vbawol
853586def5
reworked mineral node harvesting
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Can only use sledge hammer only to harvest nodes
seperated loot tables per mineral nodes
chance to loot on first strike 1 in 3
2017-10-16 11:02:09 -05:00
He-Man
ffa4ad32fd
Make Sharks Lootable under Water
2017-10-12 22:48:32 +02:00
He-Man
cc04eac4fb
Login Fix 3.0
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Bypass BI's SetUnitLoadout used on Items in Clothings, because it is not
correct working atm
2017-10-11 19:16:32 +02:00
vbawol
1eb4e5417b
comment fixes
2017-10-10 10:50:07 -05:00
vbawol
ebf28e6dae
optimize EPOCH_fnc_weightedArray and usage
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added isClass check to make sure item exists before adding to loottable.
updated for use with single array syntax of selectRandomWeighted
2017-10-10 10:50:07 -05:00
DESKTOP-UH65DCE\MusTanG
2fe8f08adf
add halloween and rad masks to ah
2017-10-07 12:11:01 -05:00
He-Man
4660975b05
Fix for empty _Primary array
2017-10-07 17:45:23 +02:00
He-Man
e4fdf4d6a0
Workaround for unitloadout 2.0
2017-10-07 17:38:58 +02:00
vbawol
c9039929ab
remove unused gm_enabled setvar
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merge fix from @ravmustang 👍
2017-10-06 22:37:27 -05:00
vbawol
5d814a9442
just set once
2017-10-06 22:32:57 -05:00
DESKTOP-UH65DCE\MusTanG
b62a029d66
processed locally
2017-10-06 22:12:27 -05:00
vbawol
bdb168ba50
fix godmode with player vars
2017-10-06 21:17:14 -05:00
DESKTOP-UH65DCE\MusTanG
7bf39b7cad
replace with FAK in comments
2017-10-06 12:07:32 -05:00
He-Man
d5905df9ff
Better Spawn Positions for Chopper
2017-10-04 20:19:16 +02:00
vbawol
3890dbcf0d
limit critical part damage to 0.8
...
per disscussion with @Ignatz-HeMan
2017-10-04 11:18:54 -05:00
vbawol
5060394989
Simple Garden Manager v1
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currently set to run 24 minutes between each "grow" cycle, so from seed
to mature should take around 1.2 hours from seed to fully mature. Option
to also have mature items spoil on the next cycle (24 minutes).
2017-10-03 10:25:59 -05:00
vbawol
5f640933d9
optimize remoteexec usage for multiple targets
2017-10-03 09:11:18 -05:00
vbawol
70b11bc5a1
can just use array as targets instead of foreach here
2017-10-03 08:04:54 -05:00
DESKTOP-UH65DCE\MusTanG
f3700efba7
vector corrections and improvements
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Correct vector snap issues clientside
Correct vector placement issues server side
Correct remoteExec reveal to clients(fixes incorrect placement during
swap)
2017-10-02 17:05:53 -05:00
vbawol
bf7d35b519
move rads for locations to client
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locations cannot use public var option
2017-10-02 10:06:04 -05:00
vbawol
4f98071e8d
dynamic radio active locations
2017-10-01 18:14:18 -05:00
vbawol
2c8ace3a8d
use player object for RE instead of netID
2017-09-30 22:06:47 -05:00
vbawol
0de36abd6b
testing
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if this is cause of duping on login
2017-09-30 15:40:42 -05:00
vbawol
84a2c7b721
debug 2
2017-09-29 22:44:17 -05:00
vbawol
4da51a45f3
add debug
2017-09-29 21:48:32 -05:00
vbawol
fc3ba3b3fb
customHeader test
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moved debug monitor to master loop
dropped digest idea for now
removed file check on masterloop and keydown
2017-09-26 14:31:39 -05:00
vbawol
05cb38f4f7
force hitpoints to reset
2017-09-26 14:21:23 -05:00
vbawol
2154402d85
fixes
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fix error if EPOCH_playerEnergyMax was nil
another test case for swapBuilding if still not fixed.
removed hitpoints var from heal and godmode as it is not used.
