5388ca2210
changes for Vehicle Repair + iteminteracts
2017-08-04 21:50:26 +02:00
c783e6854b
update killed EH
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if killer is unit exit handler
2017-08-04 13:44:03 -05:00
6a78895879
Merge branch 'experimental' into Community-Stats-#1
2017-08-03 18:20:00 -05:00
c19847b156
updates
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local antagonists killed by non-local entity needed to be handled.
Local and Non-Local stat changes are now sent to server first then back
to the appropriate client after pToken check is verified.
2017-08-03 18:11:10 -05:00
0074d505a8
Merge pull request #810 from Ignatz-HeMan/experimental
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Option to prevent selling damaged veh
2017-08-03 14:55:42 -05:00
c7f467be77
Option to prevent selling damaged veh
2017-08-03 20:43:58 +02:00
3abac17557
trade: calc damage %, return new cost
2017-08-03 19:32:55 +01:00
ff4b401b5f
Some Fav-Bar Tweaks
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- Moved configs to cfgepochclient
- Changed Keydown-Check from EPOCH_Buildmode to EPOCH_Target
- Replaced "resetonLogin" to only remove "forbidden items"
2017-08-03 18:18:18 +02:00
a2a3b7e3bd
Zombie Stat
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addEventHandler in 2 places for same zombie _unit, removed from unit
spawn function.
2017-08-03 10:46:46 -05:00
c49ee69265
add some tidybowl
2017-08-03 09:42:49 -05:00
4f88928bd0
Missions simplified
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Category changed to TraderMissions.
Removed CompletedMissions.
2017-08-03 09:37:08 -05:00
43958142b8
Community Stats System #1
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Fully customizable system.
Base system laid out more so as an example.
Included:
-Murders
-Deaths
-Suicides
-Revives
-AIKills
-AntagonistKills
-ZombieKills
-MissionsAttempted
-CompletedMissions
Client side stat change with optional send to server.
Server side stat change with optional send to client.
Server is backed up with token check if sent from client.
2017-08-02 22:16:21 -05:00
97cf50183e
FavBar: build mode fix
2017-08-02 23:16:50 +01:00
49e67d24d4
FavBar: perf optimization - new 5 sec event
2017-08-02 22:07:55 +01:00
a09c53b723
favbar: return on void 2
2017-08-02 21:53:31 +01:00
ec701873f7
favbar: returns on void
2017-08-02 21:53:04 +01:00
a0e9ddbbef
FavBar: performance optimization
2017-08-02 21:48:09 +01:00
082036236a
favbar: cleanup + private declares
2017-08-02 19:33:53 +01:00
4cdc67cf9d
Merge pull request #804 from Ignatz-HeMan/experimental
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Advanced Vehicle Repair
2017-08-01 16:47:39 -05:00
2f5fe0f149
Favbar added: Banned items list and reset favbar on every login
2017-08-01 21:25:31 +01:00
80329a9b16
Favbar: dupe fix (sorry lol, needs more field testing)
2017-08-01 21:09:50 +01:00
45b6bf1fb2
Favorites bar - full release
2017-08-01 03:00:28 +01:00
5dd672cb68
Advanced Vehicle Repair
2017-07-31 18:28:18 +02:00
39d8f05029
add virtual obj for setDir
2017-07-27 15:16:16 -05:00
f8461d247e
Fix snapping with Vector Tilt
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I feel crazy after this one.
2017-07-26 21:38:33 -05:00
f2b0aab6e6
disable fuel after player is already in the server
2017-07-25 12:19:23 -05:00
45a02c7b91
for #340 disable refuel client side
2017-07-25 12:02:17 -05:00
05655d0cb2
crafting menu load fix
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Change incoming variables from params to _this.
2017-07-25 09:59:55 -05:00
e52fc1ee25
DynSim #3 Configs
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Added cfgDynamicSimulation.
Toggle entire system.
Toggle individual sections player/bases/vehicles
Set mulitpliers and distances.
Will continue to add to these configs as BIS adds more scripting
commands for us to use.
2017-07-24 12:34:58 -05:00
312868bc70
Merge pull request #780 from ravmustang/Dynamic-Simulation-System-#1
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Dynamic Simulation #1
2017-07-17 04:46:35 -05:00
44a7b78980
Dynamic Simulation #1
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Init dynSim for server and client.
Load configured settings.
Enable dynSim for Buildings, Vehicles, Clients.
2017-07-16 15:26:19 -05:00
4fa13b7a91
corrected comments
2017-07-12 09:54:03 -05:00
07e9e1ac5c
add private
2017-07-12 09:53:53 -05:00
fd5f4cb1f9
maxBuildingHeight now var as it is used oneachframe
2017-07-12 09:53:39 -05:00
96b4a33677
Fixed flip storages, added height check
2017-07-09 21:34:32 +02:00
3539a43734
Fixed flip Storages, added height-check
2017-07-09 21:08:00 +02:00
b95b845b9a
Fixed flip storages above Water
2017-07-09 20:57:08 +02:00
28498f3b89
update comment
2017-07-08 18:53:24 -05:00
b2354dc5a6
enable dynamic simulation on vehicles
2017-07-08 18:52:42 -05:00
2c7bf2e87c
Merge pull request #774 from ravmustang/Vehicle-Upgrade-System-#1
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Vehicle upgrade system 1
2017-07-08 11:55:05 -05:00
1e77e0a22b
Add reading documents
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Add configs for easy editing of readable documents messages
Array for multiple messages, even a story. lol
Default messages are a hoot!
2017-07-03 19:08:04 -05:00
e906d29c9c
More upgrades and new functions
2017-07-03 15:59:40 -05:00
44eb34445d
Msg for missing item
2017-07-03 07:40:47 -05:00
711e7aba06
Update VUS#1
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Change call to configFile to new missionConfigFile CfgVehicleUpgrades.
Add check for crypto client side before sent off to server for
completion
2017-07-03 07:35:42 -05:00
1dc4d147be
VUS #1
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ItemInteractions for VehDoc's set for UPGRADE
CfgVehicleUpgrade added for customizing materials needed
Server function for upgrading vehicle
CfgRemoteExec addition for server function above.
2017-07-03 07:22:20 -05:00
0030953a71
Changed path for Drink Icon
2017-06-28 17:45:14 +02:00
394074c71d
Updated missing ServiePoint Changes
2017-06-25 03:51:48 +02:00
093e600ae2
Updated missing ServiePoint Changes
2017-06-25 03:21:31 +02:00
94c8db8408
Updated missing ServiePoint Changes
2017-06-25 03:19:29 +02:00
61700f5b41
fix from @Ignatz-HeMan
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"otherwise he checks the aimpos of the Vehicle and this is mostly not
visible for the zombie"
2017-06-24 10:40:41 -05:00