on Map (GPS is needed)
@ -74,13 +73,9 @@ All changes for [Arma 3](https://arma3.com/) [Epoch Mod](https://epochmod.com) a
- Rusty textures for some Vehicles
- Button to search in all configs to spawn items in AdminMenu
- Fix to prevent rope-break while lifting Vehicles
- Removed buildings are no longer logged as "killed", but as removed, if the owner has removed it
- All Plotpoles are now stored in the Variable "EPOCH_Plotpoles" (for Clients and Server)
- Earplugs (Default F4 - Auto-Earplugs on Vehicle enter can be toggled in E-Pad)
- UAV's are now usable by Space-Menu (DynaMenu)
- Configs to disable Door interactions for enhanced movement and ACE Mod
- You can now defuse bombs via Space-Menu (DynaMenu)
- Config to change the max vehicle trade distance to cfgEpochclient.hpp
### Fixed
- Model for SolarCharger was the same as SolarGenerator in Crafting Menu
- If already in a group, you can not join another group
@ -89,12 +84,25 @@ All changes for [Arma 3](https://arma3.com/) [Epoch Mod](https://epochmod.com) a
### Changed
- Metal Garage model is now better to identify (looked nearly the same as walls)
- Teleporters are now Booths and no interaction is needed to teleport
- SIM / Ghost storages have now own baseClasses - "Buildable_Storage_SIM" / "Buildable_Storage_Ghost"
- RadSuit now also protect against Toxic
- Simplified Weather script Event
- Config for seasonal Trader Clothings
- PlotPoles have now a smaller geometry to fit into 1 wall height bases
- Reworked the looting script to be more targeted on players next destinations
### Server Owners
- The changes in the loot scripts will spawn much more loot now!
- Check if you have to reduce the Lootbias / lootMultiplier, if you have adjusted it!
- You can simply add "Apps" to the E-Pad in:
- https://github.com/EpochModTeam/Epoch/blob/experimental/Sources/epoch_config/Configs/CfgEPad.hpp
- Added a config to use seasonal TraderDeco to epochconfig.hpp
- Simplified Weather script Event (check epochconfig.hpp)
- SIM / Ghost storages have now own baseClasses - "Buildable_Storage_SIM" / "Buildable_Storage_Ghost"
- Added config to change the max vehicle trade distance to cfgEpochclient.hpp
- Added config to disable Door interactions for enhanced movement (DisableDoorsOnObj) to epochconfig.hpp
- Added config to disable Door interactions for ACE Mod to cfgEpochclient.hpp
- All Plotpoles are now stored in the Variable "EPOCH_Plotpoles" (for Clients and Server)
- Removed buildings are no longer logged as "killed", but as removed in the DB
## [1.2.0.0] - 2018-05-24
### Added
- Config in cfgepochclient.hpp to disable needed items for FireOn / BurnBarrelOff / Hook @He-Man