Commit Graph

150 Commits

Author SHA1 Message Date
3746aea515 b783 2017-06-08 14:51:56 -05:00
09d8167703 add Malden support 2017-06-08 14:15:27 -05:00
bdba7b2e43 b782 2017-06-06 08:14:05 -05:00
dc03dae4bb b780
- Debris Updates and MD5 unit test
- reworked to only use one single hive call.
- add debug flag to remove markers by default.
- added check to prevent spawning debris on top of each other.
2017-06-03 10:55:47 -05:00
a4b4f7f6b9 b777 2017-06-01 09:46:29 -05:00
19e01ba3cd b775 2017-05-29 17:16:36 -05:00
84c46c7d2c b774 2017-05-26 09:03:59 -05:00
818289161f pre 0.6 updates
[Added] Dynamic Debris Epoch Event. Dynamically spawns vehicle and other
debris on the roadways.
Scans the roads on startup and uses a random seed generator to determine
the locations of debris.
Debris is spawned using createSimpleObject and is made to conform with
the upper most roadway surface.

[Added]  Epoch Events 3.0
- Supports events based on server side configs and pbos.
- New server side events can be added by just dropping .pbo into
@epochhive/addons folder.
- To make your own standalone events you can use Dynamic Debris Event as
a template.

[Removed] Vehicle simulation handler, so we can use A3 Dynamic
Simulation instead.
[Changed] Safe Vehicle and token checks simplified to only check the
vehicles a player is in.
[Changed] Safe Vehicle classes can now be configured via server settings
pbo CfgSecConf >> vehicles >> safeVehicles array.
2017-05-26 08:32:34 -05:00
3902d63b4f 0.5 b757 2017-05-02 12:48:48 -05:00
f101f66281 0.5 b756 2017-05-01 21:30:15 -05:00
46a5d37026 0.5 b755 2017-04-22 10:25:14 -05:00
21c797c39b 0.5 b753 2017-04-17 12:07:29 -05:00
1fd690a43c 0.5 b752 2017-04-11 14:50:28 -05:00
e3a94eaeb8 0.5 b751 2017-04-09 17:08:16 -05:00
086c97f20f 0.5 b748
[Added] 200 player support to all mission files, thanks to increased
group limits in Arma 1.68!
[Added] Experimental support for Mad ArmA Mod:
https://forums.bistudio.com/forums/topic/200295-mad-arma-mad-max-inspired-mod/
(Note: a few known issues with this mod bisign/key for this mod atm)
2017-04-01 23:17:46 -05:00
e6549ff7e7 0.5 b740 2017-03-30 11:54:36 -05:00
872d8dcb73 0.5 b700
weather tweaks and repack for PR
2017-03-18 00:24:02 -05:00
f31aeff613 0.5 b680 2017-02-25 16:37:07 -06:00
81f3452bd9 b673 2016-12-14 14:11:36 -06:00
fb7d733c41 b656 2016-11-26 10:26:16 -06:00
f972e6a6e0 b655
repack for changes since
b07c74f80d
remove json files as they can be regenerated as needed
2016-11-13 23:49:53 -06:00
9fa278e04a Epoch Survival 0.4 build:654
increased anti teleport distance limit to 30 and configureable via
epochah.hpp antihack_maxTravelDistance
2016-11-13 20:25:53 -06:00
57327acef3 Epoch Survival 0.4 b653 2016-11-11 16:50:26 -06:00
9e66f8e03a 0.4 b652
- Fixed ryan zed not detected.
2016-11-09 17:23:27 -06:00
1aa39383cc b640
fixed visible scrollbars on HUD UI thanks to @raymix
updated scripts.txt BE filter.
2016-11-08 09:53:09 -06:00
2a9179e8fb merge junk 2016-11-03 14:36:41 -05:00
3f3dd22f83 Epoch Survival 0.4 b639
return empty can on drinking gas,
added option to empty out gas can
2016-11-02 15:12:49 -05:00
b48acf626f Epoch Survival 0.4 b637
tanoa mission file added that adds RyanZombies to the addons array
Test extended options support for double click item interaction sub
menu.
- "Drink" gas to poison your self.
- Pour our Honey "Empty" option to gain the empty jar without consuming
the honey.
2016-11-02 14:20:58 -05:00
4dd055d4f3 b631
few more loot positions and updated tool with remaining list from
https://github.com/EpochModTeam/Epoch/issues/528
2016-10-31 11:23:52 -05:00
25b6dd64e5 b630
fixed two loot positions Land_d_Windmill01_F and Land_d_Windmill01_F
2016-10-31 10:22:06 -05:00
119bc9ac8a Epoch Survival 0.4 b628 2016-10-28 14:37:12 -05:00
74f1bc12d9 update tanoa props and add atms 2016-10-26 10:16:14 -05:00
4aa8c8152d Epoch Survival 0.4 b619
[Changed] Dynamic sub menu for inventory item interaction and crafting
options. (Double click item in your inventory)
[Changed] Armor stat inventory feature now dynamic and no longer forced
via config.
[Changed] Group menu and requests are now on the self action menu.
2016-10-23 23:52:25 -05:00
35cc154792 0.4 b605 gamemode
added H_105_EPOCH and halloween masks to loot table|
changed version check to check community pbo
2016-10-14 15:31:01 -05:00
d2f053d833 0.3.9 b571 2016-09-25 17:46:50 -05:00
da7e5e6d2d experiment with json config generator/parser 2016-09-25 16:33:00 -05:00
e817f1e2e5 0.4.0.0 b597 2016-09-04 23:32:38 -05:00
90f5674a74 0.4.0.0 b584
More work on Dynamic HUD and hudConfigs are now found in CfgEpochClient.
Animal spawn table now found in CfgEpochClient.
Two new functions added to handle get(In|Out)Man Event Handlers.
moved forced disabling of build mode when getting in vehicle to getInMan
EH function.
removed a few unused files.
2016-08-12 13:15:11 -05:00
19d36fd802 0.4.0.0 b583
tweaks to angle and offset of HUD
2016-08-10 10:20:23 -05:00
810fe5d65c bump version to 0.4
* Adds experimental test of new HUD from @raymix
* Hud elements are added and removed dynamically so that all active
icons are always right justified.
* Icons scale in size when critical levels are reached.
* added use of new A3 features to control angle and scale of hud icons.
* warning and critical levels are controlled via customVarsDefaults.

