This commit is contained in:
vbawol 2015-08-17 12:57:56 -05:00
parent d245c4da9c
commit b97f12abae
8 changed files with 86 additions and 1226 deletions

View File

@ -11,7 +11,7 @@ respawnDialog = 0;
onLoadMission= "Epoch";
OnLoadIntro = "Welcome to Epoch Mod";
loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa";
loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa";
OnLoadIntroTime = False;
OnLoadMissionTime = False;
onLoadName = "Epoch Mod";
@ -40,184 +40,22 @@ class CfgRemoteExecCommands {};
class CfgEpochClient
{
epochVersion = "0.3.1.0";
epochVersion = "0.3.2.0";
sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper
droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired
buildingNearbyMilitary = 0; //1 to allow building nearby
buildingNearbyMilitaryRange = 300; //Define radius of blocked area
buildingRequireJammer = 0; // 1 = to allow building without a jammer
buildingCountLimit = 200; // how many objects can be built within range of a jammer
buildingJammerRange = 75; // jammer range in meters
buildingRequireJammer = 0; // 1 = to allow building without a jammer
buildingCountLimit = 200; // how many objects can be built within range of a jammer
buildingJammerRange = 75; // jammer range in meters
EPOCH_news[] = {"Word is that Sappers have a new boss.","Dogs will often lure them monsters away.","My dog was blown up. I miss him.."};
class Altis {
blockedArea[] = { //[POS],radius
{ { 16085, 16997, 0 }, 250 }, //South Telos
{ { 12844, 16714, 0 }, 120 }, //Soldner Base
{ { 3085, 13184, 0 }, 300 }, //Kavalar Carstel
{ { 13493, 12013, 0 }, 450 }, //Makrynisi (Island)
{ { 17439, 13165, 0 }, 165 }, //Pyrgorsk Military
{ { 20084, 6728, 0 }, 55 }, //West of Selakano
{ { 25303, 21807, 0 }, 100 } //Sofia
};
Rocks[] = {
"sharpstone_03_lc.p3d",
"sharpstone_02_lc.p3d",
"sharpstone_01_lc.p3d",
"sharpstone_02.p3d",
"sharpstone_03.p3d",
"sharprock_monolith.p3d",
"sharprock_apart.p3d",
"sharpstones_erosion.p3d",
"bluntstone_01_lc.p3d",
"bluntstone_02_lc.p3d",
"bluntstone_03_lc.p3d",
"bluntstones_erosion.p3d",
"bluntstone_01.p3d",
"bluntstone_03.p3d",
"sharprock_spike.p3d",
"sharprock_wallh.p3d",
"w_sharpstone_03.p3d",
"w_sharpstone_02.p3d",
"w_sharpstone_01.p3d",
"bluntrock_apart.p3d",
"bluntstone_02.p3d",
"bluntrock_monolith.p3d",
"bluntrock_wallh.p3d",
"sharprock_wallv.p3d",
"stonesharp_medium.p3d",
"stone_medium_f.p3d",
"stonesharp_big.p3d",
"stonesharp_small.p3d",
"small_stone_02_f.p3d",
"stone_small_f.p3d",
"stone_big_f.p3d",
"bluntrock_spike.p3d"
};
ATM[] = {
"atm_01_f.p3d",
"phonebooth_01_f.p3d",
"atm_02_f.p3d",
"phonebooth_02_f.p3d"
};
Water[] = {
"barrelwater_f.p3d",
"water_source_f.p3d",
"waterbarrel_f.p3d",
"canisterplastic_f.p3d",
"watertank_f.p3d"
};
Trash[] = {
"sack_f.p3d",
"garbagebags_f.p3d",
"pallets_f.p3d",
"junkpile_f.p3d",
"garbagepallet_f.p3d",
"garbagewashingmachine_f.p3d",
"basket_f.p3d",
"sacks_goods_f.p3d",
"crateswooden_f.p3d",
"cratesplastic_f.p3d",
"garbagebin_01_f.p3d",
"barrelsand_f.p3d",
"garbagecontainer_closed_f.p3d",
"cratesshabby_f.p3d",
"bucket_f.p3d",
"garbagebarrel_01_f.p3d",
"tyres_f.p3d",
"cargobox_v1_f.p3d",
"metalbarrel_f.p3d",
"sacks_heap_f.p3d",
"woodenbox_f.p3d",
"grave_v1_f.p3d",
"grave_v2_f.p3d",
"calvary_02_v2_f.p3d",
"fishinggear_02_f.p3d",
"fishinggear_01_f.p3d",
"humanskull_f.p3d",
"calvary_02_v1_f.p3d",
"rack_f.p3d",
"wreck_uaz_f.p3d",
"humanskeleton_f.p3d",
"shelvesmetal_f.p3d",
"kiosk_blueking_ruins_f.p3d",
"cargo20_white_f.p3d",
"cargo20_yellow_f.p3d",
"cargo20_military_green_f.p3d",
"cargo40_blue_f.p3d",
"cargo40_grey_f.p3d",
"cargo40_light_green_f.p3d",
"cargo40_light_blue_f.p3d",
"cargo40_orange_f.p3d",
"cargo20_orange_f.p3d",
"cargo20_brick_red_f.p3d"
};
Trees[] = {
"t_ficusb1s_f.p3d",
"t_oleae1s_f.p3d",
"t_ficusb2s_f.p3d",
"t_broussonetiap1s_f.p3d",
"t_pinuss2s_f.p3d",
"t_pinuss2s_b_f.p3d",
"t_pinuss1s_f.p3d",
"t_oleae2s_f.p3d",
"i_house_big_01_v2_f.p3d",
"i_house_big_02_v1_f.p3d",
"i_addon_02_v1_f.p3d",
"t_fraxinusav2s_f.p3d",
"t_pinusp3s_f.p3d",
"t_poplar2f_dead_f.p3d",
"t_populusn3s_f.p3d",
"t_phoenixc1s_f.p3d"
};
Bushes[] = {
"b_ficusc2d_f.p3d",
"b_ficusc1s_f.p3d",
"b_neriumo2d_f.p3d",
"b_arundod2s_f.p3d",
"b_arundod3s_f.p3d",
"b_ficusc2s_f.p3d"
};
Wrecks[] = {
"wall_tin_4_2.p3d",
"mil_wiredfence_f.p3d",
"cages_f.p3d",
"wreck_car_f.p3d",
"pipes_small_f.p3d",
"pipe_fence_4m_f.p3d",
"spp_tower_f.p3d",
"wreck_ural_f.p3d",
"wreck_car3_f.p3d",
"ironpipes_f.p3d",
"pipes_large_f.p3d",
"coil_f.p3d",
"cinderblocks_f.p3d",
"wreck_offroad_f.p3d",
"wreck_offroad2_f.p3d",
"crabcages_f.p3d",
"metalbarrel_empty_f.p3d",
"net_fenced_8m_f.p3d",
"net_fence_8m_f.p3d",
"wavepowerplantbroken_f.p3d",
"wreck_truck_dropside_f.p3d",
"wavepowerplant_f.p3d",
"wreck_traw_f.p3d",
"wreck_slammer_f.p3d",
"maroula_f.p3d",
"indfnc_9_f.p3d",
"indfnc_3_f.p3d",
"indfnc_3_d_f.p3d",
"wreck_car2_f.p3d",
"net_fence_4m_f.p3d",
"wreck_truck_f.p3d",
"wreck_hunter_f.p3d",
"wreck_slammer_hull_f.p3d"
};
};
#include "\x\addons\a3_epoch_config\Configs\CfgEpochClient\Altis.hpp"
};
class CfgEpochSapper
@ -250,4 +88,4 @@ class CfgEpochCloak
targetChangeFrequency = 42; //Cloak will only attempt to change target once per this period. Make Higher to stick to first target player. (Min: 42)
teleportChance = 66; //Chance for cloak to teleport. (Min: 1)
hoverFrequency = 1280; //Cloak has new hover attack. When player is above cloak, and at a distance, cloak will float to player and teleport attack. Only perform one of these moves per this period. (Min: 240)
};
};

