He-Man
981d1e6e8e
Custom Textures compatibility
2019-04-06 22:16:01 +02:00
He-Man
36a5a4b44b
RscMenuEngage
2019-02-28 20:53:15 +01:00
He-Man
82fcd99c98
Selectable Plots- Fix #2
2019-02-27 00:18:26 +01:00
He-Man
ea7bc08a8c
Usage of Epoch_Plotpoles
2019-02-26 21:03:01 +01:00
He-Man
cb26e80a81
Selectable Plots- Fix #1
2019-02-20 22:31:09 +01:00
He-Man
d4ad7a33cb
Selectable Plots + Upgrades - First test
2019-02-18 22:29:02 +01:00
He-Man
b1d9bf31d1
Sneer Fixes
2019-01-26 22:51:35 +01:00
He-Man
757556170e
reworked delete function
...
Do no longer use commangingmenu as we have disabled it in Epoch
2019-01-17 19:38:16 +01:00
He-Man
451f7d56b3
Admin option to switch Day / Night
2019-01-15 20:40:39 +01:00
He-Man
64e88d5a51
Speed up Spawn Menu
2019-01-15 19:33:01 +01:00
He-Man
6965609e96
Seasonal Trader Fix
2018-12-02 00:10:38 +01:00
He-Man
403b1140bc
Simplified Weather script (and config)
2018-07-11 17:23:43 +02:00
He-Man
e7f8ab7bbe
avoid allmissionobjects 'PlotPole_EPOCH' #2
2018-06-30 13:43:04 +02:00
He-Man
d55c654b1c
AdminMenu Search All
2018-05-30 22:26:30 +02:00
He-Man
92c3280f4f
Admin Lock / Unlock
2018-05-28 22:57:47 +02:00
He-Man
2c8228fdb3
filter fixes
2018-05-19 00:21:41 +02:00
He-Man
9ca3abfadf
Searchfield for AdminSpawn
2018-05-19 00:03:40 +02:00
He-Man
ae3fec8426
Heal self fix
2018-05-14 17:47:11 +02:00
He-Man
ac337459ff
Winter Trader
2018-05-04 19:46:31 +02:00
He-Man
8796a2de89
Config to disable fuelsources in PlotRange
2018-04-08 01:02:54 +02:00
He-Man
ad7d7ddb2d
Missing commandmenu exception
2018-04-06 22:42:48 +02:00
He-Man
a11e8c6f9c
Convert Starter Mags to Rounds
2018-03-31 00:58:05 +02:00
He-Man
159555718f
InFront TP toggle fix
2018-03-05 20:20:29 +01:00
He-Man
950c01d0c9
Missing Configs + Smal Admin Menu fixes
2018-03-05 20:11:44 +01:00
He-Man
097102c1aa
Vehicle Locktime now use string
2018-01-08 19:26:11 +01:00
He-Man
773d863c58
Trader Config + Reserved Vehicle Slots
2018-01-07 02:41:38 +01:00
He-Man
cbb0184a0e
Changed propDynSimDistance 500->50
2017-11-30 23:02:50 +01:00
He-Man
8ab05047e9
Simulation tweaks
...
- Added an option to completely disable Simulation for specific Base
Parts.
- Added Base Parts without animations to this array.
- Removed Base Objects Init (mpAddEventhandler "mpKilled") from
indestructible Base Objects, as it is not needed.
- Moved Dynamicsimulation server side (not needed client side)
- Resorted epochonfig.hpp
All changes are running on our Server without any problems and with a
good performance boost, as the dynamicsimulationhandler has not to
handle a few thousand objects anymore
2017-11-30 22:59:29 +01:00
vbawol
0456e416f4
add note about possible crash point
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This will be the last line from Epoch before the server crashes due to
Redis not running or connection issues.
2017-10-27 09:17:34 -05:00
vbawol
b71b86c4a7
move mod checks server side
2017-10-23 15:12:00 -05:00
DESKTOP-UH65DCE\MusTanG
f7c71e1d5a
custom radioactive locations with radiated objects
2017-10-23 01:45:14 -05:00
DESKTOP-UH65DCE\MusTanG
02d042b186
remove "location" type fixing serialization error
2017-10-22 20:52:08 -05:00
DESKTOP-UH65DCE\MusTanG
a210dfa60a
blacklist rework
2017-10-22 19:59:09 -05:00
DESKTOP-UH65DCE\MusTanG
431e10ee58
rad zone blacklist obj and distance
2017-10-22 18:55:12 -05:00
DESKTOP-UH65DCE\MusTanG
b113bd5209
config number -1 for true number of locations
2017-10-22 17:07:44 -05:00
Raymix
25528b59c3
revert location changes + fix math in rads calc
2017-10-22 18:39:29 +01:00
DESKTOP-UH65DCE\MusTanG
3e7a62560a
cfglocations setVariable correction
2017-10-22 09:41:00 -05:00
He-Man
bf4cd25dcd
Readded lost changes
2017-10-22 16:05:57 +02:00
Raymix
a893e7aa74
Geiger counter GUI release
2017-10-21 23:35:53 +01:00
vbawol
2a1c909068
bunker updates
...
reduce bunker size a tad
2017-10-20 14:39:06 -05:00
vbawol
4003e6d49c
bunker update
...
revert to normal object for first spawn
inrease size by 10
2017-10-20 14:38:00 -05:00
vbawol
c51b21bd24
revert back to simple object
2017-10-20 14:19:50 -05:00
vbawol
3307fdc54c
move bunker spawn to server init
2017-10-20 12:03:43 -05:00
vbawol
0bb4c7f985
fix ah error
2017-10-20 06:51:09 -05:00
DirtySanchez
834d8bcb40
admin panel update
...
single out LandVehicle, Air, Ship and Tanks only for vehicle markers.
much better performance toggling vehicle markers on
2017-10-19 22:39:52 -05:00
DirtySanchez
ca2a7acfa3
2nd correction
2017-10-19 21:58:07 -05:00
DirtySanchez
efd1745b52
loot marker correction
2017-10-19 21:36:23 -05:00
DirtySanchez
a2724cf3d7
admin panel update
...
raise check distances for ai, traders and loot
2017-10-19 21:13:49 -05:00
DirtySanchez
c21d6f0e03
fix base marker performance
...
move to array and a 15 sec delay
2017-10-19 20:38:19 -05:00
DirtySanchez
38f27a1d6e
admin panel update 2
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add Trader Markers
change AI Markers to handle Mission Soldiers
2017-10-19 20:25:08 -05:00