vbawol
eaf23d4e31
0.3.9.0 b552
...
zombie fixes
removed armed vtol
prices for APEX vehicles
message when NVG disabed due to lack of energy
2016-06-30 17:43:28 -05:00
vbawol
02761bb4cf
0.3.9.0 b547
2016-06-30 12:06:07 -05:00
vbawol
6a01291440
0.3.9.0546
...
add server invoked looting text based feedback
2016-06-29 13:35:37 -05:00
vbawol
1ec9d344be
0.3.9.0545
...
new function EPOCH_swapBuilding
2016-06-28 21:37:11 -05:00
vbawol
f8f776c659
0.3.9.0544
...
only use nearestTerrainObjects [player, ["SHIPWRECK"], 40000]; postions
for containerpos array
change gamemode to survival, (might show as unknown gamemode pre 1.62)
2016-06-27 15:56:35 -05:00
vbawol
926ad37a06
0.3.9.0543
...
Tanoa container positions thanks to Sparky
Tanoa Apex vehicles added
give attributes should not return anything if data is 0 even if random
is used
2016-06-27 11:51:31 -05:00
vbawol
9e548a1c04
0.3.9.0542
...
fixes to a few typos
2016-06-25 10:12:26 -05:00
vbawol
ed75234adb
0.3.9.0541
...
revert setVectorDirAndUp after setpos and use [0,0,0]
2016-06-25 08:35:36 -05:00
vbawol
05bbb9a14e
0.3.9.0539
...
add loot class override variable epochLootClass, to allow all zed
classes to return
BE filter updates for extra zombie classes
added loot table for zombies.
added looting of Dogs for meat with negative karma.
cooking of dog meat.
loot configs for shark
interactAttributes format changed to an array ["Hunger",100,1] //
CustomVarName, value, make value randomized.
BE updates and fixes
new function EPOCH_giveAttributes
2016-06-23 20:43:22 -05:00
vbawol
fd0ca662c7
0.3.9.0538
2016-06-23 06:44:37 -05:00
vbawol
8f5867b450
fix for shipwreck containers disappearing
...
http://epochmod.com/forum/topic/42270-boxes-disappearing/
2016-06-23 06:43:59 -05:00
vbawol
620e335e1d
0.3.9.0537
...
Tanoa building loots v1 done
2016-06-20 16:49:51 -05:00
Andrew Gregory
b033a852a1
MIssion Updates
...
Add allowed vehicle check and destroy option for missions, i.e. military crash site..
2016-06-19 20:11:38 +01:00
vbawol
aa296fa9da
0.3.9.0536
...
changed last few refs to EPOCH_server_createMarker >
EPOCH_server_makeMarker, was causing #40 scripts kick.
2016-06-19 08:54:30 -05:00
vbawol
3908387306
0.3.9.0535
2016-06-18 13:56:42 -05:00
vbawol
fa2185a27d
0.3.9.0534
...
max out zombie count on spawn chance
allow variable increase to antagonist array
2016-06-18 12:57:53 -05:00
vbawol
115acbc837
0.3.9.0533
2016-06-18 09:36:23 -05:00
vbawol
88e00323a0
0.3.9.0532
2016-06-17 21:42:50 -05:00
vbawol
67e38a5609
0.3.9.0530
2016-06-17 17:09:25 -05:00
vbawol
20ca7cf00d
0.3.9.0529
2016-06-17 16:57:29 -05:00
Andrew Gregory
75c5792381
Update Marker
...
And add new remove marker.
2016-06-17 19:08:06 +01:00
Andrew Gregory
b611145eb9
Remove Map Marker
2016-06-17 19:00:07 +01:00
Andrew Gregory
7b22f6a35a
Create Marker
...
Create a map marker.
2016-06-17 18:59:46 +01:00
Andrew Gregory
0b39d0179c
Replaced
...
Using a name that isn't caught by BE :)
2016-06-17 18:59:19 +01:00
vbawol
80f4f9a449
0.3.9.0528
...
