Commit Graph

252 Commits

Author SHA1 Message Date
vbawol
b48acf626f Epoch Survival 0.4 b637
tanoa mission file added that adds RyanZombies to the addons array
Test extended options support for double click item interaction sub
menu.
- "Drink" gas to poison your self.
- Pour our Honey "Empty" option to gain the empty jar without consuming
the honey.
2016-11-02 14:20:58 -05:00
vbawol
12740cfafd Epoch Survival 0.4 b633 2016-11-02 10:25:49 -05:00
vbawol
ae18103ddc more BE fixes and another build of epochserver.so 2016-11-01 16:23:07 -05:00
vbawol
0e3d163ab2 b632
test not suppessing SPACE key press to fix
https://github.com/EpochModTeam/Epoch/issues/539
2016-10-31 13:31:28 -05:00
vbawol
4dd055d4f3 b631
few more loot positions and updated tool with remaining list from
https://github.com/EpochModTeam/Epoch/issues/528
2016-10-31 11:23:52 -05:00
vbawol
25b6dd64e5 b630
fixed two loot positions Land_d_Windmill01_F and Land_d_Windmill01_F
2016-10-31 10:22:06 -05:00
vbawol
54269db977 Epoch Survival 0.4 b629
more BE kick fixes
removed pcre3.dll along with other uneeded files
epochserver.dll/so version 0.5.1.8 requires update to
2016-10-30 17:29:48 -05:00
vbawol
119bc9ac8a Epoch Survival 0.4 b628 2016-10-28 14:37:12 -05:00
vbawol
14058cb832 Epoch Survival 0.4 b626
increased anti-teleport range
added experimental vehicle immunity if locked inside an owned base (with
jammer)
Players now start with only 30% Hunger and Thirst instead of 100%.
2016-10-26 15:59:38 -05:00
vbawol
5fdb5f0a7b Epoch Survival 0.4 b621 2016-10-26 10:16:59 -05:00
vbawol
9ba60d5b7c Epoch Survival 0.4 b620 2016-10-24 16:23:09 -05:00
vbawol
4aa8c8152d Epoch Survival 0.4 b619
[Changed] Dynamic sub menu for inventory item interaction and crafting
options. (Double click item in your inventory)
[Changed] Armor stat inventory feature now dynamic and no longer forced
via config.
[Changed] Group menu and requests are now on the self action menu.
2016-10-23 23:52:25 -05:00
vbawol
35cc154792 0.4 b605 gamemode
added H_105_EPOCH and halloween masks to loot table|
changed version check to check community pbo
2016-10-14 15:31:01 -05:00
vbawol
da7e5e6d2d experiment with json config generator/parser 2016-09-25 16:33:00 -05:00
vbawol
6cdb9633d4 0.4 b602
new compiler with optional v2 format more like BI's
added expanded startup init logic
moved mirror setup to own function inside epoch core
moved server init code to main gamemode init logic.
2016-09-08 12:09:58 -05:00
vbawol
e817f1e2e5 0.4.0.0 b597 2016-09-04 23:32:38 -05:00
vbawol
d285fe4ad0 private array cleanup p1 2016-08-31 19:29:08 -05:00
He-Man
75fa5fdf1b Update epochconfig.hpp 2016-08-31 17:36:57 +02:00
vbawol
90f5674a74 0.4.0.0 b584
More work on Dynamic HUD and hudConfigs are now found in CfgEpochClient.
Animal spawn table now found in CfgEpochClient.
Two new functions added to handle get(In|Out)Man Event Handlers.
moved forced disabling of build mode when getting in vehicle to getInMan
EH function.
removed a few unused files.
2016-08-12 13:15:11 -05:00
vbawol
19d36fd802 0.4.0.0 b583
tweaks to angle and offset of HUD
2016-08-10 10:20:23 -05:00
vbawol
810fe5d65c bump version to 0.4
* Adds experimental test of new HUD from @raymix
* Hud elements are added and removed dynamically so that all active
icons are always right justified.
