44a7b78980
Dynamic Simulation #1
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Init dynSim for server and client.
Load configured settings.
Enable dynSim for Buildings, Vehicles, Clients.
2017-07-16 15:26:19 -05:00
7ccf6d85c4
b805
2017-07-12 11:19:53 -05:00
4fa13b7a91
corrected comments
2017-07-12 09:54:03 -05:00
07e9e1ac5c
add private
2017-07-12 09:53:53 -05:00
fd5f4cb1f9
maxBuildingHeight now var as it is used oneachframe
2017-07-12 09:53:39 -05:00
078014cd72
Merge pull request #777 from Ignatz-HeMan/patch-6
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Fixed flip storage, added building height check
2017-07-12 09:25:28 -05:00
7d332779af
BE fixes take 2
2017-07-10 17:06:52 -05:00
d310d8921a
Revert "BE fixes"
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This reverts commit 734dc5d200
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2017-07-10 16:10:23 -05:00
734dc5d200
BE fixes
2017-07-09 17:10:08 -05:00
96b4a33677
Fixed flip storages, added height check
2017-07-09 21:34:32 +02:00
3539a43734
Fixed flip Storages, added height-check
2017-07-09 21:08:00 +02:00
ec1c5f6f71
changelog pt 2/3
2017-07-09 14:04:57 -05:00
b95b845b9a
Fixed flip storages above Water
2017-07-09 20:57:08 +02:00
3be5012cda
changelog updates
2017-07-09 13:50:42 -05:00
043290d5d2
b804
2017-07-09 05:30:52 -05:00
28498f3b89
update comment
2017-07-08 18:53:24 -05:00
b2354dc5a6
enable dynamic simulation on vehicles
2017-07-08 18:52:42 -05:00
0efc699370
b803
2017-07-08 18:51:32 -05:00
2c7bf2e87c
Merge pull request #774 from ravmustang/Vehicle-Upgrade-System-#1
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Vehicle upgrade system 1
2017-07-08 11:55:05 -05:00
cdf1e709ae
update private array
2017-07-08 08:07:06 -05:00
5da3a83e11
Merge pull request #775 from Ignatz-HeMan/patch-6
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Fix for SetSpawnPoint above Water not working
2017-07-08 08:01:59 -05:00
6820969989
Fix for SetSpawnPoint above Water not working
2017-07-07 20:43:11 +02:00
ff8c2a27cd
Offroad 5th upgrade(Rare)
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Remove unknown Document
Add recipe for Police Offroad
Adds police lights and siren to the offroad.
2017-07-06 19:53:00 -05:00
98f7e92e9f
Rare Document Upgrades
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new item was created Top Secret(Rare Document) for special vehicle
upgrades
2017-07-06 19:19:36 -05:00
3fd8a502f7
Zamak veh upg recipes
2017-07-06 14:20:29 -05:00
8445a328f4
Van veh upg
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Van transport and van box vehicle upgrades 3 and 4 added to recipes.
transport can be upgraded into box with more materials
2017-07-06 14:01:41 -05:00
0817764cad
Clean Up
2017-07-06 10:20:37 -05:00
43052e9ec7
More Vehicles Upgrades
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Add in Hunter / Ifrit / Strider vehicle upgrades to configs
2017-07-06 10:14:12 -05:00
972328ac01
Update VehUpgKits recipes
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The kits are already a crafted item of all required upgrade items, so
these should only require themselves when upgrading.
2017-07-05 17:25:20 -05:00
a151cd21c5
Fixes
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Bad mistakes on my part :(
2017-07-05 16:19:19 -05:00
7db5f1c36d
Fix config class array
2017-07-05 16:11:34 -05:00
c5a6b4ab0e
update bikey
2017-07-05 10:41:39 -05:00
cd8e9e04d6
Merge pull request #773 from Ignatz-HeMan/patch-5
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Changed path for Drink Icon
2017-07-05 08:40:01 -05:00
aabcb3f069
Added new crafting
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new kits crafting recipes and data
fix upgrade IV recipes
2017-07-04 14:30:48 -05:00
f0fdc9844d
add new crafted veh upg kits
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Added to Item Interactions for READ button on click
Added to Reading Documents for info on each kit
Added inherits from the respective ItemVehDoc so that it can be used for
upgrading.
2017-07-04 14:18:36 -05:00
657d4c7b29
Check and Correct Old Vehicle DB array
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When hosts upgrade they will have vehicles saved in their DB with the
old dataFormat.
This check by @He-Man will do the trick to solve this issue moving
forward with vehicle upgrades
2017-07-04 10:25:23 -05:00
1e77e0a22b
Add reading documents
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Add configs for easy editing of readable documents messages
Array for multiple messages, even a story. lol
Default messages are a hoot!
2017-07-03 19:08:04 -05:00
9faac57e27
Add new Vehicles to CfgPricing
2017-07-03 17:39:37 -05:00
e906d29c9c
More upgrades and new functions
2017-07-03 15:59:40 -05:00
44eb34445d
Msg for missing item
2017-07-03 07:40:47 -05:00
711e7aba06
Update VUS#1
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Change call to configFile to new missionConfigFile CfgVehicleUpgrades.
Add check for crypto client side before sent off to server for
completion
2017-07-03 07:35:42 -05:00
1dc4d147be
VUS #1
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ItemInteractions for VehDoc's set for UPGRADE
CfgVehicleUpgrade added for customizing materials needed
Server function for upgrading vehicle
CfgRemoteExec addition for server function above.
2017-07-03 07:22:20 -05:00
0030953a71
Changed path for Drink Icon
2017-06-28 17:45:14 +02:00
c53557ed1a
Changed path for Drink Icon
2017-06-28 17:44:24 +02:00
ae5458a775
b801
2017-06-26 08:08:13 -05:00
21d762eaa7
Merge pull request #772 from Ignatz-HeMan/patch-4
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Fixed Trader Count
2017-06-26 06:48:04 -05:00
d3472d2638
Merge pull request #771 from ravmustang/Epoch-Assets-#2
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Epoch Assets #2
2017-06-26 06:47:37 -05:00
f682003a6e
Merge pull request #770 from Ignatz-HeMan/patch-3
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Updated missing ServiePoint Changes
2017-06-26 06:47:01 -05:00
929760808a
Fixed Trader Count
2017-06-26 00:46:51 +02:00
2a2c2d464e
Epoch Assets #2
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Wood Half Floor
Wood Quarter Floor
Create CfgMagazine for inventory kits
Create entries in the CfgItemInteractions/CfgBaseBuilding/CfgCrafting
Create CfgVehicles for built / SIM / Ghost models
Models in Object Builder
Fix penetration link to arma 2 ca folder, replaced with a3 wood_plate as
is on the full wood floor
create new memory points C, CB, CinE, CinW, CinS, CinN, E, EF, W, WF, S,
SF, N, NF
Tweak for proper snapping points in game
Assets:
Briefcase Silver (100oz)
Silver Bar (10oz)
Aluminum Bar (10oz)
Copper Bar (10oz)
Tin Bar (10oz)
KitWoodHalfFloor
KitWoodQuarterFloor
500Rnd_127x99_mag and tracer mags
200Rnd_127x99_mag and tracer mags
100Rnd_127x99_mag and tracer mags
2000Rnd_762x51_Belt
40mm_G_belt (200Rnd, 32, 64, 96)
30mm_G_belt (200Rnd, 40)
mas_50Rnd_127x107_DSHKM
mas_150Rnd_127x107_DSHKM
2017-06-24 23:28:12 -05:00