vbawol
28498f3b89
update comment
2017-07-08 18:53:24 -05:00
vbawol
b2354dc5a6
enable dynamic simulation on vehicles
2017-07-08 18:52:42 -05:00
vbawol
2c7bf2e87c
Merge pull request #774 from ravmustang/Vehicle-Upgrade-System-#1
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Vehicle upgrade system 1
2017-07-08 11:55:05 -05:00
DESKTOP-UH65DCE\MusTanG
1e77e0a22b
Add reading documents
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Add configs for easy editing of readable documents messages
Array for multiple messages, even a story. lol
Default messages are a hoot!
2017-07-03 19:08:04 -05:00
DESKTOP-UH65DCE\MusTanG
e906d29c9c
More upgrades and new functions
2017-07-03 15:59:40 -05:00
DESKTOP-UH65DCE\MusTanG
44eb34445d
Msg for missing item
2017-07-03 07:40:47 -05:00
DESKTOP-UH65DCE\MusTanG
711e7aba06
Update VUS#1
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Change call to configFile to new missionConfigFile CfgVehicleUpgrades.
Add check for crypto client side before sent off to server for
completion
2017-07-03 07:35:42 -05:00
DESKTOP-UH65DCE\MusTanG
1dc4d147be
VUS #1
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ItemInteractions for VehDoc's set for UPGRADE
CfgVehicleUpgrade added for customizing materials needed
Server function for upgrading vehicle
CfgRemoteExec addition for server function above.
2017-07-03 07:22:20 -05:00
He-Man
0030953a71
Changed path for Drink Icon
2017-06-28 17:45:14 +02:00
He-Man
394074c71d
Updated missing ServiePoint Changes
2017-06-25 03:51:48 +02:00
He-Man
093e600ae2
Updated missing ServiePoint Changes
2017-06-25 03:21:31 +02:00
He-Man
94c8db8408
Updated missing ServiePoint Changes
2017-06-25 03:19:29 +02:00
vbawol
61700f5b41
fix from @Ignatz-HeMan
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"otherwise he checks the aimpos of the Vehicle and this is mostly not
visible for the zombie"
2017-06-24 10:40:41 -05:00
vbawol
66f15a968f
make bitePlayer function also work with vehicles
2017-06-24 10:36:48 -05:00
vbawol
3a59388163
use player instead of getPosATL for nearEntities
2017-06-23 17:38:56 -05:00
vbawol
e304f7f791
for sanity
2017-06-23 17:23:57 -05:00
vbawol
0e5d8e9d3f
zombie changes
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change nearestObject check into nearEntities also add vehicle classes
for detection and isPlayer checks
2017-06-23 17:11:11 -05:00
vbawol
e7092ad55d
b788
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- Can now mine metal scraps from Dynamic Debris vehicle wrecks using
sledgehammer.
- Can now "Search/Examine" Dynamic Debris Trash piles for loot.
- (Known issue: Dynamic Debris will respawn after server restart)
- Initial support for Malden 2035 map released with A3 1.72+.
- Fixed Admin panel corpse markers.
2017-06-11 12:28:23 -05:00
vbawol
784bb3d7f3
fixes to worldObjectType function
2017-06-06 08:13:36 -05:00
vbawol
c887028d9b
comment
2017-06-04 19:23:15 -05:00
vbawol
684bff7e08
unify EPOCH_worldObjectType logic
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EPOCH_worldObjectType now supports objects and object string names
2017-06-04 19:22:56 -05:00
vbawol
dc03dae4bb
b780
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- Debris Updates and MD5 unit test
- reworked to only use one single hive call.
- add debug flag to remove markers by default.
- added check to prevent spawning debris on top of each other.
2017-06-03 10:55:47 -05:00
He-Man
c7e58da56d
Reworked Building Script
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- Added Vecorbuilding
- Added: Building element can be detached to walk around the Element
before saving
- Added: Help-Arrow to indicate door-opening direction
- Added: Max building height now will be checked direcly by building
element placement
- Changed: Replaced 0/90/180/270° direction build mode with "Rotate 90°"
- Fixed: 90° and 270° Snap was broken
- Fixed: Sometimes rotated elements rotate back on save
Credits:
The Base Vector Building Scripts comes from DirtySanches from
"DonkeyPunch Community Gaming Development Team".
