Update 0.3.0.3.txt

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vbawol 2015-05-28 08:53:41 -05:00
parent e6751e80da
commit c0f362799b

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Client 0.3.0.3 Rolling Changelog
Build 6:
[Added] propsPos config can now take an array with [vectorDir,vectorUp] instead of just direction for more exact placement. Passing a 4th param (true) will disable simulation (should be
used on objects without doors or other animations)
[Fixed] Force save of building to fix issue with data expiring while in play.
Build 7:
[Added] Use starter items array if existing trader loads without any items.
[Added] Example of extended BE settings, will need tweaked if used.
[Added] Allow using array {vectorDIR, vectorUP} instead of azimuth to get precise positioning of propsPos.
[Added] propsPos config can now take an array with {vectorDir,vectorUp} instead of azimuth to get precise positioning.
[Added] Passing a 4th param in propsPos (true) will disable simulation (should be used on objects without doors or other animations)
[Added] Latest version of redis-server.exe for Windows v2.8.19.1 from https://github.com/MSOpenTech/redis
[Fixed] Fix possible crash while using Battleye integration under high load (epochserver.dll and epochserver.so updates)
[Changed] setvariableval.txt updated to filter player object names and changed logging back to kick.
[Changed] setvariableval.txt updated to filter player object names and changed logging back to kick.
[Changed] Forced disable simulation of most props in altis.h.