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Update CfgEpochClient.hpp
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@ -21,6 +21,14 @@ class CfgEpochClient
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buildingRequireJammer = 0; // 1 = to allow building without a jammer
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buildingRequireJammer = 0; // 1 = to allow building without a jammer
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buildingCountLimit = 200; // how many objects can be built within range of a jammer
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buildingCountLimit = 200; // how many objects can be built within range of a jammer
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buildingJammerRange = 75; // jammer range in meters
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buildingJammerRange = 75; // jammer range in meters
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minJammerDistance = 650; // min distance to next Jammer
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maxBuildingHeigh = 33; // Max heigh, building is allowed
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buildingCountLeader = 125; // Building count limit if Player has no group
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buildingCountPerMember = 5; // Additional building counts per group member
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storagecountLeader = 10; // Storage count limit if Player has no group
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storagecountPerMember = 5; // Additional Storage counts per group member
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maxdoors = 8; // Max allowed doors per Group
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maxgates = 5; // Max allowed Gates per Group
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disableRemoteSensors = true; // disableRemoteSensors true
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disableRemoteSensors = true; // disableRemoteSensors true
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EPOCH_news[] = {"Word is that Sappers have a new boss.","Dogs will often lure them monsters away.","My dog was blown up. I miss him.."};
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EPOCH_news[] = {"Word is that Sappers have a new boss.","Dogs will often lure them monsters away.","My dog was blown up. I miss him.."};
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deathMorphClass[] = {"Epoch_Sapper_F","Epoch_SapperB_F","I_UAV_01_F","Epoch_Cloak_F"};//Random selection of these classes when player morphs after death. Currently available: Epoch_Cloak_F, Epoch_SapperB_F, Epoch_Sapper_F, I_UAV_01_F
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deathMorphClass[] = {"Epoch_Sapper_F","Epoch_SapperB_F","I_UAV_01_F","Epoch_Cloak_F"};//Random selection of these classes when player morphs after death. Currently available: Epoch_Cloak_F, Epoch_SapperB_F, Epoch_Sapper_F, I_UAV_01_F
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