View File

@ -11,7 +11,7 @@ respawnDialog = 0;
onLoadMission= "Epoch";
OnLoadIntro = "Welcome to Epoch Mod";
loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa";
loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa";
OnLoadIntroTime = False;
OnLoadMissionTime = False;
onLoadName = "Epoch Mod";
@ -40,228 +40,22 @@ class CfgRemoteExecCommands {};
class CfgEpochClient
{
epochVersion = "0.3.1.0";
epochVersion = "0.3.2.0";
sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper
droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired
buildingNearbyMilitary = 0; //1 to allow building nearby
buildingNearbyMilitaryRange = 300; //Define radius of blocked area
buildingRequireJammer = 0; // 1 = to allow building without a jammer
buildingCountLimit = 200; // how many objects can be built within range of a jammer
buildingJammerRange = 75; // jammer range in meters
buildingRequireJammer = 0; // 1 = to allow building without a jammer
buildingCountLimit = 200; // how many objects can be built within range of a jammer
buildingJammerRange = 75; // jammer range in meters
EPOCH_news[] = {"Word is that Sappers have a new boss.","Dogs will often lure them monsters away.","My dog was blown up. I miss him.."};
class australia {
blockedArea[] = {
{ { 16286.1, 33578.6, 0 }, 650 }, //Darwin
{ { 28467, 35190.1, 0 }, 150 }, //Weipa
{ { 32103.5, 29816.8, 0 }, 300 }, //Cairns
{ { 26754.5, 28028.5, 0 }, 120 }, //Mount Isa
{ { 22069.6, 25578.4, 0 }, 380 }, //Alice Springs
{ { 19741.6, 24224.8, 0 }, 420 }, //Pine Gap
{ { 5201.47, 18284, 0 }, 1100 }, //Perth
{ { 31122.2, 19938.1, 0 }, 280 }, //Toowoomba
{ { 38111.5, 19942.4, 0 }, 600 }, //North Brisbane
{ { 38621.4, 19226.6, 0 }, 410 }, //South Brisbane
{ { 27702.9, 16997.3, 0 }, 170 }, //Broken Hill
{ { 20723.4, 12752.9, 0 }, 160 }, //Port Lincoln
{ { 25072.6, 12705.2, 0 }, 350 }, //Adelaide
{ { 36505.9, 12877.1, 0 }, 540 }, //North Sydney
{ { 36469.4, 12133.5, 0 }, 420 }, //South Sydney
{ { 31070, 10856, 0 }, 750 }, //North Melbourne
{ { 31205.9, 9721.02, 0 }, 510 }, //South Melbourne
{ { 35364.5, 8453.59, 0 }, 200 } //Eden
};
Rocks[] = {
"r_rock_02_ep1.p3d",
"brownrock2.p3d",
"brownrock3.p3d",
"sharpstone_03_lc.p3d",
"desertrock.p3d",
"desertrock2.p3d",
"desertrock3.p3d",
"r_stone_01_ep1.p3d",
"brownrock.p3d",
"rockn_02.p3d",
"sharprock_wallh.p3d",
"sharpstone_02.p3d",
"sharprock_spike.p3d",
"sharpstone_01.p3d",
"sharprock_apart.p3d",
"r_rock_03_ep1.p3d",
"rocks_02.p3d",
"sharprock_monolith.p3d",
"skala3_5.p3d",
"skala3_4.p3d",
"skala1_4.p3d"
};
ATM[] = {
"phone_box_south.p3d"
};
Water[] = {
};
Trash[] = {
"Land_GarbagePallet_F",
"Land_GarbageBags_F",
"podesta_s10.p3d",
"kontejner_sklo.p3d",
"popelnice.p3d",
"paletyd.p3d",
"paletyc.p3d",
"garbage_misc.p3d",
"popelnice_2.p3d",
"garbage_plastic.p3d",
"garbage_metal.p3d",
"jeept_tanker.p3d",
"kontejner_plasty.p3d",
"odpadkovy_kos.p3d",
"socha.p3d",
"misc_greenhouse.p3d",
"kontejner_papir.p3d",
"cinderblocks_f.p3d",
"misc_boogieman.p3d",
"metalcrate.p3d",
"hrob2.p3d",
"barel5.p3d",
"kontejner.p3d",
"barel4.p3d",
"tires_ep1.p3d",
"barel2.p3d",
"barels.p3d",
"barel1.p3d",
"barels2.p3d",
"barels3.p3d"
};
Trees[] = {
"t_pinuss3s_ep1.p3d",
"t_pinuse2s_ep1.p3d",
"t_oleae2s_f.p3d",
"t_populusf2s_ep1.p3d",
"str_topol.p3d",
"t_fraxinusav2s_f.p3d",
"les_singlestrom_b.p3d",
"t_fagus2f.p3d",
"t_quercus3s.p3d",
"t_salix2s.p3d",
"banana_3.p3d",
"jablon.p3d",
"str_pinie.p3d",
"t_sorbus2s.p3d",
"t_ficusb2s_ep1.p3d",
"palm_01.p3d",
"vysilac_budova.p3d",
"palm_10.p3d",
"palm_03.p3d",
"palm_04.p3d",
"t_pistacial2s_ep1.p3d",
"panelak.p3d",
"str kastan.p3d",
"a_hospital.p3d",
"i_barracks_v1_f.p3d",
"dum_istan3_hromada.p3d",
"dum_istan3_hromada2.p3d",
"dum_istan4_big_inverse.p3d",
"panelak2.p3d",
"podesta_1_mid.p3d",
"podesta_1_cornl.p3d",
"t_prunuss2s_ep1.p3d",
"dum_istan2_02.p3d",
"dum_istan4_inverse.p3d",
"podesta_1_stairs2.p3d",
"podesta_1_mid_cornl.p3d",
"hrusen2.p3d",
"zed_kamenna.p3d",
"t_pinuss2s_b_f.p3d",
"str dub.p3d",
"str dub jiny.p3d",
"t_pinuss1s_f.p3d",
"smrk_siroky.p3d",
"smrk_maly.p3d",
"les_singlestrom.p3d",
"t_pinuss2s_f.p3d",
"palm_02.p3d",
"brg_banana_3.p3d",
"banana_2.p3d",
"oliva.p3d",
"brg_umbrella_acacia02b.p3d",
"brg_umbrella_acacia01b.p3d",
"brg_umbrella_acacia04b.p3d",
"brg_umbrella_acacia03b.p3d",
"str buk.p3d",
"les_dub.p3d",
"t_ficusb2s_f.p3d",
"b_pinusm1s_ep1.p3d",
"krovi_long.p3d",
"str lipa.p3d",
"str javor.p3d",
"str trnka.p3d",
"t_pyrus2s.p3d",
"t_picea3f.p3d",
"t_pinusn1s.p3d",
"t_ficusb1s_f.p3d",
"t_poplar2f_dead_pmc.p3d",
"t_oleae1s_f.p3d",
"t_quercusir2s_f.p3d",
"dd_bush01.p3d",
"t_fagus2f_summer.p3d",
"akat02s.p3d",
"t_amygdalusc2s_ep1.p3d",
"str osika.p3d",
"palm_09.p3d",
"dd_borovice.p3d",
"dd_borovice02.p3d",
"t_poplar2f_dead_f.p3d",
"fuelstation_build_f.p3d",
"str_topol2.p3d",
"brg_umbrella_acacia_shrub02.p3d",
"t_betula2s.p3d",
"t_populusb2s_ep1.p3d",
"les_dub_jiny.p3d",
"les_buk.p3d",
"str_fikovnik.p3d",
"str_briza_rovna.p3d",
"str jerabina.p3d",
"str habr.p3d",
"les_fikovnik2.p3d"
};
Bushes[] = {
"b_pmugo.p3d",
"b_ficusc2s_f.p3d",
"b_neriumo2d_f.p3d",
"krovi_bigest.p3d",
"b_ficusc1s_f.p3d",
"b_arundod3s_f.p3d",
"krovi4.p3d",
"krovi.p3d",
"ker s bobulema.p3d",
"ker pichlavej.p3d",
"pinus_mugo_lowpoly.p3d",
"b_amygdalusn1s_ep1.p3d",
"banana_4.p3d",
"banana_1.p3d",
"palm_08small.p3d",
"ker deravej.p3d",
"brg_umbrella_acacia_shrub2.p3d",
"b_salix2s.p3d",
"krovi2.p3d",
"b_ficusc2d_f.p3d",
"brg_banana_4.p3d"
};
Wrecks[] = {
"plot_vlnplech1.p3d",
//
"datsun01t.p3d",
"datsun02t.p3d",
"skodovka_wrecked.p3d",
"lada_wrecked.p3d",
"hiluxt.p3d",
"uaz_wrecked.p3d",
"ural_wrecked.p3d"
};
};
#include "\x\addons\a3_epoch_config\Configs\CfgEpochClient\australia.hpp"
};
class CfgEpochSapper
@ -294,4 +88,4 @@ class CfgEpochCloak
targetChangeFrequency = 42; //Cloak will only attempt to change target once per this period. Make Higher to stick to first target player. (Min: 42)
teleportChance = 66; //Chance for cloak to teleport. (Min: 1)
hoverFrequency = 1280; //Cloak has new hover attack. When player is above cloak, and at a distance, cloak will float to player and teleport attack. Only perform one of these moves per this period. (Min: 240)
};
};

