Commit Graph

45 Commits

Author SHA1 Message Date
vbawol
f28cc43cd5 b826 2017-08-07 18:53:00 -05:00
vbawol
163d702271 b824 2017-08-04 15:16:51 -05:00
vbawol
6e3dcd090a b823 2017-08-04 14:39:46 -05:00
vbawol
02c6e96f0c b822 2017-08-03 19:19:27 -05:00
vbawol
586261f587 b819 2017-07-28 11:57:10 -05:00
vbawol
ce5312930c b813 2017-07-25 11:41:54 -05:00
vbawol
3808c2c95a b812 2017-07-25 07:58:55 -05:00
vbawol
ec262e59f0 b810 2017-07-24 16:20:15 -05:00
vbawol
9d9ea54612 b809 2017-07-20 22:32:50 -05:00
vbawol
3ef5fa1fe3 b807 2017-07-20 14:10:06 -05:00
vbawol
e45e3d0abe b806 2017-07-17 05:58:51 -05:00
vbawol
0efc699370 b803 2017-07-08 18:51:32 -05:00
vbawol
ae5458a775 b801 2017-06-26 08:08:13 -05:00
vbawol
3813a76dce b800 2017-06-24 12:03:27 -05:00
vbawol
b217e743fc b799 2017-06-23 23:57:53 -05:00
vbawol
05322dfb1c test get|setUnitLoadout on player login
since setUnitLoadout arguments can be global and have global effect it
may work better than some of the inventory commands that only work with
local args. (like: https://community.bistudio.com/wiki/addBackpack,
https://community.bistudio.com/wiki/addWeapon, etc.)

If this helps then, a more Ideal fix would be to just use getUnitLoadout
on player save and setUnitLoadout on player logins.
2017-06-23 16:15:23 -05:00
vbawol
b0312d2e13 b797
add switch for auto refuel disableAutoRefuel
2017-06-19 17:38:14 -05:00
vbawol
c5aa288e76 b796 server only 2017-06-19 08:35:17 -05:00
vbawol
56b1a971de b795 server only 2017-06-19 07:55:33 -05:00
vbawol
e7092ad55d b788
- Can now mine metal scraps from Dynamic Debris vehicle wrecks using
sledgehammer.
- Can now "Search/Examine" Dynamic Debris Trash piles for loot.
- (Known issue: Dynamic Debris will respawn after server restart)
- Initial support for Malden 2035 map released with A3 1.72+.
- Fixed Admin panel corpse markers.
2017-06-11 12:28:23 -05:00
vbawol
3746aea515 b783 2017-06-08 14:51:56 -05:00
vbawol
bdba7b2e43 b782 2017-06-06 08:14:05 -05:00
vbawol
dc03dae4bb b780
- Debris Updates and MD5 unit test
- reworked to only use one single hive call.
- add debug flag to remove markers by default.
- added check to prevent spawning debris on top of each other.
2017-06-03 10:55:47 -05:00
vbawol
19e01ba3cd b775 2017-05-29 17:16:36 -05:00
vbawol
f101f66281 0.5 b756 2017-05-01 21:30:15 -05:00
vbawol
e379038ab4 0.5 b739
move icons to mod
add token check to remote exec
2017-03-30 11:02:15 -05:00
vbawol
4cd7fdd5c6 0.5 b691 2017-03-04 00:53:05 -06:00
vbawol
1aa39383cc b640
fixed visible scrollbars on HUD UI thanks to @raymix
updated scripts.txt BE filter.
2016-11-08 09:53:09 -06:00
vbawol
2a9179e8fb merge junk 2016-11-03 14:36:41 -05:00
vbawol
4aa8c8152d Epoch Survival 0.4 b619
[Changed] Dynamic sub menu for inventory item interaction and crafting
options. (Double click item in your inventory)
[Changed] Armor stat inventory feature now dynamic and no longer forced
via config.
[Changed] Group menu and requests are now on the self action menu.
2016-10-23 23:52:25 -05:00
vbawol
d2f053d833 0.3.9 b571 2016-09-25 17:46:50 -05:00
vbawol
6cdb9633d4 0.4 b602
new compiler with optional v2 format more like BI's
added expanded startup init logic
moved mirror setup to own function inside epoch core
moved server init code to main gamemode init logic.
2016-09-08 12:09:58 -05:00
vbawol
810fe5d65c bump version to 0.4
* Adds experimental test of new HUD from @raymix
* Hud elements are added and removed dynamically so that all active
icons are always right justified.
* Icons scale in size when critical levels are reached.
* added use of new A3 features to control angle and scale of hud icons.
* warning and critical levels are controlled via customVarsDefaults.

* Added larger group sizes up to 64 players and increased Krypto costs.
* reworked Finsh login in login fsm to wait for display 46 not to be
Null.
2016-08-08 14:45:39 -05:00
vbawol
ee7f7497c0 0.3.9 b568
change gamemode from Survival to Survive
enabled Ryan Zombies support by default.
added random delay in revenge detonation.
added min alive time setting for player revenge options. Default 15
minutes (900 seconds).
2016-07-12 14:19:56 -05:00
vbawol
5728c29baa 0.3.9 b562
simplify new load vehicle, (realized sleep was not needed as allowDamage
does not effect scripted damage (per the wiki)
[added] old load vehicle script and epochconfig,hpp flag. (default is
false = use new load vehicles, true use old one from 0.3.8
2016-07-08 17:34:13 -05:00
vbawol
8dc77ec853 0.3.9 b555 2016-07-06 14:35:20 -05:00
vbawol
6a01291440 0.3.9.0546
add server invoked looting text based feedback
2016-06-29 13:35:37 -05:00
vbawol
1ec9d344be 0.3.9.0545
new function EPOCH_swapBuilding
2016-06-28 21:37:11 -05:00
vbawol
926ad37a06 0.3.9.0543
Tanoa container positions thanks to Sparky
Tanoa Apex vehicles added
give attributes should not return anything if data is 0 even if random
is used
2016-06-27 11:51:31 -05:00
vbawol
115acbc837 0.3.9.0533 2016-06-18 09:36:23 -05:00
vbawol
20ca7cf00d 0.3.9.0529 2016-06-17 16:57:29 -05:00
vbawol
7218acaf5a 0.3.9.0526 2016-06-16 15:49:34 -05:00
vbawol
9833a11737 0.3.9.0492
add missing create marker sqf
2016-06-04 14:04:55 -05:00
vbawol
e27e414584 0.3.9.0490
Added improved plant spawner by Redbeard Actual and [VB]AWOL.
Fixes to player load and revive thanks to He-Man

http://epochmod.com/forum/topic/42178-disappearing-mags-on-login-revive-fix/#comment-277194
renamed cfgpatches for a2 structures pbo
2016-06-04 10:45:10 -05:00
vbawol
c6c3ec4943 generate tree views 2016-05-25 14:53:27 -05:00