Commit Graph

26 Commits

Author SHA1 Message Date
He-Man
d2ae1ebb02 Cam BE and privates 2018-05-06 17:37:38 +02:00
He-Man
14587e6c4e Player Login rework 2018-05-05 17:47:53 +02:00
DESKTOP-UH65DCE\MusTanG
b3c26e48d5 Revert "battleye to root"
This reverts commit 88f68c72e3.
2017-12-20 09:39:34 -06:00
DESKTOP-UH65DCE\MusTanG
88f68c72e3 battleye to root
While in SC the DLL's are missed on arma 3 server updates.
This will remove the need to manually move the DLL's to the sc/battleye
folder
2017-12-19 13:58:58 -06:00
vbawol
34489fc2e5 simplify check player BE filter 2017-10-03 10:48:48 -05:00
DirtySanchez
77cb621f98 REMOTE*+\]" to REMOTE.+\]" for checkPlayer 2017-10-02 14:06:48 -05:00
vbawol
47bde63181 include closing tag 2017-10-01 00:46:40 -05:00
vbawol
a1459a5301 fix reported BE kick 2017-10-01 00:44:48 -05:00
vbawol
dd031a6a7e futher be updates 2017-09-25 15:52:10 -05:00
DESKTOP-UH65DCE\MusTanG
f30582cc9f Function name change and fix be filter 2017-08-30 14:30:27 -05:00
DESKTOP-UH65DCE\MusTanG
21997a63f8 add be filters for temp group system 2017-08-30 12:19:16 -05:00
DESKTOP-UH65DCE\MusTanG
cf38ae62a7 BE Filter for AWOL login fsm updates
8e7419ec31
2017-08-30 11:13:26 -05:00
vbawol
81e86c4baf remote exec change 2017-08-04 13:58:17 -05:00
vbawol
e098a78b4f move be folder back to fix case 2017-04-20 07:47:42 -05:00
vbawol
b5dd11b397 fix folder case 2016-04-23 09:17:05 -05:00
vbawol
cef8e23b1a BE fix take 2 2016-04-09 14:39:15 -05:00
vbawol
7be04e6493 fixed BE kick 2016-04-09 09:21:11 -05:00
vbawol
87c23b106f Release 0.3.8 (#502)
* first build for 0.3.8

* 0.3.8.0190

* 0.3.8.0202

* 0.3.8.0213

* 0.3.7.0214

* 0.3.8.0222

* 0.3.8.0246

* 0.3.8.0247

fixed typo

* 0.3.8.0249

more fixes for server compiler

* 0.3.8.0256

* add build number and simple batch file for packing

* match build number with internal

* add build numbers to server pbo's and mission files

also reworked build script for more options

* 0.3.8.0261

* 0.3.8.0261

* 0.3.8.0283

* 0.3.8.0284

* changelog

* 0.3.8.0307

* 0.3.8.0311

* remove old BEC plugin

* update redis-server.exe to latest build and full config

* 0.3.8.0314

* 0.3.8.0315

* inverse logic

This should correctly prevent spawning these units nearby jammer or
protection zones

* use pushbackUnique here

* optimized loot function

by using selectRandom instead of slower sqf logic

* 0.3.8.0316

* make use of new getDir functionality instead of BIS fnc

* add lower disconnect value to server.cfg

* use new getpos functionality

* 0.3.8.0317

* 0.3.8.0319

* 0.3.8.0327

* 0.3.8.0338

changelog update tba

* changelog

* 0.3.8.0341

* BE update

* 0.3.8.0353

* changelog

* removed duplicates

* 0.3.8.0355

fixed error in getIDC

* 0.3.8.0356

revert to BIS_fnc_param as params threw errors

* 0.3.8.0357

fixes for #496 #497

* 0.3.8.0359

fixed #497
fixed #496

* 0.3.8.0365

* 0.3.8.0371

* 0.3.8.0373

* 0.3.8.0379

* 0.3.8.0381

* 0.3.8.0386

* 0.3.8.0393

* 0.3.8.0395

* 0.3.8.0396

* 0.3.8.0397

* 0.3.8.0406

* 0.3.8.0409

* 0.3.8.0410

loot balance
suppress error in spawnloot
make near object check based on building size

* 0.3.8.0412

* 0.3.8.0414

removed classes with scope 0
test remove loot trash on gear for #498
fixed #501

* 0.3.8.0415

* same
2016-04-08 15:21:46 -05:00
vbawol
e868ef2108 Be fixes 2016-01-10 10:54:09 -06:00
vbawol
1889347a29 0.3.7.015 2016-01-08 16:27:07 -06:00
vbawol
6c652b34ce more Be fixes 2016-01-06 22:06:35 -06:00
vbawol
834a28fa01 0.3.7.006 2015-12-29 12:22:24 -06:00
vbawol
ba8702d9ed 0.3.7.005 2015-12-28 10:32:04 -06:00
vbawol
bd183c7d2e same 2015-12-23 11:40:24 -06:00
vbawol
c204672730 persist queue for bases and remoteExec testing 2015-09-08 13:42:19 -05:00
[VB]AWOL
040c50d50f remove spaces 2015-05-07 14:07:57 -05:00