View File

@ -11,7 +11,7 @@ respawnDialog = 0;
onLoadMission= "Epoch";
OnLoadIntro = "Welcome to Epoch Mod";
loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa";
loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa";
OnLoadIntroTime = False;
OnLoadMissionTime = False;
onLoadName = "Epoch Mod";
@ -40,160 +40,22 @@ class CfgRemoteExecCommands {};
class CfgEpochClient
{
epochVersion = "0.3.1.0";
epochVersion = "0.3.2.0";
sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper
droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired
buildingNearbyMilitary = 0; //1 to allow building nearby
buildingNearbyMilitaryRange = 300; //Define radius of blocked area
buildingRequireJammer = 0; // 1 = to allow building without a jammer
buildingCountLimit = 200; // how many objects can be built within range of a jammer
buildingJammerRange = 75; // jammer range in meters
buildingRequireJammer = 0; // 1 = to allow building without a jammer
buildingCountLimit = 200; // how many objects can be built within range of a jammer
buildingJammerRange = 75; // jammer range in meters
EPOCH_news[] = {"Word is that Sappers have a new boss.","Dogs will often lure them monsters away.","My dog was blown up. I miss him.."};
class Bornholm {
blockedArea[] = {
{ { 1433, 8071, 0 }, 250 }, //Roenne NorthEast
{ { 1939, 7788, 0 }, 250 }, //Roenne East
{ { 1553, 7103, 0 }, 400 }, //Roenne South
{ { 3052, 5412, 0 }, 400 }, //Main Airport
{ { 3676, 5148, 0 }, 300 }, //Airport addons
{ { 9547, 5541, 0 }, 600 }, //Aakirkeby
{ { 17433, 5106, 0 }, 600 }, //Nexoe
{ { 17989, 9844, 0 }, 600 }, //Svaneke
{ { 11600, 14723, 0 }, 500 }, //Gudhjem
{ { 5010, 19132, 0 }, 250 }, //Allinge
{ { 5291, 12450, 0 }, 450 }, //Klemensker
{ { 3386, 10088, 0 }, 350 }, //Nyker
{ { 14560, 5130, 0 }, 300 }, //South Airport
{ { 148786, 5024, 0 }, 300 }, //South Airport Base
{ { 12993, 10197, 0 }, 250 }, //Oestermarie
{ { 13867, 10672, 0 }, 300 }, //East Airport
{ { 8564, 15015, 0 }, 350 }, //Roe
{ { 6554, 5866, 0 }, 400 }, //Lobbaek
{ { 5350, 5724, 0 }, 300 }, //Nylars
{ { 12438, 2980, 0 }, 400 }, //Pedersker
{ { 14121, 11331, 0 }, 200 }, //Central Spawn
{ { 1322, 8733, 0 }, 200 }, //West Spawn
{ { 15639, 191, 0 }, 200 } //East Spawn
};
Rocks[] = {
"bo_r2_boulder1.p3d",
"bo_r2_boulder2.p3d",
"bo_r2_rock1.p3d",
"bo_r2_rocktower.p3d",
"bo_r2_rockwall.p3d"
};
ATM[] = {
"nastenka.p3d",
"nastenka2.p3d",
"nastenka3.p3d"
};
Water[] = {
"misc_well.p3d",
"misc_wellpump.p3d",
"kasna_new.p3d"
};
Trash[] = {
"p_pumpkin_summer.p3d",
"pumpkin.p3d",
"misc_postbox.p3d",
"popelnice.p3d",
"garbage_misc.p3d",
"paletyc.p3d",
"junkpile.p3d",
"kontejner.p3d",
"misc_chickencoop.p3d",
"misc_boogieman.p3d",
"misc_hutch.p3d",
"garbage_paleta.p3d",
"misc_cargo1a.p3d",
"misc_cargo2a.p3d",
"misc_greenhouse.p3d",
"zastavka_stojan.p3d",
"p_helianthus.p3d",
"junkpile_f.p3d",
"bricks_v2_f.p3d",
"woodenbox_f.p3d"
};
Trees[] = {
"bo_t_populus3s.p3d",
"bo_t_fagus2w.p3d",
"bo_t_betula2s.p3d",
"bo_t_fagus2s.p3d",
"bo_t_fagus2f.p3d",
"bo_t_sorbus2s.p3d",
"bo_t_fraxinus2w.p3d",
"bo_t_salix2s.p3d",
"bo_t_malus1s.p3d",
"bo_t_betula1f.p3d",
"bo_t_pinusn2s.p3d",
"bo_t_picea2s.p3d",
"bo_t_larix3s.p3d",
"bo_t_picea3f.p3d",
"bo_t_picea1s.p3d",
"bo_misc_fallentree2.p3d",
"bo_misc_stub2.p3d",
"bo_t_fraxinus2s.p3d",
"bo_t_quercus2f.p3d",
"bo_misc_trunk_water.p3d",
"bo_misc_trunk_torzo.p3d",
"bo_t_alnus2s.p3d",
"bo_misc_fallentree1.p3d",
"bo_t_betula2f.p3d",
"bo_t_pinusn1s.p3d",
"bo_t_pinuss2f.p3d",
"bo_t_quercus3s.p3d",
"bo_t_carpinus2s.p3d",
"misc_fallenspruce.p3d",
"bo_t_stub_picea.p3d",
"misc_stub1.p3d",
"bo_t_acer2s.p3d",
"bo_t_betula2w.p3d",
"bo_t_pyrus2s.p3d",
"bo_b_corylus.p3d"
};
Bushes[] = {
"bo_b_craet1.p3d",
"bo_b_craet2.p3d",
"bo_b_corylus.p3d",
"bo_b_corylus2s.p3d",
"bo_b_betulahumilis.p3d",
"bo_b_sambucus.p3d",
"salix2s.p3d",
"bo_b_canina2s.p3d",
"bo_b_pmugo.p3d",
"bo_b_prunus.p3d"
};
Wrecks[] = {
"wall_fen1_5_pole.p3d",
"wall_fen1_5_2.p3d",
"wall_tin_4_2.p3d",
"wall_fen1_5.p3d",
"wall_indfnc_3.p3d",
"wall_indfnc_9.p3d",
"wall_indfnc_corner.p3d",
"misc_concrete_high.p3d",
"plot_vlnplech2.p3d",
"misc_g_pipes.p3d",
"wall_tincom_9.p3d",
"wall_tin_4.p3d",
"plot_vlnplech1.p3d",
"wall_tincom_9_2.p3d",
"wall_tincom_3.p3d",
"wall_tincom_pole.p3d",
"datsun01t.p3d",
"datsun02t.p3d",
"skodovka_wrecked.p3d",
"lada_wrecked.p3d",
"hiluxt.p3d",
"uaz_wrecked.p3d",
"ural_wrecked.p3d"
};
};
#include "\x\addons\a3_epoch_config\Configs\CfgEpochClient\Bornholm.hpp"
};
class CfgEpochSapper