* Icons scale in size when critical levels are reached.
* added use of new A3 features to control angle and scale of hud icons.
* warning and critical levels are controlled via customVarsDefaults.

* Added larger group sizes up to 64 players and increased Krypto costs.
* reworked Finsh login in login fsm to wait for display 46 not to be
Null.
2016-08-08 14:45:39 -05:00
vbawol
792e2d90bf 0.3.9 b570 2016-07-12 15:17:22 -05:00
vbawol
e865ab218e 0.3.9 b569 2016-07-12 14:41:03 -05:00
vbawol
ee7f7497c0 0.3.9 b568
change gamemode from Survival to Survive
enabled Ryan Zombies support by default.
added random delay in revenge detonation.
added min alive time setting for player revenge options. Default 15
minutes (900 seconds).
2016-07-12 14:19:56 -05:00
vbawol
443c6e90bc 0.3.9 b566
fixed incorrect index in weighted array fnc when zombies not used
added 3 additional water sources
fixed BE kick when base building since b564
removed allowdamage false on player revive, that caused player immunity
to server side AI.
trade request text feedback changed
2016-07-10 08:54:27 -05:00
vbawol
071a49aa51 0.3.9 b565
fixed typo from b563
2016-07-09 11:10:53 -05:00
vbawol
2df932cda6 fixed typo pt2 2016-07-09 10:29:23 -05:00
vbawol
88ba4b9e6b 0.3.9 b564
fixed error in load vehicles function
2016-07-09 10:26:35 -05:00
vbawol
ffad14348b repack 2016-07-09 09:13:59 -05:00
vbawol
8dcb38d655 0.3.9 b563 2016-07-09 09:04:08 -05:00
vbawol
5728c29baa 0.3.9 b562
simplify new load vehicle, (realized sleep was not needed as allowDamage
does not effect scripted damage (per the wiki)
[added] old load vehicle script and epochconfig,hpp flag. (default is
false = use new load vehicles, true use old one from 0.3.8
2016-07-08 17:34:13 -05:00
vbawol
e94971867b 0.3.9 b561 2016-07-08 10:26:27 -05:00
vbawol
1310098264 disable vehicle simulation handler
changed var name to force change, new variable is: simulationHandlerOld
2016-07-08 09:51:47 -05:00
vbawol
1a99015935 Merge branch 'release' into experimental
# Conflicts:
#	Server_Install_Pack/@epochhive/addons/epoch_server.pbo
#	Server_Install_Pack/@epochhive/addons/epoch_server_core.pbo
#	Server_Install_Pack/@epochhive/addons/epoch_server_settings.pbo
#	Server_Install_Pack/mpmissions/epoch.Altis.pbo
#	Server_Install_Pack/mpmissions/epoch.Australia.pbo
#	Server_Install_Pack/mpmissions/epoch.Bootcamp_ACR.pbo
#	Server_Install_Pack/mpmissions/epoch.Bornholm.pbo
#	Server_Install_Pack/mpmissions/epoch.Chernarus.pbo
#	Server_Install_Pack/mpmissions/epoch.Chernarus_Summer.pbo
#	Server_Install_Pack/mpmissions/epoch.Desert_E.pbo
#	Server_Install_Pack/mpmissions/epoch.Esseker.pbo
#	Server_Install_Pack/mpmissions/epoch.Mountains_ACR.pbo
#	Server_Install_Pack/mpmissions/epoch.Napf.pbo
#	Server_Install_Pack/mpmissions/epoch.Porto.pbo
#	Server_Install_Pack/mpmissions/epoch.ProvingGrounds_PMC.pbo
#	Server_Install_Pack/mpmissions/epoch.Sara.pbo
#	Server_Install_Pack/mpmissions/epoch.SaraLite.pbo
#	Server_Install_Pack/mpmissions/epoch.Sara_dbe1.pbo
#	