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Merge pull request #518 from EpochModTeam/experimental
update changelogs
This commit is contained in:
commit
e925005473
@ -48,7 +48,7 @@ Build: 429
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[Changed] Make use of new getOutMan EH for vehicle epoch anti wall glitch checks.
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[Changed] Make use of new getOutMan EH for vehicle epoch anti wall glitch checks.
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[Changed] Change last few uses of hintSilent to Epoch_dynamicText. Now only the debug monitor uses hintSilent.
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[Changed] Change last few uses of hintSilent to Epoch_dynamicText. Now only the debug monitor uses hintSilent.
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[Changed] 1.58 Difficulty Overhaul changes to enable 3rd person. Thanks to klinGiii on the forum: http://epochmod.com/forum/index.php?/topic/41922-158-difficulty-overhaul
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[Changed] 1.58 Difficulty Overhaul changes to enable 3rd person. Thanks to klinGiii on the forum: http://epochmod.com/forum/index.php?/topic/41922-158-difficulty-overhaul
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[Changed] Epoch AH reworked displayAddEventHandler checks to use.
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[Changed] Epoch AH reworked displayAddEventHandler checks to use CfgEpochClient configs.
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[Changed] Increased range for vehicle interactions to fix issues with access to larger vehicles. Thanks to Grahame for the report: http://epochmod.com/forum/index.php?/topic/41894-cannot-unlock-large-vehicles/
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[Changed] Increased range for vehicle interactions to fix issues with access to larger vehicles. Thanks to Grahame for the report: http://epochmod.com/forum/index.php?/topic/41894-cannot-unlock-large-vehicles/
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[Changed] Preloading sapper by spawning one on the map at server start.
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[Changed] Preloading sapper by spawning one on the map at server start.
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[Changed] Change to github markdown for credits and license.
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[Changed] Change to github markdown for credits and license.
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@ -59,7 +59,8 @@ Build: 429
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[Fixed] Trailing commas in CfgLootTable.
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[Fixed] Trailing commas in CfgLootTable.
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[Fixed] Disallow building inside of vehicles.
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[Fixed] Disallow building inside of vehicles.
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[Fixed] Incorrectly enabled CUP vehicles and weapons support if only Core and Maps where enabled.
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[Fixed] Incorrectly enabled CUP vehicles and weapons support if only Core and Maps where enabled.
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[Fixed] removeExec Battleye kick fixed.
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[Fixed] remoteExec Battleye kick fixed.
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[Fixed] Player getting stuck waiting for inventory to load.
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[Fixed] Player getting stuck waiting for inventory to load.
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[Fixed] Delete base object if over limit.
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[Fixed] Delete base object if over limit.
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[Info] Defined proper settings in full redis-example.conf
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[Info] Defined proper settings in full redis-example.conf
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[Info] Requires Arma 3 1.58 or higher.
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@ -3,40 +3,50 @@ blood=1;
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singleVoice=0;
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singleVoice=0;
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gamma=1;
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gamma=1;
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brightness=1;
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brightness=1;
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difficulty = "Custom";
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difficulty="Custom";
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class DifficultyPresets
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class DifficultyPresets
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{
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{
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class CustomDifficulty
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class CustomDifficulty
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{
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{
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class Options
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class Options
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{
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{
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groupIndicators=2;
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// Simulation
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friendlyTags=0;
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reducedDamage = false; // Reduced damage
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enemyTags=0;
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detectedMines=0;
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commands=1;
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waypoints=1;
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weaponInfo=0;
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stanceIndicator=1;
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reducedDamage=0;
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staminaBar=0;
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weaponCrosshair=1;
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visionAid=0;
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thirdPersonView=1;
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cameraShake=1;
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scoreTable=1;
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deathMessages=1;
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vonID=1;
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mapContent=0;
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autoReport=0;
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multipleSaves=0;
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};
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// Situational awareness
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aiLevelPreset=2;
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groupIndicators = 2; // Group indicators (0 = never, 1 = limited distance, 2 = always)
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};
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friendlyTags = 0; // Friendly name tags (0 = never, 1 = limited distance, 2 = always)
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class CustomAILevel
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enemyTags = 0; // Enemy name tags (0 = never, 1 = limited distance, 2 = always)
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{
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detectedMines = 0; // Detected mines (0 = never, 1 = limited distance, 2 = always)
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skillAI=1;
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commands = 1; // Commands (0 = never, 1 = fade out, 2 = always)
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precisionAI=0;
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waypoints = 2; // Waypoints (0 = never, 1 = fade out, 2 = always)
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};
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// Personal awareness
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weaponInfo = 1; // Weapon info (0 = never, 1 = fade out, 2 = always)
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stanceIndicator = 1; // Stance indicator (0 = never, 1 = fade out, 2 = always)
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staminaBar = false; // Stamina bar
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weaponCrosshair = true; // Weapon crosshair
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visionAid = false; // Vision aid
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// View
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thirdPersonView = true; // 3rd person view
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cameraShake = true; // Camera shake
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// Multiplayer
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scoreTable = true; // Score table
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deathMessages = true; // Killed by
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vonID = true; // VON ID
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// Misc
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mapContent = false; // Extended map content
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autoReport = false; // Automatic reporting
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multipleSaves = false; // Multiple saves
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};
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aiLevelPreset=2;
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};
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class CustomAILevel
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{
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skillAI=1;
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precisionAI=0;
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};
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};
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};
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