View File

@ -11,7 +11,7 @@ respawnDialog = 0;
onLoadMission= "Epoch";
OnLoadIntro = "Welcome to Epoch Mod";
loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa";
loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa";
OnLoadIntroTime = False;
OnLoadMissionTime = False;
onLoadName = "Epoch Mod";
@ -40,147 +40,22 @@ class CfgRemoteExecCommands {};
class CfgEpochClient
{
epochVersion = "0.3.1.0";
epochVersion = "0.3.2.0";
sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper
droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired
buildingNearbyMilitary = 0; //1 to allow building nearby
buildingNearbyMilitaryRange = 300; //Define radius of blocked area
buildingRequireJammer = 0; // 1 = to allow building without a jammer
buildingCountLimit = 200; // how many objects can be built within range of a jammer
buildingJammerRange = 75; // jammer range in meters
buildingRequireJammer = 0; // 1 = to allow building without a jammer
buildingCountLimit = 200; // how many objects can be built within range of a jammer
buildingJammerRange = 75; // jammer range in meters
EPOCH_news[] = {"Word is that Sappers have a new boss.","Dogs will often lure them monsters away.","My dog was blown up. I miss him.."};
class Chernarus {
blockedArea[] = {
{ { 10203, 1886, 0 }, 430 }, //South Electro
{ { 6822, 2498, 0 }, 600 }, //Cherno
{ { 4612, 9670, 0 }, 140 }, //NWAF south barack
{ { 4907, 10117, 0 }, 250 }, //NWAF NE hangas
{ { 4707, 10384, 0 }, 200 }, //NWAF north barack
{ { 4069, 10778, 0 }, 75 }, //NWAF west hangas
{ { 4553, 10722, 0 }, 150 }, //NWAF NW hangas
{ { 12279, 9505, 0 }, 350 }, //Berenzino Mid
{ { 12816, 9816, 0 }, 400 }, //Berenzino SE
{ { 12991, 10147, 0 }, 375 }, //Berenzino Docs
{ { 2693, 5138, 0 }, 200 }, //Zeleno
{ { 11467, 7508, 0 }, 150 }, //Polana Factory
{ { 13092, 7096, 0 }, 140 } //Solnichniy Factory
};
Rocks[] = {
"r2_boulder1.p3d",
"r2_boulder2.p3d",
"r2_rock1.p3d",
"r2_rocktower.p3d",
"r2_rockwall.p3d"
};
ATM[] = {
"nastenka.p3d",
"nastenka2.p3d",
"nastenka3.p3d"
};
Water[] = {
"misc_well.p3d",
"misc_wellpump.p3d",
"kasna_new.p3d"
};
Trash[] = {
"p_pumpkin_summer.p3d",
"pumpkin.p3d",
"misc_postbox.p3d",
"popelnice.p3d",
"garbage_misc.p3d",
"paletyc.p3d",
"junkpile.p3d",
"kontejner.p3d",
"misc_chickencoop.p3d",
"misc_boogieman.p3d",
"misc_hutch.p3d",
"garbage_paleta.p3d",
"misc_cargo1a.p3d",
"misc_cargo2a.p3d",
"misc_greenhouse.p3d",
"zastavka_stojan.p3d",
"p_helianthus.p3d"
};
Trees[] = {
"t_populus3s.p3d",
"t_fagus2w.p3d",
"t_betula2s.p3d",
"t_fagus2s.p3d",
"t_fagus2f.p3d",
"t_sorbus2s.p3d",
"t_fraxinus2w.p3d",
"t_salix2s.p3d",
"t_malus1s.p3d",
"t_betula1f.p3d",
"t_pinusn2s.p3d",
"t_picea2s.p3d",
"t_larix3s.p3d",
"t_picea3f.p3d",
"t_picea1s.p3d",
"misc_fallentree2.p3d",
"misc_stub2.p3d",
"t_fraxinus2s.p3d",
"t_quercus2f.p3d",
"misc_trunk_water.p3d",
"misc_trunk_torzo.p3d",
"t_alnus2s.p3d",
"misc_fallentree1.p3d",
"t_betula2f.p3d",
"t_pinusn1s.p3d",
"t_pinuss2f.p3d",
"t_quercus3s.p3d",
"t_carpinus2s.p3d",
"misc_fallenspruce.p3d",
"t_stub_picea.p3d",
"misc_stub1.p3d",
"t_acer2s.p3d",
"t_betula2w.p3d",
"t_pyrus2s.p3d"
};
Bushes[] = {
"b_craet1.p3d",
"b_craet2.p3d",
"b_corylus.p3d",
"b_corylus2s.p3d",
"b_betulahumilis.p3d",
"b_sambucus.p3d",
"b_salix2s.p3d",
"b_canina2s.p3d",
"b_pmugo.p3d",
"b_prunus.p3d"
};
Wrecks[] = {
"wall_fen1_5_pole.p3d",
"wall_fen1_5_2.p3d",
"wall_tin_4_2.p3d",
"wall_fen1_5.p3d",
"wall_indfnc_3.p3d",
"wall_indfnc_9.p3d",
"wall_indfnc_corner.p3d",
"misc_concrete_high.p3d",
"plot_vlnplech2.p3d",
"misc_g_pipes.p3d",
"wall_tincom_9.p3d",
"wall_tin_4.p3d",
"plot_vlnplech1.p3d",
"wall_tincom_9_2.p3d",
"wall_tincom_3.p3d",
"wall_tincom_pole.p3d",
"datsun01t.p3d",
"datsun02t.p3d",
"skodovka_wrecked.p3d",
"lada_wrecked.p3d",
"hiluxt.p3d",
"uaz_wrecked.p3d",
"ural_wrecked.p3d"
};
};
#include "\x\addons\a3_epoch_config\Configs\CfgEpochClient\Chernarus.hpp"
};
class CfgEpochSapper
@ -213,4 +88,4 @@ class CfgEpochCloak
targetChangeFrequency = 42; //Cloak will only attempt to change target once per this period. Make Higher to stick to first target player. (Min: 42)
teleportChance = 66; //Chance for cloak to teleport. (Min: 1)
hoverFrequency = 1280; //Cloak has new hover attack. When player is above cloak, and at a distance, cloak will float to player and teleport attack. Only perform one of these moves per this period. (Min: 240)
};
};

