9e7cc6843d
private arrays
2017-09-29 11:29:20 -05:00
cb17f01b56
fix inverted logic
2017-09-28 12:00:48 -05:00
a5894bca15
debug spawn units
2017-09-28 11:30:26 -05:00
7b37ed7c07
fix radio active site
2017-09-27 15:59:38 -05:00
f122c2db0a
fix nuisance
2017-09-27 15:46:15 -05:00
bec28218f4
play local sound on repair
2017-09-27 14:33:38 -05:00
2ebbfa70b8
mixed up with Nuisance
2017-09-27 11:22:28 -05:00
74aecd3849
init playerspawnarray var
...
since we are using an gvar array here edits to it externally should not
require redefining local var for use in other events.
2017-09-27 11:10:20 -05:00
7459f9d3a0
last typo 🎱
2017-09-27 11:01:33 -05:00
8f1b71a26e
player stats fixes part 6
2017-09-27 10:38:18 -05:00
0ad1a967d8
player stats fixes part 5
2017-09-27 10:13:42 -05:00
5db8af19f8
push change back to gvar
...
debug
2017-09-27 08:58:36 -05:00
a3a0e7e2d9
Changes to default var loading
2017-09-26 21:20:41 -05:00
38d704468d
one more?>
2017-09-26 21:02:58 -05:00
8903145ffa
fixes part 4
2017-09-26 20:52:13 -05:00
0f9eacd28a
fixes part 3
2017-09-26 17:20:04 -05:00
e675d29752
fixes part 2
2017-09-26 17:16:13 -05:00
c4bf9c65ee
one last fix...
2017-09-26 16:51:53 -05:00
69a869ed2c
fix error with wrong var
2017-09-26 16:32:57 -05:00
91f998a7ed
should be string here
2017-09-26 16:11:06 -05:00
f3774c855a
debug 2
2017-09-26 15:54:30 -05:00
8b1a4d0f3c
debug
2017-09-26 15:14:51 -05:00
fc3ba3b3fb
customHeader test
...
moved debug monitor to master loop
dropped digest idea for now
removed file check on masterloop and keydown
2017-09-26 14:31:39 -05:00
853d69d201
use setvar for digest
2017-09-26 09:08:22 -05:00
532dc34e86
test fix
2017-09-25 17:59:03 -05:00
d318d99a86
setVectorDirAndUp after setpos
...
All uses of setVectorDirAndUp in arma code is after setpos not before.
2017-09-25 16:58:28 -05:00
a2e9b150cc
Merge pull request #873 from Ignatz-HeMan/patch-5
...
Fix for Vehicle Maintainance
2017-09-25 15:46:30 -05:00
0ddc7d638d
Fix for Vehicle Maintainance
2017-09-25 19:06:08 +02:00
39f45eb855
Fix for Vehicle Maintainance
2017-09-25 19:04:24 +02:00
a1d4d411fc
Merge remote-tracking branch 'refs/remotes/origin/experimental' into exp-digest-test
...
# Conflicts:
# Sources/epoch_code/compile/setup/EPOCH_clientRevive.sqf
# Sources/epoch_code/init/client_init.sqf
# Sources/epoch_config/Configs/CfgEpochClient.hpp
2017-09-25 01:02:55 -05:00
9b0b4bd4e7
changelog and headers
2017-09-25 00:52:20 -05:00
c67d642ef8
suppress NotUsed stat
2017-09-24 17:51:35 -05:00
ed095efb48
update to notused var name
2017-09-24 17:47:08 -05:00
bf41fb5b7d
remove from default vars and add to debug
2017-09-24 17:38:56 -05:00
2f292d889a
move karma and upgrade community stats coding
2017-09-24 12:26:11 -05:00
3b11fc7f75
Inventory space checks
2017-09-24 04:46:20 -05:00
19b5a06215
Commander Reload and Remove Turret Mags
2017-09-23 22:29:45 -05:00
122cb8b96c
Gunner and Driver Turrets
...
Reload and remove mags from gunner and driver turrets.
Will expand for more slots
2017-09-23 20:58:48 -05:00
90efc9258b
fix for addrating
2017-09-20 20:17:41 +02:00
e756568334
fix for addrating
2017-09-20 19:39:55 +02:00
2afc23914f
fix for addrating
2017-09-20 19:35:46 +02:00
a0e9ec0153
digest concept
...
-use the second set of GVARs to track adding and removing attributes.
-Epoch_player* vars moved to local vars only accessible inside the
master loop.
-TODO: finish digest system with a config entry to control digest
limits. Some extra logic is needed.
Basically, when you consume some food, it will not increase your hunger
level immediately but raise over time.
Each of these should have limits on how much you can store in the digest
and how much each tick the digest var can affect the local player var in
the master loop.
2017-09-20 09:23:46 -05:00
f4a95f6ab4
Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental
2017-09-15 11:07:15 -05:00
589c05f597
handle incorrect index with param command
2017-09-15 11:07:10 -05:00
02dbb34b8d
Prevent filling inside Vehicles
2017-09-14 19:51:06 +02:00
b9fffd4cb9
Better event driven cameraView checks
...
uses MissionEH PlayerViewChanged
removed fsm infinite loop checks
2017-09-12 16:29:42 -05:00
80c3ba0917
testing for civ males
2017-09-12 13:50:25 -05:00
a3a2de0841
Merge pull request #859 from Ignatz-HeMan/experimental
...
Fixes and Cleanups for VehRepair + ServicePoint
2017-09-08 11:43:30 -05:00
3543ce892d
Fixes and Cleanups for VehRepair + ServicePoint
...
- Added CinderWall Door to DoorCount in UpgradeBuild
- Added Option to prevent repairing full damaged HitPoints in
ServicePoint
- Added Option to disable removing Parts in Advanced Vehicle Repair
- Added CinderWallDoorwHatch_EPOCH to cfgBaseBuilding
- Fix in cfgCrafting for KitVehicleUpgradeI_200_EPOCH
- Added an "isdamageallowed" check in EPOCH_server_repairVehicle for
repairing untouched Vehicles in Bases
https://github.com/EpochModTeam/Epoch/blob/experimental/Sources/epoch_server/compile/epoch_vehicle/EPOCH_load_vehicles.sqf#L202-L203
- Some Cleanups of commented out lines
2017-09-08 18:34:56 +02:00
f4ff04590f
selectRandomWeighted is available now
2017-09-07 11:50:31 -05:00