Commit Graph

506 Commits

Author SHA1 Message Date
ffa4ad32fd Make Sharks Lootable under Water 2017-10-12 22:48:32 +02:00
cc04eac4fb Login Fix 3.0
Bypass BI's SetUnitLoadout used on Items in Clothings, because it is not
correct working atm
2017-10-11 19:16:32 +02:00
1eb4e5417b comment fixes 2017-10-10 10:50:07 -05:00
ebf28e6dae optimize EPOCH_fnc_weightedArray and usage
added isClass check to make sure item exists before adding to loottable.
updated for use with single array syntax of selectRandomWeighted
2017-10-10 10:50:07 -05:00
2fe8f08adf add halloween and rad masks to ah 2017-10-07 12:11:01 -05:00
4660975b05 Fix for empty _Primary array 2017-10-07 17:45:23 +02:00
e4fdf4d6a0 Workaround for unitloadout 2.0 2017-10-07 17:38:58 +02:00
c9039929ab remove unused gm_enabled setvar
merge fix from @ravmustang 👍
2017-10-06 22:37:27 -05:00
5d814a9442 just set once 2017-10-06 22:32:57 -05:00
b62a029d66 processed locally 2017-10-06 22:12:27 -05:00
bdb168ba50 fix godmode with player vars 2017-10-06 21:17:14 -05:00
7bf39b7cad replace with FAK in comments 2017-10-06 12:07:32 -05:00
d5905df9ff Better Spawn Positions for Chopper 2017-10-04 20:19:16 +02:00
3890dbcf0d limit critical part damage to 0.8
per disscussion with @Ignatz-HeMan
2017-10-04 11:18:54 -05:00
5060394989 Simple Garden Manager v1
currently set to run 24 minutes between each "grow" cycle, so from seed
to mature should take around 1.2 hours from seed to fully mature. Option
to also have mature items spoil on the next cycle (24 minutes).
2017-10-03 10:25:59 -05:00
5f640933d9 optimize remoteexec usage for multiple targets 2017-10-03 09:11:18 -05:00
70b11bc5a1 can just use array as targets instead of foreach here 2017-10-03 08:04:54 -05:00
f3700efba7 vector corrections and improvements
Correct vector snap issues clientside
Correct vector placement issues server side
Correct remoteExec reveal to clients(fixes incorrect placement during
swap)
2017-10-02 17:05:53 -05:00
bf7d35b519 move rads for locations to client
locations cannot use public var option
2017-10-02 10:06:04 -05:00
4f98071e8d dynamic radio active locations 2017-10-01 18:14:18 -05:00
2c8ace3a8d use player object for RE instead of netID 2017-09-30 22:06:47 -05:00
0de36abd6b testing
if this is cause of duping on login
2017-09-30 15:40:42 -05:00
84a2c7b721 debug 2 2017-09-29 22:44:17 -05:00
4da51a45f3 add debug 2017-09-29 21:48:32 -05:00
fc3ba3b3fb customHeader test
moved debug monitor to master loop
dropped digest idea for now
removed file check on masterloop and keydown
2017-09-26 14:31:39 -05:00
05cb38f4f7 force hitpoints to reset 2017-09-26 14:21:23 -05:00
2154402d85 fixes
fix error if EPOCH_playerEnergyMax was nil
another test case for swapBuilding if still not fixed.
removed hitpoints var from heal and godmode as it is not used.
2017-09-25 17:19:53 -05:00
d318d99a86 setVectorDirAndUp after setpos
All uses of setVectorDirAndUp in arma code is after setpos not before.
2017-09-25 16:58:28 -05:00
7efdfd5b4c corrections 2017-09-24 17:00:52 -05:00
480ee26dbb config controls karma levels 2017-09-24 15:28:42 -05:00
01446e50ad karma changes(deaths, suicides, pvp, revives, trades, tradersKilled) 2017-09-24 15:01:54 -05:00
a8c4297c7d Fix teleporter pos if debug is above Water
modeltoworld returns "swimming" values above water (dependent on waves).
using modeltoworldworld fix it
2017-09-22 21:23:56 +02:00
39ae07e488 Fix Debug Classname from Config 2017-09-19 18:53:56 +02:00
6c199b43d4 remove extra debug 2017-09-17 12:45:58 -05:00
37d782bde2 event fixes 2017-09-17 12:45:25 -05:00
3b64735d64 debug 2017-09-17 12:35:40 -05:00
acfba073fc added disallowed events per worldName
bunker test code updates
2017-09-17 12:11:40 -05:00
f9fb1d69f1 change method to remove events
old was causing an error and index issues
2017-09-17 11:04:48 -05:00
cf2244d3b3 fix lexer warning 2017-09-17 09:53:52 -05:00
faf82b97b2 make debug box config based
lightPos: controls the positions of light props inside the box (uses
modelToWorld offset), set to {} to disable.
debugBoxClass: Controls the class that is used for the debug box, "" to
disable debug box.
cloneClasses: What classes to use for clone vat props, set to {} to
disable
2017-09-17 09:47:48 -05:00
a67bb3b3c5 Fix for 1st Trader not spawning 2017-09-14 17:56:40 +02:00
58c0481b6c add GeigerCounter price and to loot table 2017-09-08 12:21:42 -05:00
3543ce892d Fixes and Cleanups for VehRepair + ServicePoint
- Added CinderWall Door to DoorCount in UpgradeBuild
- Added Option to prevent repairing full damaged HitPoints in
ServicePoint
- Added Option to disable removing Parts in Advanced Vehicle Repair
- Added CinderWallDoorwHatch_EPOCH to cfgBaseBuilding
- Fix in cfgCrafting for KitVehicleUpgradeI_200_EPOCH
- Added an "isdamageallowed" check in EPOCH_server_repairVehicle for
repairing untouched Vehicles in Bases
https://github.com/EpochModTeam/Epoch/blob/experimental/Sources/epoch_server/compile/epoch_vehicle/EPOCH_load_vehicles.sqf#L202-L203
- Some Cleanups of commented out lines
2017-09-08 18:34:56 +02:00
1efddd17c1 Fix for Duping by remove Building 2017-09-04 23:18:54 +02:00
6f3a68bd7f Workaround for login-issue (BlackScreen) 2017-09-03 19:18:35 +02:00
e286914461 Fixe for exploding new spaned Vehicles
"HitHull" > 0.95 causes exploding Landvehicles
2017-09-03 16:03:41 +02:00
52e02b954c Optimize: nearestObjects use object instead of pos 2017-09-02 17:06:27 -05:00
2484804c7a Usage of "unitleadout" on player revive 2017-09-02 19:56:59 +02:00
71f6c3db70 fixes
Added the _allPlayers variable to complete the delete and readd to
original Perm Group.

Optimized forEach statements.
Fixed use of _groupId with _permGroup
2017-08-30 20:43:19 -05:00
7ab0e2694b Merge remote-tracking branch 'origin/experimental' into experimental
# Conflicts:
#	Sources/epoch_config/Configs/CfgClientFunctions.hpp
2017-08-30 17:19:05 -05:00