View File

@ -11,7 +11,7 @@ respawnDialog = 0;
onLoadMission= "Epoch";
OnLoadIntro = "Welcome to Epoch Mod";
loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa";
loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa";
OnLoadIntroTime = False;
OnLoadMissionTime = False;
onLoadName = "Epoch Mod";
@ -40,151 +40,22 @@ class CfgRemoteExecCommands {};
class CfgEpochClient
{
epochVersion = "0.3.1.0";
epochVersion = "0.3.2.0";
sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper
droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired
buildingNearbyMilitary = 0; //1 to allow building nearby
buildingNearbyMilitaryRange = 300; //Define radius of blocked area
buildingRequireJammer = 0; // 1 = to allow building without a jammer
buildingCountLimit = 200; // how many objects can be built within range of a jammer
buildingJammerRange = 75; // jammer range in meters
buildingRequireJammer = 0; // 1 = to allow building without a jammer
buildingCountLimit = 200; // how many objects can be built within range of a jammer
buildingJammerRange = 75; // jammer range in meters
EPOCH_news[] = {"Word is that Sappers have a new boss.","Dogs will often lure them monsters away.","My dog was blown up. I miss him.."};
class Chernarus_Summer {
blockedArea[] = {
{ { 10203, 1886, 0 }, 430 }, //South Electro
{ { 6822, 2498, 0 }, 600 }, //Cherno
{ { 4612, 9670, 0 }, 140 }, //NWAF south barack
{ { 4907, 10117, 0 }, 250 }, //NWAF NE hangas
{ { 4707, 10384, 0 }, 200 }, //NWAF north barack
{ { 4069, 10778, 0 }, 75 }, //NWAF west hangas
{ { 4553, 10722, 0 }, 150 }, //NWAF NW hangas
{ { 12279, 9505, 0 }, 350 }, //Berenzino Mid
{ { 12816, 9816, 0 }, 400 }, //Berenzino SE
{ { 12991, 10147, 0 }, 375 }, //Berenzino Docs
{ { 2693, 5138, 0 }, 200 }, //Zeleno
{ { 11467, 7508, 0 }, 150 }, //Polana Factory
{ { 13092, 7096, 0 }, 140 } //Solnichniy Factory
};
Rocks[] = {
"r2_boulder1.p3d",
"r2_boulder2.p3d",
"r2_rock1.p3d",
"r2_rocktower.p3d",
"r2_rockwall.p3d"
};
ATM[] = {
"nastenka.p3d",
"nastenka2.p3d",
"nastenka3.p3d"
};
Water[] = {
"misc_well.p3d",
"misc_wellpump.p3d"
};
Trash[] = {
"p_pumpkin_summer.p3d",
"pumpkin.p3d",
"misc_postbox.p3d",
"popelnice.p3d",
"garbage_misc.p3d",
"paletyc.p3d",
"junkpile.p3d",
"kontejner.p3d",
"misc_chickencoop.p3d",
"misc_boogieman.p3d",
"misc_hutch.p3d",
"garbage_paleta.p3d",
"misc_cargo1a.p3d",
"misc_cargo2a.p3d",
"misc_greenhouse.p3d",
"zastavka_stojan.p3d"
};
Trees[] = {
"t_populus3s.p3d",
"t_fagus2w.p3d",
"t_betula2s.p3d",
"t_fagus2s.p3d",
"t_fagus2f.p3d",
"t_sorbus2s.p3d",
"t_fraxinus2w.p3d",
"t_salix2s.p3d",
"t_malus1s.p3d",
"t_betula1f.p3d",
"t_pinusn2s.p3d",
"t_picea2s.p3d",
"t_larix3s.p3d",
"t_picea3f.p3d",
"t_picea1s.p3d",
"misc_fallentree2.p3d",
"misc_stub2.p3d",
"t_fraxinus2s.p3d",
"t_quercus2f.p3d",
"misc_trunk_water.p3d",
"misc_trunk_torzo.p3d",
"t_alnus2s.p3d",
"misc_fallentree1.p3d",
"t_betula2f.p3d",
"t_pinusn1s.p3d",
"t_pinuss2f.p3d",
"t_quercus3s.p3d",
"t_carpinus2s.p3d",
"misc_fallenspruce.p3d",
"t_stub_picea.p3d",
"misc_stub1.p3d",
"t_acer2s.p3d",
"t_betula2w.p3d",
"t_fagus2s_summer.p3d",
"t_fagus2f_summer.p3d",
"t_betula2s_summer.p3d"
};
Bushes[] = {
"b_craet1.p3d",
"b_craet2.p3d",
"b_corylus.p3d",
"b_corylus2s.p3d",
"b_betulahumilis.p3d",
"b_sambucus.p3d",
"b_salix2s.p3d",
"b_canina2s.p3d",
"b_pmugo.p3d",
"b_prunus.p3d",
"b_corylus2s_summer.p3d",
"b_craet1_summer.p3d",
"b_betula2w_summer.p3d",
"b_canina2s_summer.p3d"
};
Wrecks[] = {
"wall_fen1_5_pole.p3d",
"wall_fen1_5_2.p3d",
"wall_tin_4_2.p3d",
"wall_fen1_5.p3d",
"wall_indfnc_3.p3d",
"wall_indfnc_9.p3d",
"wall_indfnc_corner.p3d",
"misc_concrete_high.p3d",
"plot_vlnplech2.p3d",
"misc_g_pipes.p3d",
"wall_tincom_9.p3d",
"wall_tin_4.p3d",
"plot_vlnplech1.p3d",
"wall_tincom_9_2.p3d",
"wall_tincom_3.p3d",
"wall_tincom_pole.p3d",
"datsun01t.p3d",
"datsun02t.p3d",
"skodovka_wrecked.p3d",
"lada_wrecked.p3d",
"hiluxt.p3d",
"uaz_wrecked.p3d",
"ural_wrecked.p3d"
};
};
#include "\x\addons\a3_epoch_config\Configs\CfgEpochClient\Chernarus_Summer.hpp"
};
class CfgEpochSapper
@ -217,4 +88,4 @@ class CfgEpochCloak
targetChangeFrequency = 42; //Cloak will only attempt to change target once per this period. Make Higher to stick to first target player. (Min: 42)
teleportChance = 66; //Chance for cloak to teleport. (Min: 1)
hoverFrequency = 1280; //Cloak has new hover attack. When player is above cloak, and at a distance, cloak will float to player and teleport attack. Only perform one of these moves per this period. (Min: 240)
};
};