* Added larger group sizes up to 64 players and increased Krypto costs.
* reworked Finsh login in login fsm to wait for display 46 not to be
Null.
2016-08-08 14:45:39 -05:00
ee7f7497c0 0.3.9 b568
change gamemode from Survival to Survive
enabled Ryan Zombies support by default.
added random delay in revenge detonation.
added min alive time setting for player revenge options. Default 15
minutes (900 seconds).
2016-07-12 14:19:56 -05:00
8dc77ec853 0.3.9 b555 2016-07-06 14:35:20 -05:00
8f3b06f0f4 0.3.9.0 b553
Zombies: fixed issue with multiple targets
moved CfgSounds and CfgSay3Dhandler to mission file
added new mission config (CfgSwitchMovehandler) for
EPOCH_server_handle_switchMove function
minor cleanup to EPOCH_server_handle_say3D usages.
2016-07-05 13:22:14 -05:00
02761bb4cf 0.3.9.0 b547 2016-06-30 12:06:07 -05:00
6a01291440 0.3.9.0546
add server invoked looting text based feedback
2016-06-29 13:35:37 -05:00
926ad37a06 0.3.9.0543
Tanoa container positions thanks to Sparky
Tanoa Apex vehicles added
give attributes should not return anything if data is 0 even if random
is used
2016-06-27 11:51:31 -05:00
05bbb9a14e 0.3.9.0539
add loot class override variable epochLootClass, to allow all zed
classes to return
BE filter updates for extra zombie classes
added loot table for zombies.
added looting of Dogs for meat with negative karma.
cooking of dog meat.
loot configs for shark
interactAttributes format changed to an array ["Hunger",100,1] //
CustomVarName, value, make value randomized.
BE updates and fixes
new function EPOCH_giveAttributes
2016-06-23 20:43:22 -05:00
3908387306 0.3.9.0535 2016-06-18 13:56:42 -05:00
115acbc837 0.3.9.0533 2016-06-18 09:36:23 -05:00
88e00323a0 0.3.9.0532 2016-06-17 21:42:50 -05:00