optimize unit spawn

only one getMissionConfig is needed, 10:1 reduction 👍
This commit is contained in:
vbawol 2017-08-30 16:40:42 -05:00
parent ff4471552a
commit dddeb6c866

@ -13,7 +13,7 @@
https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/EPOCH_unitSpawn.sqf
*/
//[[[cog import generate_private_arrays ]]]
private ["_aiskill","_arrSkills","_arrUnits","_arrVals","_bomb","_config","_currentLimit","_disableAI","_driver","_grp","_index","_jammerRange","_jammers","_loop","_minAISkill","_nonJammer","_nonTrader","_nonTraderAIRange","_pos","_restricted","_sapperHndl","_sapperNum","_spawnLimit","_targetPos","_unit","_units"];
private ["_aiskill","_arrSkills","_arrUnits","_arrVals","_bomb","_config","_currentLimit","_disableAI","_driver","_grp","_index","_jammerRange","_jammers","_loop","_minAISkill","_missionConfig","_nonJammer","_nonTrader","_nonTraderAIRange","_pos","_restricted","_sapperHndl","_sapperNum","_spawnLimit","_targetPos","_unit","_units"];
//[[[end]]]
params ["_unitClass",["_trgt",player],["_doVariable",false],["_unitCount",1],["_extraData",[]] ];
@ -162,20 +162,21 @@ switch _unitClass do {
_grp = createGroup [RESISTANCE, true];
_grp setBehaviour "COMBAT";
_grp setCombatMode "RED";
_minAISkill = getNumber (getMissionConfig "CfgEpochSoldier" >> "minAISkill");
_arrUnits = getArray (getMissionConfig "CfgEpochSoldier" >> "unitTypes");
_missionConfig = getMissionConfig "CfgEpochSoldier";
_minAISkill = getNumber (_missionConfig >> "minAISkill");
_arrUnits = getArray (_missionConfig >> "unitTypes");
_arrSkills = ["aimingAccuracy","aimingShake","aimingSpeed","endurance","spotDistance","spotTime","courage","reloadSpeed","commanding","general"];
_arrVals = [
getNumber (getMissionConfig "CfgEpochSoldier" >> "maxAimingAccuracy"),
getNumber (getMissionConfig "CfgEpochSoldier" >> "maxAimingShake"),
getNumber (getMissionConfig "CfgEpochSoldier" >> "maxAimingSpeed"),
getNumber (getMissionConfig "CfgEpochSoldier" >> "maxEndurance"),
getNumber (getMissionConfig "CfgEpochSoldier" >> "maxSpotDistance"),
getNumber (getMissionConfig "CfgEpochSoldier" >> "maxSpotTime"),
getNumber (getMissionConfig "CfgEpochSoldier" >> "maxCourage"),
getNumber (getMissionConfig "CfgEpochSoldier" >> "maxReloadSpeed"),
getNumber (getMissionConfig "CfgEpochSoldier" >> "maxCommanding"),
getNumber (getMissionConfig "CfgEpochSoldier" >> "maxGeneral")
getNumber (_missionConfig >> "maxAimingAccuracy"),
getNumber (_missionConfig >> "maxAimingShake"),
getNumber (_missionConfig >> "maxAimingSpeed"),
getNumber (_missionConfig >> "maxEndurance"),
getNumber (_missionConfig >> "maxSpotDistance"),
getNumber (_missionConfig >> "maxSpotTime"),
getNumber (_missionConfig >> "maxCourage"),
getNumber (_missionConfig >> "maxReloadSpeed"),
getNumber (_missionConfig >> "maxCommanding"),
getNumber (_missionConfig >> "maxGeneral")
];
for "_i" from 0 to (_unitCount - 1) do {
_unit = _grp createUnit[selectRandom _arrUnits, _pos, [], 0, "FORM"];