View File

@ -11,7 +11,7 @@ respawnDialog = 0;
onLoadMission= "Epoch";
OnLoadIntro = "Welcome to Epoch Mod";
loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa";
loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa";
OnLoadIntroTime = False;
OnLoadMissionTime = False;
onLoadName = "Epoch Mod";
@ -40,169 +40,22 @@ class CfgRemoteExecCommands {};
class CfgEpochClient
{
epochVersion = "0.3.1.0";
epochVersion = "0.3.2.0";
sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper
droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired
buildingNearbyMilitary = 0; //1 to allow building nearby
buildingNearbyMilitaryRange = 300; //Define radius of blocked area
buildingRequireJammer = 0; // 1 = to allow building without a jammer
buildingCountLimit = 200; // how many objects can be built within range of a jammer
buildingJammerRange = 75; // jammer range in meters
buildingRequireJammer = 0; // 1 = to allow building without a jammer
buildingCountLimit = 200; // how many objects can be built within range of a jammer
buildingJammerRange = 75; // jammer range in meters
EPOCH_news[] = {"Word is that Sappers have a new boss.","Dogs will often lure them monsters away.","My dog was blown up. I miss him.."};
class Esseker {
blockedArea[] = {
{ { 208.778,353.779,0 }, 300 }, //Cave
{ { 1997.77,4177.22,0 }, 200 }, //Krupa
{ { 2710.82,4577.82,0 }, 300 }, //Kupress
{ { 6698.04,3901.16,0 }, 220 }, //Plava Vrana Military
{ { 9441.22,4768.86,0 }, 500 }, //Adela AF West
{ { 10336,4809.92,0 }, 280 }, //Adela AF East
{ { 6453.85,5454.12,0 }, 200 }, //Neptune resort
{ { 5237.39,4756.58,0 }, 200 }, //Power station
{ { 5034.75,5126.94,0 }, 300 }, //Kula
{ { 6317.04,6194.92,0 }, 200 }, //Gulash
{ { 3023.79,6078.66,0 }, 400 }, //Danilov Grad
{ { 8665.26,5643.09,0 }, 600 }, //Old Esseker (West)
{ { 9676.37,5592.46,0 }, 600 }, //Esseker (Central)
{ { 10547.4,5465.63,0 }, 600 }, //Lower Esseker (East)
{ { 11896.2,7941.4,0 }, 200 }, //Novi Grad
{ { 10136.3,7917,0 }, 60 }, //Chardak Resort
{ { 9054.67,7902.84,0 }, 150 }, //Pilana Sawmill
{ { 7780.88,6914.07,0 }, 200 }, //Posestra
{ { 6199.98,6919.69,0 }, 150 }, //Lug
{ { 3503.95,6888.93,0 }, 170 }, //Melina
{ { 1953.28,7815.1,0 }, 210 }, //Rama
{ { 4791.52,8074.88,0 }, 200 }, //Chokory
{ { 3967.84,9242.61,0 }, 120 }, //ES Petrol
{ { 1171.25,10280.1,0 }, 150 }, //Camp Spencer
{ { 7169.08,9298.94,0 }, 150 }, //Tuk
{ { 7676.77,10152.7,0 }, 100 }, //Igman Military Base
{ { 10060.6,9901.3,0 }, 200 } //Borosh
};
Rocks[] = {
"sharpstones_erosion.p3d",
"sharprock_spike.p3d",
"sharprock_wallh.p3d",
"w_sharpstones_erosion.p3d",
"bluntstone_02.p3d",
"bluntstone_03.p3d",
"sharpstone_02.p3d",
"decal_rock_dark.p3d"
};
ATM[] = {
"atm_02_f.p3d",
"atm_01_f.p3d",
"phonebooth_01_f.p3d",
"phonebooth_02_f.p3d"
};
Water[] = {
"rasman_pond.p3d",
"misc_well.p3d",
"misc_wellpump.p3d",
"water_source_f.p3d",
"kasna_new.p3d"
};
Trash[] = {
"tyres_f.p3d",
"junkpile_f.p3d",
"garbagewashingmachine_f.p3d",
"garbagebags_f.p3d",
"kontejner.p3d",
"garbagepallet_f.p3d",
"popelnice.p3d"
};
Trees[] = {
"str osika.p3d",
"cwr2_a2_t_sorbus2s.p3d",
"ind_pec_03.p3d",
"t_populusb2s_ep1.p3d",
"t_populusf2s_ep1.p3d",
"str lipa.p3d",
"t_picea2s.p3d",
"hrusen2.p3d",
"cwr2_a2_t_fagus2w.p3d",
"cwr2_a2_t_alnus2s.p3d",
"dd_borovice02.p3d",
"t_picea3f.p3d",
"t_pinuss2f.p3d",
"t_pinuss1s_f.p3d",
"t_carpinus2s.p3d",
"t_quercusir2s_f.p3d",
"jablon.p3d",
"mb_t_ulmus_large.p3d",
"cwr_aleppopine.p3d",
"t_fagus2f_summer.p3d",
"t_fagus2f.p3d",
"t_populus3s.p3d",
"t_pinusn2s.p3d",
"t_picea1s.p3d",
"cwr2_a2_t_quercus3s.p3d",
"str kastan.p3d",
"t_populusn3s_f.p3d",
"cwr2_a2_t_fraxinus2s.p3d",
"t_poplar2f_dead_f.p3d",
"misc_fallentree2.p3d",
"t_oleae1s_f.p3d",
"t_fraxinusav2s_f.p3d",
"t_oleae2s_f.p3d",
"t_prunuss2s_ep1.p3d"
};
Bushes[] = {
"krovi_long.p3d",
"cwr2_a2_b_canina2s.p3d",
"b_salix2s.p3d",
"cwr2_a2_b_craet1.p3d",
"str krovisko vysoke.p3d",
"krovi2.p3d",
"ker s bobulema.p3d",
"t_malus1s.p3d",
"cwr2_a2_b_prunus.p3d",
"b_ficusc1s_f.p3d",
"hospital_side1_f.p3d",
"b_craet1_summer.p3d",
"b_neriumo2s_f.p3d",
"b_neriumo2s_white_f.p3d",
"cwr2_a2_b_sambucus.p3d"
};
Wrecks[] = {
"wreck_ural_f.p3d",
"rubble_metal_plates_04.p3d",
"rubble_metal_plates_02.p3d",
"wreck_car2_f.p3d",
"rubble_metal_plates_01.p3d",
"wreck_truck_dropside_f.p3d",
"wreck_brdm2_f.p3d",
"wreck_bmp2_f.p3d",
"wreck_heli_attack_01_f.p3d",
"bmp_break.p3d",
"wreck_t72_hull_f.p3d",
"wreck_t72_turret_f.p3d",
"wreck_uaz_f.p3d",
"wreck_hmmwv_f.p3d",
"kamaz_bort.p3d",
"wreck_van_f.p3d",
"kamaz_awtobas.p3d",
"wreck_offroad_f.p3d",
"wreck_car3_f.p3d",
"maz.p3d",
"wreck_offroad2_f.p3d",
"wreck_car_f.p3d",
"wreck_skodovka_f.p3d",
"wreck_cardismantled_f.p3d",
"wreck_truck_f.p3d",
"kamaz_pozarka.p3d",
"zaporosez.p3d",
"kamaz_tent.p3d",
"uaz_wrecked.p3d",
"ural_wrecked.p3d"
};
};
#include "\x\addons\a3_epoch_config\Configs\CfgEpochClient\Esseker.hpp"
};
class CfgEpochSapper
@ -235,4 +88,4 @@ class CfgEpochCloak
targetChangeFrequency = 42; //Cloak will only attempt to change target once per this period. Make Higher to stick to first target player. (Min: 42)
teleportChance = 66; //Chance for cloak to teleport. (Min: 1)
hoverFrequency = 1280; //Cloak has new hover attack. When player is above cloak, and at a distance, cloak will float to player and teleport attack. Only perform one of these moves per this period. (Min: 240)
};
};

