0c2f2624df
add version.txt
2017-04-06 14:35:35 -05:00
027291d4cb
remove free icon
2017-04-06 14:35:27 -05:00
61f14e0490
test
2017-04-06 12:13:49 -05:00
6c0d03e08d
Update Jenkinsfile
2017-04-06 12:10:05 -05:00
02dc966615
Update Jenkinsfile
2017-04-06 12:06:58 -05:00
5202188c40
test
2017-04-06 11:57:39 -05:00
f94d829085
Update Jenkinsfile
2017-04-06 10:13:11 -05:00
ac1aaeb46a
Update Jenkinsfile
2017-04-06 10:10:07 -05:00
0b6f149fdd
Update Jenkinsfile
2017-04-06 10:07:33 -05:00
990bb408d0
test
2017-04-06 08:05:59 -07:00
3a3bf84b80
test2
2017-04-06 06:36:06 -07:00
e847677b06
test
2017-04-06 06:30:54 -07:00
d7136a92e8
test5
2017-04-05 20:54:32 -07:00
1839e2af10
test4
2017-04-05 20:47:05 -07:00
bd806fc820
experiment 2
2017-04-05 20:28:57 -07:00
d1055f2c33
experiment 1
2017-04-05 20:23:31 -07:00
dbb8381174
testing jenkins
2017-04-05 20:18:10 -07:00
705a577d9a
0.5 b750
...
[Added] epochconfig settings (forcedVehicleSpawnTable,
forcedLootSpawnTable) to force specific vehicle or loot tables.
[Changed] Removed "Alpha" from debug monitor
2017-04-05 11:27:57 -05:00
63817d743e
add forced overrides of vehicle and loot tables
2017-04-05 11:10:28 -05:00
b02209184f
redis server updates and debug option flag
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[Changed] Add flag to enable database unit test. enableUnitTestOnStart =
1 in epochconfig.hpp to enable
Update redis-server.exe to latest version: 3.2.100 from:
https://github.com/MSOpenTech/redis/releases
2017-04-04 17:36:09 -05:00
fd5bd898fa
remove Alpha tag from debug
2017-04-03 12:04:42 -05:00
120ae57b47
changelog
2017-04-03 12:00:17 -05:00
1386f675b7
0.5 b749
2017-04-03 11:50:28 -05:00
3e44c3edd8
Merge pull request #725 from Ignatz-HeMan/patch-8
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Make SpawnPoint on Player Pos + Bugfix
2017-04-03 09:54:07 -05:00
2950f77d4b
Merge pull request #723 from Ignatz-HeMan/patch-6
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Added optional Classnames for Service Point Pos.
2017-04-02 11:34:32 -05:00
9eaa200389
Merge pull request #724 from Ignatz-HeMan/patch-7
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Force "TakeCrypto" menu on dead Player
2017-04-02 10:32:21 -05:00
17762afbdc
Merge pull request #722 from Ignatz-HeMan/patch-5
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Set damage to value, not to 0
2017-04-02 10:31:42 -05:00
b6b69c52bb
Merge pull request #726 from Ignatz-HeMan/patch-9
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Give SmokeShellToxic_Ammo Toxic
2017-04-02 10:28:40 -05:00
5989a2d0af
changelog
2017-04-01 23:18:02 -05:00
086c97f20f
0.5 b748
...
[Added] 200 player support to all mission files, thanks to increased
group limits in Arma 1.68!
[Added] Experimental support for Mad ArmA Mod:
https://forums.bistudio.com/forums/topic/200295-mad-arma-mad-max-inspired-mod/
(Note: a few known issues with this mod bisign/key for this mod atm)
2017-04-01 23:17:46 -05:00
8b09c02a94
Give SmokeShellToxic_Ammo Toxic
2017-04-01 23:19:01 +02:00
4c16ed80dd
Make SpawnPoint on Player Pos + Bugfix
...
More accurate to define for Players (bugging through a wall and falling down or hanging stuck in a corner)
In EPOCH 0.4, ServerVars was set to [""] in case of wrong _varscount.
If you have it on your character, you are not able to set SpawnPoint.
SO I added a check, if spawnlocation isequaltype []
2017-04-01 17:10:02 +02:00
85e6e15b0e
Make SpawnPoint on Player Pos + Bugfix
...
More accurate to define for Players (bugging through a wall and falling down or hanging stuck in a corner)
In EPOCH 0.4, ServerVars was set to [""] in case of wrong _varscount.
If you have it on your character, you are not able to set SpawnPoint.
SO I added a check, if spawnlocation isequaltype []
2017-04-01 17:08:45 +02:00
e310aee27d
Make SpawnPoint on Player Pos + Bugfix
...
More accurate to define for Players (bugging through a wall and falling down or hanging stuck in a corner)
In EPOCH 0.4, ServerVars was set to [""] in case of wrong _varscount.
If you have it on your character, you are not able to set SpawnPoint.
SO I added a check, if spawnlocation isequaltype []
2017-04-01 17:08:21 +02:00
dffe73afa8
Make SpawnPoint on Player Pos
...
- More accurate to define for Players (bugging through a wall and falling down or hanging stuck in a corner)
2017-04-01 17:04:27 +02:00
7b2c20ac57
move stable build scripts
...
just to make it harder to accidentally release
2017-04-01 09:32:13 -05:00
5d3f6c1465
Force "TakeCrypto" menu on dead Player
...
Dead Player sometimes comes hard in target and Players are trying and trying to get "Take Krypto".
So it's better to make it everytime available on Dead Player.
2017-04-01 16:25:12 +02:00
9d558083c2
Added optional Classnames for Service Point Pos.
...
- Added optional Classnames for Service Point Pos
- Some Cleanups and Script optimization
2017-04-01 16:06:03 +02:00
a84326d446
Added optional Classnames for Service Point Pos.
...
- Added optional Classnames for Service Point Pos
- Some Cleanups and Script optimization
2017-04-01 16:03:32 +02:00
b90fbafb05
Added optional Classnames for Service Point Pos.
...
- Added optional Classnames for Service Point Pos
- Some Cleanups and Script optimization
2017-04-01 16:03:12 +02:00
a5a51a9ac6
Added optional Classnames for Service Point Pos.
...
- Added optional Classnames for Service Point Pos
- Some Cleanups and Script optimization
2017-04-01 16:02:48 +02:00
cf27001966
Added optional Classnames for Service Point Pos.
...
- Added optional Classnames for Service Point Pos
- Some Cleanups and Script optimization
2017-04-01 16:02:25 +02:00
ac86ccf254
Added optional Classnames for Service Point Pos.
...
- Added optional Classnames for Service Point Pos
- Some Cleanups and Script optimization
2017-04-01 16:01:09 +02:00
c376ee2809
Set damage to value, not to 0
...
All Scripts are using as params ['ALL',0].
With this change it is possible to set the damage to a value (0 for all actual scripts).
2017-04-01 15:46:54 +02:00
ff13d929ec
0.5 741
2017-03-30 15:57:44 -05:00
eaadfb184f
Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental
2017-03-30 15:34:47 -05:00
0046ed18ef
merge
2017-03-30 15:34:37 -05:00
eb2945b14d
tools update
2017-03-30 15:32:36 -05:00
1f590ff7b0
Merge pull request #718 from Ignatz-HeMan/patch-3
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Enable Simulation for Gate in Trader North (Tanoa)
2017-03-30 15:27:52 -05:00
f5df0fc200
stable server files publisher
2017-03-30 14:38:24 -05:00