Added Start Leadout (with examples)

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He-Man 2017-05-12 15:57:36 +02:00 committed by GitHub
parent e3335b411c
commit e3fb007cf4

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@ -30,6 +30,55 @@ antagonistChanceLoot = 0.09; //9% chance when player click "SEARCH" on a loot ob
// Player Related
cloneCost = 100; // debt incurred on player death
MaxBankDebitforTrade = -50000; // If Player has less money on Bank, Crypto from Trade goes directly to Bank instead to Player
// Start Leadout
defaultUniformFemale = "U_Test_uniform";
defaultVestFemale = "V_F41_EPOCH";
defaultUniformMale = "U_Test1_uniform";
defaultVestMale = "V_41_EPOCH";
defaultGoggles = "";
defaultHeadgear = "";
defaultBackpack = "";
linkedItems[] = {"ItemMap","EpochRadio0"}; // {"Item1","Item2",...}; These Items will be linked to the Players Inventory
itemsInContainers[] = {}; // {"Item1","Item2",...}; These Items will be put in the Players Cargo(s)
weaponsInContainers[] = {}; // {"Weapon1","Weapon2",...}; These Weapons will be put in the Players Cargo(s)
normalMagazines[] = {}; // {{"Magazine1",Ammocount1},{"Magazine2",Ammocount2},...};
weaponsAndItems[] = {
/*
"srifle_EBR_F", // Active Weapon (in hand)
{ // Full equipped Weapons (put here equipped Weapons that should be in the Weapons Slots)
{
"srifle_EBR_F", // Weapon 1
"muzzle_snds_B", // Suppressor 1
"acc_pointer_IR", // Laser 1
"optic_DMS", // Optics 1
{"20Rnd_762x51_Mag",20}, // Magtype + ammo count 1
{}, // 2nd Magtype + ammo count 1 (Only needed for GL-Mags)
"bipod_02_F_blk" // Bipod 1
},
{
"Plunger", // Weapon 2
"", // Suppressor 2
"", // Laser 2
"", // Optics 2
{"stick_swing",1000}, // Magtype + ammo count 2
""
},
{
"ruger_pistol_epoch",
"", // Suppressor 3
"", // Laser 3
"", // Optics 3
{"10rnd_22X44_magazine",10}, // Magtype + ammo count 3
"" // Bipod 3
}
},
{
"srifle_EBR_F", // Primary Weapon
"Plunger", // Secondary Weapon
"ruger_pistol_epoch" // Handgun Weapon
}
*/
};
// vehicles - Max vehicle slots is calculated from per vehicle limits below. Warning! Higher the number lower the performance.
simulationHandlerOld = "false"; // When enabled this feature disables simulation on vehicles that are not nea players. Can help improve client fps at the cost of server fps.