2017-09-25 17:19:53 -05:00
vbawol
d318d99a86
setVectorDirAndUp after setpos
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All uses of setVectorDirAndUp in arma code is after setpos not before.
2017-09-25 16:58:28 -05:00
DESKTOP-UH65DCE\MusTanG
7efdfd5b4c
corrections
2017-09-24 17:00:52 -05:00
DESKTOP-UH65DCE\MusTanG
480ee26dbb
config controls karma levels
2017-09-24 15:28:42 -05:00
DESKTOP-UH65DCE\MusTanG
01446e50ad
karma changes(deaths, suicides, pvp, revives, trades, tradersKilled)
2017-09-24 15:01:54 -05:00
He-Man
a8c4297c7d
Fix teleporter pos if debug is above Water
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modeltoworld returns "swimming" values above water (dependent on waves).
using modeltoworldworld fix it
2017-09-22 21:23:56 +02:00
He-Man
39ae07e488
Fix Debug Classname from Config
2017-09-19 18:53:56 +02:00
vbawol
6c199b43d4
remove extra debug
2017-09-17 12:45:58 -05:00
vbawol
37d782bde2
event fixes
2017-09-17 12:45:25 -05:00
vbawol
3b64735d64
debug
2017-09-17 12:35:40 -05:00
vbawol
acfba073fc
added disallowed events per worldName
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bunker test code updates
2017-09-17 12:11:40 -05:00
vbawol
f9fb1d69f1
change method to remove events
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old was causing an error and index issues
2017-09-17 11:04:48 -05:00
vbawol
cf2244d3b3
fix lexer warning
2017-09-17 09:53:52 -05:00
vbawol
faf82b97b2
make debug box config based
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lightPos: controls the positions of light props inside the box (uses
modelToWorld offset), set to {} to disable.
debugBoxClass: Controls the class that is used for the debug box, "" to
disable debug box.
cloneClasses: What classes to use for clone vat props, set to {} to
disable
2017-09-17 09:47:48 -05:00
He-Man
a67bb3b3c5
Fix for 1st Trader not spawning
2017-09-14 17:56:40 +02:00
vbawol
58c0481b6c
add GeigerCounter price and to loot table
2017-09-08 12:21:42 -05:00
He-Man
3543ce892d
Fixes and Cleanups for VehRepair + ServicePoint
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- Added CinderWall Door to DoorCount in UpgradeBuild
- Added Option to prevent repairing full damaged HitPoints in
ServicePoint
- Added Option to disable removing Parts in Advanced Vehicle Repair
- Added CinderWallDoorwHatch_EPOCH to cfgBaseBuilding
- Fix in cfgCrafting for KitVehicleUpgradeI_200_EPOCH
- Added an "isdamageallowed" check in EPOCH_server_repairVehicle for
repairing untouched Vehicles in Bases
https://github.com/EpochModTeam/Epoch/blob/experimental/Sources/epoch_server/compile/epoch_vehicle/EPOCH_load_vehicles.sqf#L202-L203
- Some Cleanups of commented out lines
2017-09-08 18:34:56 +02:00
He-Man
1efddd17c1
Fix for Duping by remove Building
2017-09-04 23:18:54 +02:00
He-Man
6f3a68bd7f
Workaround for login-issue (BlackScreen)
2017-09-03 19:18:35 +02:00
He-Man
e286914461
Fixe for exploding new spaned Vehicles
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"HitHull" > 0.95 causes exploding Landvehicles
2017-09-03 16:03:41 +02:00
vbawol
52e02b954c
Optimize: nearestObjects use object instead of pos
2017-09-02 17:06:27 -05:00
He-Man
2484804c7a
Usage of "unitleadout" on player revive
2017-09-02 19:56:59 +02:00
DESKTOP-UH65DCE\MusTanG
71f6c3db70
fixes
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Added the _allPlayers variable to complete the delete and readd to
original Perm Group.
Optimized forEach statements.
Fixed use of _groupId with _permGroup
2017-08-30 20:43:19 -05:00