ChangeLog

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He-Man 2019-08-14 20:02:30 +02:00
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# Change Log
All changes for [Arma 3](https://arma3.com/) [Epoch Mod](https://epochmod.com) are listed in this changelog.
## [1.3.2.0] - 2019-xx-xx
### Added
- Non Leathal Weapons (WIP)
- Make opponents unconscious with special weapons
- Unconscious players can be woken up
- by a MultiGun with Heal Player attachment
- after a random timer (60-180 seconds)
- Paint Garages (with map markers) around the map for painting Vehicles
- Park your Vehicle in / on the Garage and hold Space (DynaMenu) on the Terminal
- Costs: 500 Krypto (Configureable by Admins)
- Player / Server Statistics (within the E-Pad)
- Times connected / Playtime (hours) / Max Alivetime (hours) / Distance Walked (Km)
- Objects Looted / Trades at Trader / Placed Buildings / Crafted Items
- Karma / Player Revived / Tradermissions
- Player Kills / AI Kills / Antagonist Kills / Zombie Kills
- Deaths by Player / Deaths by AI / Suicides
- K/D PvP / K/D PvE
- Hint how long your Vehicle will stay locked on lock
### Fixed
- Players could instant get killed on contact with new placed BaseBuilding Parts
- Unfortunately this will bring back some delayed accurate position on swap building
### Changed
- Vehicles locked inside your own PlotPole-Range have now a longer Locktime
- Inside your PlotPole-Range: 3 days
- Outside your PlotPole-Range: 30 minutes
### Server Owners
- Added Compatibility to Lythium and Livonia Map
- Added a MultiMap compatibility
- Make it possible to run also not official supported maps
- Use the mission.sqm within the epoch._ChangeMe folder
- Spawn (Debug-Box) is set to [0,0] and spawn positions are random created on restarts
- Custom Textures (e.g. from Paintshop) can now be saved to the Database
- set "UseCustomTextures" in epochconfig.hpp to "true"
- force saving Vehicles after painting by:
- Client side Scripts: _vehicle call EPOCH_interact;
- Server side Scripts: _vehicle call EPOCH_server_save_vehicle;
- To adjust the new BaseLock-Time, use "vehicleLockTimeHome" in epochconfig.hpp
- Configs for the Painting Garage (available colors / Costs) can be found in CfgPainting.hpp
- SetUnitLoadout has been replaced by an Epoch function.
- To simply strip and reload Inventory, use "call EPOCH_ReloadLoadout";
- Player Login Mass-Check
- Another fix to prevent login issues
- If you still have issues, make sure these positions are very close in your mission.sqm:
- respawn_east
- respawn_west
- all VirtualMan_EPOCH Entities
## [1.3.1.0] - 2019-03-28
### Added
- Upgradeable PlotPoles (S/M/L/XL/XXL) with different Range / Limits