Based on his Script, we reworked and fixed some more stuff in the
building script together.
2017-05-28 00:25:42 +02:00
He-Man
c548d570f6
Added option to drink from source
2017-05-25 00:08:59 +02:00
Raymix
5af91794ae
sry this commit is bugged for me
2017-05-23 20:00:46 +01:00
vbawol
45b58a3ea6
debug location of player and new player object
2017-05-23 08:22:12 -05:00
vbawol
7351081b1b
Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental
2017-05-21 16:24:44 -05:00
vbawol
759daa7ee5
remove unused functions
2017-05-20 22:51:28 -05:00
He-Man
220a728cd4
Added Custom KeyMap
2017-05-19 22:44:55 +02:00
He-Man
4123718a50
Added Custom KeyMaps
2017-05-19 22:44:02 +02:00
vbawol
f55b305a3e
add exta debug to login fsm
2017-05-16 11:12:09 -05:00
vbawol
9a7bc7b455
more cleanup and privates
2017-05-02 08:28:52 -05:00
vbawol
e8d136a293
fixed missing _display variable
2017-05-02 08:28:28 -05:00
vbawol
3f462d43ba
more private updates
2017-05-01 19:23:00 -05:00
He-Man
c6a1da84d0
Fix for Weaponholder disappear to fast
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Empty WH disappear after 1 second.
If filling of WH takes longer than 1s, the WH disappears. This fix let
the Server create the WH, if objnull
2017-04-23 18:52:36 +02:00
He-Man
eede62bd38
Fixed / updated and added Trader Missions
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Ported to run it on Events instead fsm
2017-04-21 19:03:58 +02:00
vbawol
4382aef326
Merge pull request #744 from EpochModTeam/release
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sync changes from release to experimental
2017-04-17 09:21:44 -07:00
He-Man
b2fbd6ef91
Fix if only HitPointDamage > 0
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Important, when using SafeZones with VehicleGodmode and only HitPoint is damaged.
2017-04-10 16:38:54 +02:00
He-Man
f1a3d46c64
Removed redundant checks
2017-04-10 00:10:07 +02:00
vbawol
acc341666b
Merge pull request #735 from Ignatz-HeMan/patch-3
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Fixed Heal not working, if only hitpoint damaged
2017-04-09 13:55:44 -07:00
He-Man
1c201ea77d
Fixed Heal not working, if only hitpoint damaged
2017-04-09 21:26:43 +02:00
He-Man
3458edf473
Fix for create / leave Group
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Once closed the Invites Screen, no more invites from the same Group are possible until relog.
Not sure, for what "Epoch_invited_GroupUIDsPrev" should be needed. Noticed no disadvantages by not compare it here
2017-04-08 18:56:18 +02:00
He-Man
01779e4780
Delete rest of clientside Airdrop Event
2017-04-07 17:39:17 +02:00
vbawol
fd5bd898fa
remove Alpha tag from debug
2017-04-03 12:04:42 -05:00
vbawol
4f6fc29717
Merge pull request #729 from EpochModTeam/experimental
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0.5 b749
2017-04-03 11:58:35 -05:00
vbawol
1386f675b7
0.5 b749
2017-04-03 11:50:28 -05:00
vbawol
2950f77d4b
Merge pull request #723 from Ignatz-HeMan/patch-6
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Added optional Classnames for Service Point Pos.
2017-04-02 11:34:32 -05:00
vbawol
086c97f20f
0.5 b748
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[Added] 200 player support to all mission files, thanks to increased
group limits in Arma 1.68!
[Added] Experimental support for Mad ArmA Mod:
https://forums.bistudio.com/forums/topic/200295-mad-arma-mad-max-inspired-mod/
(Note: a few known issues with this mod bisign/key for this mod atm)
2017-04-01 23:17:46 -05:00
He-Man
a84326d446
Added optional Classnames for Service Point Pos.
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- Added optional Classnames for Service Point Pos
- Some Cleanups and Script optimization
2017-04-01 16:03:32 +02:00
He-Man
b90fbafb05
Added optional Classnames for Service Point Pos.
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- Added optional Classnames for Service Point Pos
- Some Cleanups and Script optimization
2017-04-01 16:03:12 +02:00