[fixed] invalid vehicle token check was not enabled if simulation
handler was disabled.
[changed] rework load vehicle script to make vehicles immune for 120
seconds and then apply damage and hitpoints.
2016-06-16 19:27:06 -05:00
vbawol
3fcb40b56e
0.3.9.0527
2016-06-16 16:59:35 -05:00
vbawol
7218acaf5a
0.3.9.0526
2016-06-16 15:49:34 -05:00
vbawol
072ef02e77
add isNull check to load vehicle
2016-06-15 10:47:29 -05:00
Andrew Gregory
c85507f169
MIssing SemiColons
2016-06-15 11:51:15 +01:00
vbawol
2287f4b530
0.3.9.0525
2016-06-14 20:09:53 -05:00
vbawol
f253648423
0.3.9.0524
2016-06-14 19:58:22 -05:00
vbawol
c0b6b764f8
0.3.9.0515
2016-06-14 11:33:08 -05:00
vbawol
bd6636a4e1
0.3.9.0513
2016-06-13 16:33:58 -05:00
vbawol
4de6bc5ae3
0.3.9.0512
2016-06-13 15:33:48 -05:00
vbawol
329f5c9496
0.3.9.0510
2016-06-13 13:55:50 -05:00
vbawol
10f97fc448
moved persistent color configs server side.
2016-06-13 12:05:10 -05:00
vbawol
b1efe1429a
correct file path to current branch
2016-06-13 11:54:19 -05:00
vbawol
fa202de790
not needed to reduce by 1
2016-06-13 10:03:00 -05:00
vbawol
e97c17ce12
0.3.9.0509
...
[Added] Starting to add support for Tanoa. (more loot positions and
world interaction configs still needed)
[Changed] move vehicle EH init before setdamage.
[Changed] add extra debug to load vehicles.
[Changed] Tool: buildings without loot pos script now uses mission
config and terrain objects command.
[Fixed] take into account trader stored per class vehicle limits when
spawning new vehicles.
2016-06-12 08:29:10 -05:00
vbawol
70c7df8c4f
0.3.9.0502
2016-06-07 14:24:36 -05:00
vbawol
263303e73d
0.3.9.0501
2016-06-07 13:43:54 -05:00
vbawol
19770129cc
0.3.9.0500
2016-06-07 13:43:54 -05:00
Andrew Gregory
38f6496ba4
Allow Non Vehicle spawn call
...
update _posOut to allow for object spawn. Error was thrown otherwise.
2016-06-05 20:05:26 +01:00
vbawol
9833a11737
0.3.9.0492
...
add missing create marker sqf
2016-06-04 14:04:55 -05:00
vbawol
e27e414584
0.3.9.0490
...
Added improved plant spawner by Redbeard Actual and [VB]AWOL.
Fixes to player load and revive thanks to He-Man
http://epochmod.com/forum/topic/42178-disappearing-mags-on-login-revive-fix/#comment-277194
renamed cfgpatches for a2 structures pbo
2016-06-04 10:45:10 -05:00
vbawol
27548edb6e
allow for epoch events to accept full file path
...
fixed path change a3_epoch_server_settings -> epoch_server_settings
if 4th variable in the EpochEvents array is set to 0 scriptName is used
as the full path. Default is to use pre/postfix.
2016-06-01 15:14:57 -05:00
Andrew Gregory
6b5638af19
Task Missions Update
...
Syntax error fixed.
2016-06-01 20:42:00 +01:00
Andrew Gregory
30edcfb449
Task Mission System
...
Update for task system.
2016-05-31 16:28:07 +01:00
vbawol
92b13db8a7
Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental
2016-05-30 09:58:02 -05:00
vbawol
319391f60d
0.3.9.0489
...
fixed another scripts BE kick # 51 with CUP enabled
rebuild packing tool exe
add debug to ban PVS EH (issue db logging isnt working)
2016-05-30 09:56:16 -05:00