mirror of
https://github.com/EpochModTeam/Epoch.git
synced 2024-08-30 18:22:13 +00:00
ChangeLog
This commit is contained in:
parent
01c8f42080
commit
f216230796
50
changelog.md
50
changelog.md
@ -1,6 +1,56 @@
|
||||
# Change Log
|
||||
All changes for [Arma 3](https://arma3.com/) [Epoch Mod](https://epochmod.com) are listed in this changelog.
|
||||
|
||||
## [1.3.2.0] - 2019-xx-xx
|
||||
### Added
|
||||
- Non Leathal Weapons (WIP)
|
||||
- Make opponents unconscious with special weapons
|
||||
- Unconscious players can be woken up
|
||||
- by a MultiGun with Heal Player attachment
|
||||
- after a random timer (60-180 seconds)
|
||||
- Paint Garages (with map markers) around the map for painting Vehicles
|
||||
- Park your Vehicle in / on the Garage and hold Space (DynaMenu) on the Terminal
|
||||
- Costs: 500 Krypto (Configureable by Admins)
|
||||
- Player / Server Statistics (within the E-Pad)
|
||||
- Times connected / Playtime (hours) / Max Alivetime (hours) / Distance Walked (Km)
|
||||
- Objects Looted / Trades at Trader / Placed Buildings / Crafted Items
|
||||
- Karma / Player Revived / Tradermissions
|
||||
- Player Kills / AI Kills / Antagonist Kills / Zombie Kills
|
||||
- Deaths by Player / Deaths by AI / Suicides
|
||||
- K/D PvP / K/D PvE
|
||||
- Hint how long your Vehicle will stay locked on lock
|
||||
|
||||
### Fixed
|
||||
- Players could instant get killed on contact with new placed BaseBuilding Parts
|
||||
- Unfortunately this will bring back some delayed accurate position on swap building
|
||||
|
||||
### Changed
|
||||
- Vehicles locked inside your own PlotPole-Range have now a longer Locktime
|
||||
- Inside your PlotPole-Range: 3 days
|
||||
- Outside your PlotPole-Range: 30 minutes
|
||||
|
||||
### Server Owners
|
||||
- Added Compatibility to Lythium and Livonia Map
|
||||
- Added a MultiMap compatibility
|
||||
- Make it possible to run also not official supported maps
|
||||
- Use the mission.sqm within the epoch._ChangeMe folder
|
||||
- Spawn (Debug-Box) is set to [0,0] and spawn positions are random created on restarts
|
||||
- Custom Textures (e.g. from Paintshop) can now be saved to the Database
|
||||
- set "UseCustomTextures" in epochconfig.hpp to "true"
|
||||
- force saving Vehicles after painting by:
|
||||
- Client side Scripts: _vehicle call EPOCH_interact;
|
||||
- Server side Scripts: _vehicle call EPOCH_server_save_vehicle;
|
||||
- To adjust the new BaseLock-Time, use "vehicleLockTimeHome" in epochconfig.hpp
|
||||
- Configs for the Painting Garage (available colors / Costs) can be found in CfgPainting.hpp
|
||||
- SetUnitLoadout has been replaced by an Epoch function.
|
||||
- To simply strip and reload Inventory, use "call EPOCH_ReloadLoadout";
|
||||
- Player Login Mass-Check
|
||||
- Another fix to prevent login issues
|
||||
- If you still have issues, make sure these positions are very close in your mission.sqm:
|
||||
- respawn_east
|
||||
- respawn_west
|
||||
- all VirtualMan_EPOCH Entities
|
||||
|
||||
## [1.3.1.0] - 2019-03-28
|
||||
### Added
|
||||
- Upgradeable PlotPoles (S/M/L/XL/XXL) with different Range / Limits
|
||||
|
Loading…
Reference in New Issue
Block a user