RZSenfo
42acfb372c
fix missing param
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as seen here
a9dc9f044b/Sources/epoch_server/compile/epoch_player/EPOCH_fnc_updatePlayerStats.sqf (L15)
second param is _killer (object)
2018-06-23 09:34:29 +02:00
He-Man
2f1ba9a20d
E-Pad + Earplugs (WIP)
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First Test of the E-Pad.
Current Apps are only examples
Everybody is welcome to add suggestions for Scripts / Apps.
2018-06-21 21:59:37 +02:00
He-Man
9915cb1939
If null, try cursorobject
2018-06-18 18:04:28 +02:00
He-Man
f2add15ed9
lazy evaluation - thx to Senfo
2018-06-12 21:38:24 +02:00
He-Man
1e64f6702a
Handle Marker in Masterloop (for later E-Pad use)
2018-06-12 20:22:37 +02:00
He-Man
32e1836d1e
Preload often used configs in Masterloop
2018-06-12 17:57:09 +02:00
He-Man
7b9ad23a76
Prepared (not used) more custom EH's
2018-06-06 19:57:22 +02:00
He-Man
0d02324f3e
config fix + Door / Gate counter for new elements
2018-05-18 19:41:28 +02:00
He-Man
948999945e
Cam adjustments
2018-05-18 14:47:50 +02:00
He-Man
09fdb7170c
Upgrade Building tweaks
2018-05-17 19:22:15 +02:00
He-Man
5c3d73bcb2
Trader Script tweaks and cleanup
2018-05-16 20:12:06 +02:00
He-Man
c85516337d
Hatchback and Mountainbike repair fix
2018-05-14 20:00:29 +02:00
He-Man
a256e46965
Cam tweaks
2018-05-13 21:49:57 +02:00
He-Man
b418f64665
Last BaseCam tweaks
2018-05-06 21:06:09 +02:00
He-Man
d2ae1ebb02
Cam BE and privates
2018-05-06 17:37:38 +02:00
He-Man
815b7f4c67
Cam Init
2018-05-06 02:07:56 +02:00
He-Man
22ab6f454b
Cam Scripts
2018-05-06 02:03:53 +02:00
He-Man
14587e6c4e
Player Login rework
2018-05-05 17:47:53 +02:00
He-Man
1add566571
Defibrillator
2018-05-01 17:03:30 +02:00
He-Man
7ba61ea46c
Preload PostProcess and only disable
...
Create / destroy cause some weird effects especially for Alcohol
PostProcess
2018-05-01 14:31:59 +02:00
He-Man
e2d214b59a
Drunk fix
2018-05-01 13:29:23 +02:00
vbawol
6c13f3d5ae
small optimizations
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typeName ... isEqualTo >> isEqualType
2018-04-30 22:01:37 -05:00
He-Man
9b47c43ab2
MagHandle moved to _unifiedInteract
2018-04-30 22:29:14 +02:00
He-Man
b16baeab2e
Calculate Attribute on comsume EnergyPack
2018-04-23 15:41:46 +02:00
He-Man
9a4ba98515
Config to calculate bullets for crafted mags
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Example:
- You need 3x energy pack small + 1x electronic + 1x Gold to craft a
large energy pack.
- The 3 small packs can hold max 30 bullets
- If you have in these 3 small packs only 15 bullets, you will return
only a half full large pack (50 Bullets)
- If you have only 10 Bullets, you will get back 100*10/30 -> 33
Bullets.
2018-04-20 18:31:23 +02:00
He-Man
878723b244
Solar Charger Scripts
2018-04-20 18:19:31 +02:00
He-Man
9945f9246e
Energy Tweaks
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Added some missing and new configs to CfgEpochClient
Added Energy settings for default map sources to CfgBaseBuilding
Included wind / overcast / distance to energy calculations (depents on
powertype)
- Solars are affected by SunOrMoon and overcast
- Windmills are affected by wind
- Satellites are affected by distance
2018-04-18 19:41:16 +02:00
He-Man
d8632a89d5
Calculate Multigun distance by size of Target
2018-04-17 17:14:45 +02:00
He-Man
12ed6cfdf9
Return attachments from sold primary / secondary
2018-04-15 00:01:03 +02:00
He-Man
3966ad7010
Advanced Veh Repair Fix #2 after Tank DLC
2018-04-13 14:27:27 +02:00
He-Man
f9de95ffc7
HitPoint Fix test
2018-04-13 00:15:07 +02:00
He-Man
c5abeed9f7
Add SecondaryWeapon to TraderArray (untested !!!)
2018-04-12 21:00:24 +02:00
He-Man
001c49f148
1 seconds broadcast-time for setunitloadout
2018-04-09 19:19:42 +02:00
He-Man
946762fa06
Penalty for looking through Floors (Tower-Glitch)
2018-04-08 04:28:01 +02:00
He-Man
bef09d5cd3
Reduce to only one Var
2018-04-07 23:52:22 +02:00
He-Man
1f8293ccc7
Config to restrict Vectorbuilding (max tilting)
2018-04-07 23:46:37 +02:00
He-Man
561012b09c
Config to make Temp Vehicles tradeable
2018-04-06 17:57:42 +02:00
He-Man
84d7167a14
Recalculating of _currentStock
2018-03-30 15:58:17 +02:00
He-Man
2abcf105b5
Removed Trader Limits - handled with new vars
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Have to be tested!!!!
2018-03-30 05:09:27 +02:00
He-Man
92035636be
HeliRopeAction fix
2018-03-18 01:53:24 +01:00
He-Man
25d2f2b24f
Config to enable / disable needed items for actions
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Also increased needed "bullets" to inflame
2018-03-16 22:11:52 +01:00
He-Man
72fde8640a
Minerocks fixed
2018-03-16 14:14:49 +01:00
He-Man
923a41abff
Config to block ATMs in Plot Range
2018-03-09 22:37:51 +01:00
He-Man
9ff76f4989
Last Script and BE for Power Sword
2018-03-06 20:18:36 +01:00
He-Man
1460773de3
Power Sword Function
2018-03-05 22:49:32 +01:00
He-Man
0d051e133f
Reload Loadout on Pause
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Thx to Grahame for the inspiration to add it just before logout.
This should fix the login without clothings.
This will not fix not visible Clothings for others, because it only runs
just before logout, but Players can force it be pressing ESC and waiting
until this command is fired.
2018-02-26 21:09:39 +01:00
He-Man
12e5746c82
Snap Helper + BE kicks
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- Helper 3D-Icon + Line on the part, where element is snapped on (while
Base-Building)
- "PLAYER_REJECT_ServerVersion" kick, if connecting with older version
2018-02-01 18:52:55 +01:00
He-Man
03985c460d
Snapping in Basebuilding
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- Increased the snapping distance for Foundations, so it is much easier
to snap them correctly
- Added a SnapPoint between Floors for 2x Wall height
2018-01-30 17:58:56 +01:00
He-Man
b743a9be31
Small AutoRun fixes
2018-01-19 16:14:21 +01:00
He-Man
b5a99880d8
removed ;
2018-01-18 22:26:41 +01:00