6ca00b8484
make sure dead bit is set
2017-10-19 19:49:07 -05:00
17f396b51b
player stats changes
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logic to select low or high criticalAttributes
forced blood drop if player is hypothermic.
force blood pressure rise if toxicity or radiation is over 55
removed Radiation reduction in master loop so you can only reduce
radiation with treatments
players blood pressure must stay within 11-179 range or be killed.
2017-10-19 19:44:05 -05:00
29e9520c85
admin panel update 1
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fix base markers toggle
add animal markers toggle
2017-10-19 19:39:49 -05:00
7c43bc6e0d
Trader Kill + BuildMode Keydown fixed
2017-10-19 20:45:41 +02:00
96f72fc98a
Option to overwrite Marker Text
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Added Option to overwrite marker text and use it for Service Points
2017-10-19 19:10:52 +02:00
4d26f9c858
Update EPOCH_server_createGlobalMarkerSet.sqf
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Prepended EPOCH_ to global marker names and removed the second underscore in the default setting for marker name
2017-10-19 11:28:45 -04:00
9addf0f6fa
rework admin menu spawn logic
2017-10-18 22:36:40 -05:00
b2cf56a7b6
global marker sets and map upgrade
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New global marker sets and functions.
Replace all markers for events and locations(fully configurable in CfgMarkerSets)
New MapScale marker zoom feature.
2017-10-18 11:27:23 -05:00
853586def5
reworked mineral node harvesting
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Can only use sledge hammer only to harvest nodes
seperated loot tables per mineral nodes
chance to loot on first strike 1 in 3
2017-10-16 11:02:09 -05:00
ffa4ad32fd
Make Sharks Lootable under Water
2017-10-12 22:48:32 +02:00
cc04eac4fb
Login Fix 3.0
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Bypass BI's SetUnitLoadout used on Items in Clothings, because it is not
correct working atm
2017-10-11 19:16:32 +02:00
1eb4e5417b
comment fixes
2017-10-10 10:50:07 -05:00
ebf28e6dae
optimize EPOCH_fnc_weightedArray and usage
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added isClass check to make sure item exists before adding to loottable.
updated for use with single array syntax of selectRandomWeighted
2017-10-10 10:50:07 -05:00
2fe8f08adf
add halloween and rad masks to ah
2017-10-07 12:11:01 -05:00
4660975b05
Fix for empty _Primary array
2017-10-07 17:45:23 +02:00
e4fdf4d6a0
Workaround for unitloadout 2.0
2017-10-07 17:38:58 +02:00
c9039929ab
remove unused gm_enabled setvar
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merge fix from @ravmustang 👍
2017-10-06 22:37:27 -05:00
5d814a9442
just set once
2017-10-06 22:32:57 -05:00
b62a029d66
processed locally
2017-10-06 22:12:27 -05:00
bdb168ba50
fix godmode with player vars
2017-10-06 21:17:14 -05:00
7bf39b7cad
replace with FAK in comments
2017-10-06 12:07:32 -05:00
d5905df9ff
Better Spawn Positions for Chopper
2017-10-04 20:19:16 +02:00
3890dbcf0d
limit critical part damage to 0.8
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per disscussion with @Ignatz-HeMan
2017-10-04 11:18:54 -05:00
5060394989
Simple Garden Manager v1
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currently set to run 24 minutes between each "grow" cycle, so from seed
to mature should take around 1.2 hours from seed to fully mature. Option
to also have mature items spoil on the next cycle (24 minutes).
2017-10-03 10:25:59 -05:00
5f640933d9
optimize remoteexec usage for multiple targets
2017-10-03 09:11:18 -05:00
70b11bc5a1
can just use array as targets instead of foreach here
2017-10-03 08:04:54 -05:00
f3700efba7
vector corrections and improvements
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Correct vector snap issues clientside
Correct vector placement issues server side
Correct remoteExec reveal to clients(fixes incorrect placement during
swap)
2017-10-02 17:05:53 -05:00
bf7d35b519
move rads for locations to client
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locations cannot use public var option
2017-10-02 10:06:04 -05:00
4f98071e8d
dynamic radio active locations
2017-10-01 18:14:18 -05:00
2c8ace3a8d
use player object for RE instead of netID
2017-09-30 22:06:47 -05:00
0de36abd6b
testing
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if this is cause of duping on login
2017-09-30 15:40:42 -05:00
84a2c7b721
debug 2
2017-09-29 22:44:17 -05:00
4da51a45f3
add debug
2017-09-29 21:48:32 -05:00
fc3ba3b3fb
customHeader test
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moved debug monitor to master loop
dropped digest idea for now
removed file check on masterloop and keydown
2017-09-26 14:31:39 -05:00
05cb38f4f7
force hitpoints to reset
2017-09-26 14:21:23 -05:00
2154402d85
fixes
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fix error if EPOCH_playerEnergyMax was nil
another test case for swapBuilding if still not fixed.
removed hitpoints var from heal and godmode as it is not used.
2017-09-25 17:19:53 -05:00
d318d99a86
setVectorDirAndUp after setpos
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All uses of setVectorDirAndUp in arma code is after setpos not before.
2017-09-25 16:58:28 -05:00
7efdfd5b4c
corrections
2017-09-24 17:00:52 -05:00
480ee26dbb
config controls karma levels
2017-09-24 15:28:42 -05:00
01446e50ad
karma changes(deaths, suicides, pvp, revives, trades, tradersKilled)
2017-09-24 15:01:54 -05:00
a8c4297c7d
Fix teleporter pos if debug is above Water
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modeltoworld returns "swimming" values above water (dependent on waves).
using modeltoworldworld fix it
2017-09-22 21:23:56 +02:00
39ae07e488
Fix Debug Classname from Config
2017-09-19 18:53:56 +02:00
6c199b43d4
remove extra debug
2017-09-17 12:45:58 -05:00
37d782bde2
event fixes
2017-09-17 12:45:25 -05:00
3b64735d64
debug
2017-09-17 12:35:40 -05:00
acfba073fc
added disallowed events per worldName
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bunker test code updates
2017-09-17 12:11:40 -05:00
f9fb1d69f1
change method to remove events
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old was causing an error and index issues
2017-09-17 11:04:48 -05:00
cf2244d3b3
fix lexer warning
2017-09-17 09:53:52 -05:00
faf82b97b2
make debug box config based
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lightPos: controls the positions of light props inside the box (uses
modelToWorld offset), set to {} to disable.
debugBoxClass: Controls the class that is used for the debug box, "" to
disable debug box.
cloneClasses: What classes to use for clone vat props, set to {} to
disable
2017-09-17 09:47:48 -05:00
a67bb3b3c5
Fix for 1st Trader not spawning
2017-09-14 17:56:40 +02:00