View File

@ -11,7 +11,7 @@ respawnDialog = 0;
onLoadMission= "Epoch";
OnLoadIntro = "Welcome to Epoch Mod";
loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa";
loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa";
OnLoadIntroTime = False;
OnLoadMissionTime = False;
onLoadName = "Epoch Mod";
@ -40,177 +40,22 @@ class CfgRemoteExecCommands {};
class CfgEpochClient
{
epochVersion = "0.3.1.0";
epochVersion = "0.3.2.0";
sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper
droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired
buildingNearbyMilitary = 0; //1 to allow building nearby
buildingNearbyMilitaryRange = 300; //Define radius of blocked area
buildingRequireJammer = 0; // 1 = to allow building without a jammer
buildingCountLimit = 200; // how many objects can be built within range of a jammer
buildingJammerRange = 75; // jammer range in meters
buildingRequireJammer = 0; // 1 = to allow building without a jammer
buildingCountLimit = 200; // how many objects can be built within range of a jammer
buildingJammerRange = 75; // jammer range in meters
EPOCH_news[] = {"Word is that Sappers have a new boss.","Dogs will often lure them monsters away.","My dog was blown up. I miss him.."};
class Stratis {
blockedArea[] = {};
Rocks[] = {
"sharpstone_03_lc.p3d",
"sharpstone_02_lc.p3d",
"sharpstone_01_lc.p3d",
"sharpstone_02.p3d",
"sharpstone_03.p3d",
"sharprock_monolith.p3d",
"sharprock_apart.p3d",
"sharpstones_erosion.p3d",
"bluntstone_01_lc.p3d",
"bluntstone_02_lc.p3d",
"bluntstone_03_lc.p3d",
"bluntstones_erosion.p3d",
"bluntstone_01.p3d",
"bluntstone_03.p3d",
"sharprock_spike.p3d",
"sharprock_wallh.p3d",
"w_sharpstone_03.p3d",
"w_sharpstone_02.p3d",
"w_sharpstone_01.p3d",
"bluntrock_apart.p3d",
"bluntstone_02.p3d",
"bluntrock_monolith.p3d",
"bluntrock_wallh.p3d",
"sharprock_wallv.p3d",
"stonesharp_medium.p3d",
"stone_medium_f.p3d",
"stonesharp_big.p3d",
"stonesharp_small.p3d",
"small_stone_02_f.p3d",
"stone_small_f.p3d",
"stone_big_f.p3d",
"bluntrock_spike.p3d"
};
ATM[] = {
"atm_01_f.p3d",
"phonebooth_01_f.p3d",
"atm_02_f.p3d",
"phonebooth_02_f.p3d"
};
Water[] = {
"barrelwater_f.p3d",
"water_source_f.p3d",
"waterbarrel_f.p3d",
"canisterplastic_f.p3d",
"watertank_f.p3d"
};
Trash[] = {
"sack_f.p3d",
"garbagebags_f.p3d",
"pallets_f.p3d",
"junkpile_f.p3d",
"garbagepallet_f.p3d",
"garbagewashingmachine_f.p3d",
"basket_f.p3d",
"sacks_goods_f.p3d",
"crateswooden_f.p3d",
"cratesplastic_f.p3d",
"garbagebin_01_f.p3d",
"barrelsand_f.p3d",
"garbagecontainer_closed_f.p3d",
"cratesshabby_f.p3d",
"bucket_f.p3d",
"garbagebarrel_01_f.p3d",
"tyres_f.p3d",
"cargobox_v1_f.p3d",
"metalbarrel_f.p3d",
"sacks_heap_f.p3d",
"woodenbox_f.p3d",
"grave_v1_f.p3d",
"grave_v2_f.p3d",
"calvary_02_v2_f.p3d",
"fishinggear_02_f.p3d",
"fishinggear_01_f.p3d",
"humanskull_f.p3d",
"calvary_02_v1_f.p3d",
"rack_f.p3d",
"wreck_uaz_f.p3d",
"humanskeleton_f.p3d",
"shelvesmetal_f.p3d",
"kiosk_blueking_ruins_f.p3d",
"cargo20_white_f.p3d",
"cargo20_yellow_f.p3d",
"cargo20_military_green_f.p3d",
"cargo40_blue_f.p3d",
"cargo40_grey_f.p3d",
"cargo40_light_green_f.p3d",
"cargo40_light_blue_f.p3d",
"cargo40_orange_f.p3d",
"cargo20_orange_f.p3d",
"cargo20_brick_red_f.p3d"
};
Trees[] = {
"t_ficusb1s_f.p3d",
"t_oleae1s_f.p3d",
"t_ficusb2s_f.p3d",
"t_broussonetiap1s_f.p3d",
"t_pinuss2s_f.p3d",
"t_pinuss2s_b_f.p3d",
"t_pinuss1s_f.p3d",
"t_oleae2s_f.p3d",
"i_house_big_01_v2_f.p3d",
"i_house_big_02_v1_f.p3d",
"i_addon_02_v1_f.p3d",
"t_fraxinusav2s_f.p3d",
"t_pinusp3s_f.p3d",
"t_poplar2f_dead_f.p3d",
"t_populusn3s_f.p3d",
"t_phoenixc1s_f.p3d"
};
Bushes[] = {
"b_ficusc2d_f.p3d",
"b_ficusc1s_f.p3d",
"b_neriumo2d_f.p3d",
"b_arundod2s_f.p3d",
"b_arundod3s_f.p3d",
"b_ficusc2s_f.p3d"
};
Wrecks[] = {
"wall_tin_4_2.p3d",
"mil_wiredfence_f.p3d",
"cages_f.p3d",
"wreck_car_f.p3d",
"pipes_small_f.p3d",
"pipe_fence_4m_f.p3d",
"spp_tower_f.p3d",
"wreck_ural_f.p3d",
"wreck_car3_f.p3d",
"ironpipes_f.p3d",
"pipes_large_f.p3d",
"coil_f.p3d",
"cinderblocks_f.p3d",
"wreck_offroad_f.p3d",
"wreck_offroad2_f.p3d",
"crabcages_f.p3d",
"metalbarrel_empty_f.p3d",
"net_fenced_8m_f.p3d",
"net_fence_8m_f.p3d",
"wavepowerplantbroken_f.p3d",
"wreck_truck_dropside_f.p3d",
"wavepowerplant_f.p3d",
"wreck_traw_f.p3d",
"wreck_slammer_f.p3d",
"maroula_f.p3d",
"indfnc_9_f.p3d",
"indfnc_3_f.p3d",
"indfnc_3_d_f.p3d",
"wreck_car2_f.p3d",
"net_fence_4m_f.p3d",
"wreck_truck_f.p3d",
"wreck_hunter_f.p3d",
"wreck_slammer_hull_f.p3d"
};
};
#include "\x\addons\a3_epoch_config\Configs\CfgEpochClient\Stratis.hpp"
};
class CfgEpochSapper
@ -243,4 +88,4 @@ class CfgEpochCloak
targetChangeFrequency = 42; //Cloak will only attempt to change target once per this period. Make Higher to stick to first target player. (Min: 42)
teleportChance = 66; //Chance for cloak to teleport. (Min: 1)
hoverFrequency = 1280; //Cloak has new hover attack. When player is above cloak, and at a distance, cloak will float to player and teleport attack. Only perform one of these moves per this period. (Min: 240)
};
};