Server_Install_Pack/mpmissions/epoch.Shapur_BAF.pbo
#	Server_Install_Pack/mpmissions/epoch.Stratis.pbo
#	Server_Install_Pack/mpmissions/epoch.Takistan.pbo
#	Server_Install_Pack/mpmissions/epoch.VR.pbo
#	Server_Install_Pack/mpmissions/epoch.Woodland_ACR.pbo
#	Server_Install_Pack/mpmissions/epoch.Zargabad.pbo
#	Server_Install_Pack/mpmissions/epoch.utes.pbo
#	Sources/epoch_config/build.hpp
#	Sources/epoch_server/build.hpp

#	Sources/epoch_server/compile/epoch_vehicle/EPOCH_server_packStorage.sqf
#	Sources/epoch_server_core/build.hpp
#	Sources/epoch_server_settings/build.hpp
#	build.txt
2016-07-07 15:55:33 -05:00
vbawol
dee3394024 0.3.9 b559 2016-07-07 15:25:03 -05:00
vbawol
de065ea3a7 0.3.9 b558
allow disable of ryan zombies support
suppressed zombies and more ai from jammers and traders
2016-07-07 14:50:35 -05:00
vbawol
76785e1694 0.3.9 b557 2016-07-07 09:50:27 -05:00
vbawol
1da15073d8 0.3.9 b556
fixed unneeded message when suppressing forced AI spawn.
fixed no message if player does not have energy for NVG.
2016-07-06 20:48:53 -05:00
vbawol
8dc77ec853 0.3.9 b555 2016-07-06 14:35:20 -05:00
vbawol
d1854aaaa3 0.3.9 b554
fixed missing var in biteplayer
2016-07-05 14:15:42 -05:00
vbawol
8f3b06f0f4 0.3.9.0 b553
Zombies: fixed issue with multiple targets
moved CfgSounds and CfgSay3Dhandler to mission file
added new mission config (CfgSwitchMovehandler) for
EPOCH_server_handle_switchMove function
minor cleanup to EPOCH_server_handle_say3D usages.
2016-07-05 13:22:14 -05:00
vbawol
eaf23d4e31 0.3.9.0 b552
zombie fixes
removed armed vtol
prices for APEX vehicles
message when NVG disabed due to lack of energy
2016-06-30 17:43:28 -05:00
vbawol
02761bb4cf 0.3.9.0 b547 2016-06-30 12:06:07 -05:00
vbawol
6a01291440 0.3.9.0546
add server invoked looting text based feedback
2016-06-29 13:35:37 -05:00
vbawol
1ec9d344be 0.3.9.0545
new function EPOCH_swapBuilding
2016-06-28 21:37:11 -05:00
vbawol
f8f776c659 0.3.9.0544
only use nearestTerrainObjects [player, ["SHIPWRECK"], 40000]; postions
for containerpos array
change gamemode to survival, (might show as unknown gamemode pre 1.62)
2016-06-27 15:56:35 -05:00
vbawol
926ad37a06 0.3.9.0543
Tanoa container positions thanks to Sparky
Tanoa Apex vehicles added
give attributes should not return anything if data is 0 even if random
is used
2016-06-27 11:51:31 -05:00
vbawol
9e548a1c04 0.3.9.0542
fixes to a few typos
2016-06-25 10:12:26 -05:00
vbawol
ed75234adb 0.3.9.0541
revert setVectorDirAndUp after setpos and use [0,0,0]
2016-06-25 08:35:36 -05:00
vbawol
05bbb9a14e 0.3.9.0539
add loot class override variable epochLootClass, to allow all zed
classes to return
BE filter updates for extra zombie classes
added loot table for zombies.
added looting of Dogs for meat with negative karma.
cooking of dog meat.
loot configs for shark
interactAttributes format changed to an array ["Hunger",100,1] //
CustomVarName, value, make value randomized.
BE updates and fixes
new function EPOCH_giveAttributes
2016-06-23 20:43:22 -05:00