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Changelog
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changelog.md
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changelog.md
@ -55,7 +55,6 @@ All changes for [Arma 3](https://arma3.com/) [Epoch Mod](https://epochmod.com) a
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- CZ_Backpack_Epoch (Camo CZ BackPack): Load: 520
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- L_Gunbag_Epoch (Large Gunbag): Load: 580
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- Tablet (E-Pad) - Can be found in Space Menu (DynaMenu)
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- You can simply add "Apps" by a config - https://github.com/EpochModTeam/Epoch/blob/experimental/Sources/epoch_config/Configs/CfgEPad.hpp
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- Default Apps:
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- Enable E-Pad in DynaMenu
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- Show Playermarker on Map (GPS is needed)
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@ -74,13 +73,9 @@ All changes for [Arma 3](https://arma3.com/) [Epoch Mod](https://epochmod.com) a
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- Rusty textures for some Vehicles
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- Button to search in all configs to spawn items in AdminMenu
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- Fix to prevent rope-break while lifting Vehicles
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- Removed buildings are no longer logged as "killed", but as removed, if the owner has removed it
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- All Plotpoles are now stored in the Variable "EPOCH_Plotpoles" (for Clients and Server)
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- Earplugs (Default F4 - Auto-Earplugs on Vehicle enter can be toggled in E-Pad)
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- UAV's are now usable by Space-Menu (DynaMenu)
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- Configs to disable Door interactions for enhanced movement and ACE Mod
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- You can now defuse bombs via Space-Menu (DynaMenu)
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- Config to change the max vehicle trade distance to cfgEpochclient.hpp
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### Fixed
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- Model for SolarCharger was the same as SolarGenerator in Crafting Menu
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- If already in a group, you can not join another group
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@ -89,12 +84,25 @@ All changes for [Arma 3](https://arma3.com/) [Epoch Mod](https://epochmod.com) a
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### Changed
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- Metal Garage model is now better to identify (looked nearly the same as walls)
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- Teleporters are now Booths and no interaction is needed to teleport
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- SIM / Ghost storages have now own baseClasses - "Buildable_Storage_SIM" / "Buildable_Storage_Ghost"
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- RadSuit now also protect against Toxic
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- Simplified Weather script Event
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- Config for seasonal Trader Clothings
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- PlotPoles have now a smaller geometry to fit into 1 wall height bases
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- Reworked the looting script to be more targeted on players next destinations
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### Server Owners
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- The changes in the loot scripts will spawn much more loot now!
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- Check if you have to reduce the Lootbias / lootMultiplier, if you have adjusted it!
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- You can simply add "Apps" to the E-Pad in:
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- https://github.com/EpochModTeam/Epoch/blob/experimental/Sources/epoch_config/Configs/CfgEPad.hpp
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- Added a config to use seasonal TraderDeco to epochconfig.hpp
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- Simplified Weather script Event (check epochconfig.hpp)
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- SIM / Ghost storages have now own baseClasses - "Buildable_Storage_SIM" / "Buildable_Storage_Ghost"
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- Added config to change the max vehicle trade distance to cfgEpochclient.hpp
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- Added config to disable Door interactions for enhanced movement (DisableDoorsOnObj) to epochconfig.hpp
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- Added config to disable Door interactions for ACE Mod to cfgEpochclient.hpp
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- All Plotpoles are now stored in the Variable "EPOCH_Plotpoles" (for Clients and Server)
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- Removed buildings are no longer logged as "killed", but as removed in the DB
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## [1.2.0.0] - 2018-05-24
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### Added
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- Config in cfgepochclient.hpp to disable needed items for FireOn / BurnBarrelOff / Hook @He-Man
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