View File

@ -11,7 +11,7 @@ respawnDialog = 0;
onLoadMission= "Epoch";
OnLoadIntro = "Welcome to Epoch Mod";
loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa";
loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa";
OnLoadIntroTime = False;
OnLoadMissionTime = False;
onLoadName = "Epoch Mod";
@ -40,100 +40,22 @@ class CfgRemoteExecCommands {};
class CfgEpochClient
{
epochVersion = "0.3.1.0";
epochVersion = "0.3.2.0";
sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper
droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired
buildingNearbyMilitary = 0; //1 to allow building nearby
buildingNearbyMilitaryRange = 300; //Define radius of blocked area
buildingRequireJammer = 0; // 1 = to allow building without a jammer
buildingCountLimit = 200; // how many objects can be built within range of a jammer
buildingJammerRange = 75; // jammer range in meters
buildingRequireJammer = 0; // 1 = to allow building without a jammer
buildingCountLimit = 200; // how many objects can be built within range of a jammer
buildingJammerRange = 75; // jammer range in meters
EPOCH_news[] = {"Word is that Sappers have a new boss.","Dogs will often lure them monsters away.","My dog was blown up. I miss him.."};
class Takistan {
blockedArea[] = {};
Rocks[] = {
"r_tk_stone_01_ep1.p3d",
"r_tk_stone_02_ep1.p3d",
"r_tk_rock_03_ep1.p3d",
"r_tk_boulder_03_ep1.p3d",
"r_tk_rock_02_ep1.p3d",
"r_tk_boulder_01_ep1.p3d",
"r_tk_boulder_02_ep1.p3d",
"r_tk_rock_01_ep1.p3d"
};
ATM[] = {
};
Water[] = {
"misc_well_c_ep1.p3d",
"misc_well_l_ep1.p3d",
"stand_water_ep1.p3d",
"misc_concbox_ep1.p3d"
};
Trash[] = {
"misc_rubble_ep1.p3d",
"bags_stack_ep1.p3d",
"kiosk_ep1.p3d",
"tires_ep1.p3d",
"garbage_misc.p3d",
"garbage_paleta.p3d",
"paletyc.p3d",
"crates_ep1.p3d",
"cages_ep1.p3d",
"junkpile.p3d",
"crates_stack_ep1.p3d",
"transport_cart_ep1.p3d",
"stand_small_ep1.p3d",
"stand_meat_ep1.p3d",
"bags_ep1.p3d",
"misc_garb_heap_ep1.p3d",
"house_k_1_ruins_ep1.p3d"
};
Trees[] = {
"t_populusf2s_ep1.p3d",
"t_pistacial2s_ep1.p3d",
"misc_trunk_torzo_ep1.p3d",
"t_populusb2s_ep1.p3d",
"t_amygdalusc2s_ep1.p3d",
"t_pinuse2s_ep1.p3d",
"t_ficusb2s_ep1.p3d",
"t_juniperusc2s_ep1.p3d",
"t_pinuss3s_ep1.p3d",
"misc_trunk_water_ep1.p3d",
"t_prunuss2s_ep1.p3d"
};
Bushes[] = {
"b_amygdalusn1s_ep1.p3d",
"b_pistacial1s_ep1.p3d",
"b_pinusm1s_ep1.p3d"
};
Wrecks[] = {
"wall_indfnc_9.p3d",
"wall_indfnc_pole.p3d",
"wall_tincom_9.p3d",
"wall_tincom_pole.p3d",
"ural_wrecked.p3d",
"uaz_wrecked.p3d",
"datsun02t.p3d",
"hiluxt.p3d",
"datsun01t.p3d",
"wall_tin_4.p3d",
"wall_indfnc_3_d.p3d",
"wall_indfnc_3.p3d",
"wall_indfnc_3_hole.p3d",
"skodovka_wrecked.p3d",
"lada_wrecked.p3d",
"misc_concrete_high.p3d",
"t72_wrecked.p3d",
"t72_wrecked_turret.p3d"
};
};
#include "\x\addons\a3_epoch_config\Configs\CfgEpochClient\Takistan.hpp"
};
class CfgEpochSapper
@ -166,4 +88,4 @@ class CfgEpochCloak
targetChangeFrequency = 42; //Cloak will only attempt to change target once per this period. Make Higher to stick to first target player. (Min: 42)
teleportChance = 66; //Chance for cloak to teleport. (Min: 1)
hoverFrequency = 1280; //Cloak has new hover attack. When player is above cloak, and at a distance, cloak will float to player and teleport attack. Only perform one of these moves per this period. (Min: 240)
};
};