8ab05047e9
Simulation tweaks
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- Added an option to completely disable Simulation for specific Base
Parts.
- Added Base Parts without animations to this array.
- Removed Base Objects Init (mpAddEventhandler "mpKilled") from
indestructible Base Objects, as it is not needed.
- Moved Dynamicsimulation server side (not needed client side)
- Resorted epochonfig.hpp
All changes are running on our Server without any problems and with a
good performance boost, as the dynamicsimulationhandler has not to
handle a few thousand objects anymore
2017-11-30 22:59:29 +01:00
f582311331
add optional entries in props array
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add dyn sim, allow dmg and set dmg
2017-11-27 18:05:31 -06:00
165ea3ccd5
Adv. Veh. Repair effected Veh. Upgrade
2017-11-27 21:55:56 +01:00
8a452e6394
Prevent Basebuilding Storages from Auto-Cleanup
2017-11-24 19:30:44 +01:00
da089b2ac0
Merge pull request #961 from SirDice/patch-1
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Missed variable rename in EPOCH_server_spawnBoatLoot.sqf
2017-11-20 14:40:04 -06:00
1085060421
Missed variable rename
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_showBoatMarkers was replaced with _showMarkers with commit bd3e331
but one was forgotten.
2017-11-20 21:31:53 +01:00
5be86214c6
use default passwords
2017-11-20 09:06:34 -06:00
8c955fe434
Usage of Epoch_message_stack
2017-11-20 00:00:17 +01:00
a6f43e934b
Make Nuisance by shooting configureable
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Also reduced it, because it is very high on default
2017-11-15 21:53:14 +01:00
5b0931cfcc
add missing and sort private arrays
2017-11-13 14:54:50 -06:00
bd3e331f5b
Tarp Loot Positions
2017-11-13 15:40:10 +01:00
d88922beba
vehicle smoke screen be filter addition
2017-11-12 17:52:50 -06:00
8fb45fc35c
events overhaul
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Streamline all events to Events Monitor within Server Monitor fsm.
Cycles and removes events as they decay or are looted.
2017-11-12 17:39:03 -06:00
de1e15374b
Reduces rads over time at a cost of immunity.
2017-11-12 15:10:40 +00:00
8ff511d3ee
Reworked GetOutMan EH
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- Allows to park closer to walls
- Better prevent against Wall Glitching
- Now works for all Buildings (not only Epoch Walls)
2017-11-08 19:27:01 +01:00
362ec1217b
Reworked Lock Storage + Lock / Unlock hints
2017-11-08 19:24:36 +01:00
3eaf9927e6
bump to 3
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DB - Today at 8:00 AM
For some reason, that effects moving vehicles (mostly helis) with crew,
so if you have vehicle set to 1600, with the default multiplier of 2, if
it isn't within 3200m of another player it can sometimes freeze
2017-11-08 09:19:54 -06:00
82041a33b2
add missing isMovingCoefValue CfgDynamicSimulation var
2017-11-06 19:46:03 -06:00
6f42a5f47f
bump experimental version to 1.1
2017-11-05 12:50:33 -06:00
33153562af
changelog
2017-11-05 12:43:58 -06:00
7936477412
changelog
2017-11-05 12:41:31 -06:00
0315cfa549
remove build and version
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tracked on the dev server
2017-11-05 08:17:51 -06:00
5c4cee97b9
update install pack to b1077
2017-11-05 07:55:49 -06:00
056f3a0cb0
Make temp Vehicles Lockable + Lock hints
2017-11-05 02:47:15 +01:00
cdf9779b04
adjust order of marker sets
2017-11-04 20:38:27 -05:00
224032abb7
Fix for CameraView Check
2017-11-05 01:26:19 +01:00
0e2af36da9
rpt error for communitystats
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Thx to a Friend ;)
2017-11-02 22:25:18 +01:00
87ce045881
add missing itemPipe to loot tables
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ItemPipe
2017-11-02 10:39:17 -05:00
f26fa71454
Added FuelTank to Loot / Crafting / Pricing
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Thanks @DB for reporting!
2017-11-01 17:08:45 +01:00
3984cb89b3
complete todo with aiTables config entry
2017-10-31 21:52:47 -05:00
fd20b5700c
update install pack
2017-10-30 08:23:16 -05:00
1171d66590
Added missing Prices / Itemsorts + Objectinteracts
2017-10-29 15:32:48 +01:00
4e93b9728f
Merge pull request #953 from 82ndab-Bravo17/BarrelBomb2
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Fix for Horizontal Barrel Bomb kick
2017-10-28 21:55:03 -05:00
51cc85c751
Fix for Horizontal Barrel Bomb kick
2017-10-28 18:43:52 -04:00
197df4863e
Merge pull request #952 from 82ndab-Bravo17/favbar
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Fav bar and accessories
2017-10-28 17:25:49 -05:00
ef5a817e7c
Merge pull request #951 from morgoth0/patch-11
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Fix and enhancement for radiation effects post processing
2017-10-28 17:17:26 -05:00
d2ebcbe0ae
Fav bar and accessories
2017-10-28 17:57:55 -04:00
9f45414d2d
Update Epoch_setRadiation.sqf
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Small fix for radiation post process effects when under 10% irradiated
2017-10-28 15:07:24 -04:00
2fb026df0f
Update Event2.sqf
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Added the variable _radiationEffectsThreshold as the condition for calling post-process screen effects for radiation
2017-10-28 15:06:20 -04:00
6d9c145bca
Update init.sqf
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Added the reading of radiationEffectsThreshold variable from CfgEpochClient.hpp
2017-10-28 15:04:58 -04:00
e955e073f1
Update CfgEpochClient.hpp
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Added new variable radiationEffectsThreshold, default 10%
2017-10-28 15:02:55 -04:00
946c39efa9
use safe pos for loot container
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move _tooClose inside for statement, remove min, add BIS_fnc_findSafePos
call for loot spots
2017-10-28 11:44:44 -05:00
e8ff66dc26
shipwrecks distance to others check and config
2017-10-28 09:01:38 -05:00
dfbbe9c273
Added missing Price / Itemsort
2017-10-28 14:58:22 +02:00
6d748531d4
Hint for Building to move / remove / upgrade
2017-10-27 17:29:32 +02:00
8b4d6d457e
seperate timer for forced restart
2017-10-27 10:06:13 -05:00
0456e416f4
add note about possible crash point
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This will be the last line from Epoch before the server crashes due to
Redis not running or connection issues.
2017-10-27 09:17:34 -05:00
d3b621b827
give attributes random data to use 2 decimal places
2017-10-27 09:17:34 -05:00
2f59263638
fix inherits for metal and cinder floor
2017-10-27 09:17:34 -05:00
592290f69e
Added missing prices / Itemsorts
2017-10-27 15:55:43 +02:00