Commit Graph

7 Commits

Author SHA1 Message Date
vbawol
a4b4f7f6b9 b777 2017-06-01 09:46:29 -05:00
He-Man
bce529273b Update 0.6.0.0.txt 2017-05-28 14:59:55 +02:00
He-Man
62423f414c Update 0.6.0.0.txt 2017-05-28 14:58:18 +02:00
He-Man
61239099c0 Update 0.6.0.0.txt 2017-05-28 01:06:00 +02:00
He-Man
bf88620481 Update 0.6.0.0.txt 2017-05-28 00:54:01 +02:00
He-Man
c7e58da56d Reworked Building Script
- Added Vecorbuilding
- Added: Building element can be detached to walk around the Element
before saving
- Added: Help-Arrow to indicate door-opening direction
- Added: Max building height now will be checked direcly by building
element placement
- Changed: Replaced 0/90/180/270° direction build mode with "Rotate 90°"
- Fixed: 90° and 270° Snap was broken
- Fixed: Sometimes rotated elements rotate back on save

Credits:
The Base Vector Building Scripts comes from DirtySanches from
"DonkeyPunch Community Gaming Development Team".
Based on his Script, we reworked and fixed some more stuff in the
building script together.
2017-05-28 00:25:42 +02:00
vbawol
818289161f pre 0.6 updates
[Added] Dynamic Debris Epoch Event. Dynamically spawns vehicle and other
debris on the roadways.
Scans the roads on startup and uses a random seed generator to determine
the locations of debris.
Debris is spawned using createSimpleObject and is made to conform with
the upper most roadway surface.

[Added]  Epoch Events 3.0
- Supports events based on server side configs and pbos.
- New server side events can be added by just dropping .pbo into
@epochhive/addons folder.
- To make your own standalone events you can use Dynamic Debris Event as
a template.

[Removed] Vehicle simulation handler, so we can use A3 Dynamic
Simulation instead.
[Changed] Safe Vehicle and token checks simplified to only check the
vehicles a player is in.
[Changed] Safe Vehicle classes can now be configured via server settings
pbo CfgSecConf >> vehicles >> safeVehicles array.
2017-05-26 08:32:34 -05:00