Grahame
278008f5fd
Update EPOCH_TradeLoop.sqf
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Corrected spelling of crypto
2018-08-16 10:29:28 -04:00
Grahame
4a6cfa13b4
Update EPOCH_maintainIT.sqf
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Corrected spelling of crypto
2018-08-16 10:26:55 -04:00
Grahame
be565d98b3
Update EPOCH_cGroup_onLoad.sqf
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Corrected spelling of crypto
2018-08-16 10:26:18 -04:00
Grahame
ae31744203
Update EPOCH_takeCrypto.sqf
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Correct the spelling of Crypto
2018-08-16 10:24:16 -04:00
He-Man
b2cd465fbf
Make UAV's useable with DynaMenu
2018-07-11 14:50:19 +02:00
He-Man
43ae5cc72e
Radsuit protect against toxic (not bites)
2018-07-11 13:30:02 +02:00
He-Man
77b1434a08
E-Pad Scans + Earplug Fixes
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- Added wait time to E-Pad Scans
- Added needed energy to E-Pad Scans
- Smaller Earplug-fixes
2018-07-11 13:10:03 +02:00
He-Man
3fd9071c51
avoid allmissionobjects 'PlotPole_EPOCH'
2018-06-30 13:37:35 +02:00
vbawol
8de2f07525
Merge pull request #986 from RZSenfo/patch-2
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fix missing param
2018-06-23 05:21:00 -05:00
RZSenfo
42acfb372c
fix missing param
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as seen here
a9dc9f044b/Sources/epoch_server/compile/epoch_player/EPOCH_fnc_updatePlayerStats.sqf (L15)
second param is _killer (object)
2018-06-23 09:34:29 +02:00
RZSenfo
2cdac43fce
EnableDebugConsole can be an array
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also if set to 1, player must be host/admin to see it
2018-06-23 09:31:27 +02:00
He-Man
2f1ba9a20d
E-Pad + Earplugs (WIP)
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First Test of the E-Pad.
Current Apps are only examples
Everybody is welcome to add suggestions for Scripts / Apps.
2018-06-21 21:59:37 +02:00
He-Man
9915cb1939
If null, try cursorobject
2018-06-18 18:04:28 +02:00
He-Man
f2add15ed9
lazy evaluation - thx to Senfo
2018-06-12 21:38:24 +02:00
He-Man
1e64f6702a
Handle Marker in Masterloop (for later E-Pad use)
2018-06-12 20:22:37 +02:00
He-Man
32e1836d1e
Preload often used configs in Masterloop
2018-06-12 17:57:09 +02:00
He-Man
7b9ad23a76
Prepared (not used) more custom EH's
2018-06-06 19:57:22 +02:00
He-Man
0d02324f3e
config fix + Door / Gate counter for new elements
2018-05-18 19:41:28 +02:00
He-Man
948999945e
Cam adjustments
2018-05-18 14:47:50 +02:00
He-Man
09fdb7170c
Upgrade Building tweaks
2018-05-17 19:22:15 +02:00
He-Man
5c3d73bcb2
Trader Script tweaks and cleanup
2018-05-16 20:12:06 +02:00
He-Man
c85516337d
Hatchback and Mountainbike repair fix
2018-05-14 20:00:29 +02:00
He-Man
a256e46965
Cam tweaks
2018-05-13 21:49:57 +02:00
He-Man
b418f64665
Last BaseCam tweaks
2018-05-06 21:06:09 +02:00
He-Man
d2ae1ebb02
Cam BE and privates
2018-05-06 17:37:38 +02:00
He-Man
815b7f4c67
Cam Init
2018-05-06 02:07:56 +02:00
He-Man
22ab6f454b
Cam Scripts
2018-05-06 02:03:53 +02:00
He-Man
14587e6c4e
Player Login rework
2018-05-05 17:47:53 +02:00
He-Man
1add566571
Defibrillator
2018-05-01 17:03:30 +02:00
He-Man
7ba61ea46c
Preload PostProcess and only disable
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Create / destroy cause some weird effects especially for Alcohol
PostProcess
2018-05-01 14:31:59 +02:00
He-Man
e2d214b59a
Drunk fix
2018-05-01 13:29:23 +02:00
vbawol
6c13f3d5ae
small optimizations
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typeName ... isEqualTo >> isEqualType
2018-04-30 22:01:37 -05:00
He-Man
9b47c43ab2
MagHandle moved to _unifiedInteract
2018-04-30 22:29:14 +02:00
He-Man
b16baeab2e
Calculate Attribute on comsume EnergyPack
2018-04-23 15:41:46 +02:00
He-Man
9a4ba98515
Config to calculate bullets for crafted mags
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Example:
- You need 3x energy pack small + 1x electronic + 1x Gold to craft a
large energy pack.
- The 3 small packs can hold max 30 bullets
- If you have in these 3 small packs only 15 bullets, you will return
only a half full large pack (50 Bullets)
- If you have only 10 Bullets, you will get back 100*10/30 -> 33
Bullets.
2018-04-20 18:31:23 +02:00
He-Man
878723b244
Solar Charger Scripts
2018-04-20 18:19:31 +02:00
He-Man
9945f9246e
Energy Tweaks
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Added some missing and new configs to CfgEpochClient
Added Energy settings for default map sources to CfgBaseBuilding
Included wind / overcast / distance to energy calculations (depents on
powertype)
- Solars are affected by SunOrMoon and overcast
- Windmills are affected by wind
- Satellites are affected by distance
2018-04-18 19:41:16 +02:00
He-Man
d8632a89d5
Calculate Multigun distance by size of Target
2018-04-17 17:14:45 +02:00
He-Man
12ed6cfdf9
Return attachments from sold primary / secondary
2018-04-15 00:01:03 +02:00
He-Man
3966ad7010
Advanced Veh Repair Fix #2 after Tank DLC
2018-04-13 14:27:27 +02:00
He-Man
f9de95ffc7
HitPoint Fix test
2018-04-13 00:15:07 +02:00
He-Man
c5abeed9f7
Add SecondaryWeapon to TraderArray (untested !!!)
2018-04-12 21:00:24 +02:00
He-Man
001c49f148
1 seconds broadcast-time for setunitloadout
2018-04-09 19:19:42 +02:00
He-Man
946762fa06
Penalty for looking through Floors (Tower-Glitch)
2018-04-08 04:28:01 +02:00
He-Man
bef09d5cd3
Reduce to only one Var
2018-04-07 23:52:22 +02:00
He-Man
1f8293ccc7
Config to restrict Vectorbuilding (max tilting)
2018-04-07 23:46:37 +02:00
He-Man
561012b09c
Config to make Temp Vehicles tradeable
2018-04-06 17:57:42 +02:00
He-Man
84d7167a14
Recalculating of _currentStock
2018-03-30 15:58:17 +02:00
He-Man
2abcf105b5
Removed Trader Limits - handled with new vars
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Have to be tested!!!!
2018-03-30 05:09:27 +02:00
He-Man
92035636be
HeliRopeAction fix
2018-03-18 01:53:24 +01:00