Commit Graph

17 Commits

Author SHA1 Message Date
vbawol
c2eabf4bcb 0.3.9.0443 2016-04-29 09:58:17 -05:00
vbawol
fecc028ae4 0.3.9.0442
added missing compile configs
2016-04-28 13:51:15 -05:00
vbawol
8e3d6265df 0.3.9.0441 2016-04-28 10:48:39 -05:00
vbawol
22bdf9113f bump version to 0.3.9
build 439
2016-04-26 11:36:26 -05:00
vbawol
b2cfa0e0bc 0.3.8.0436
omit active simulSwap target from is build allowed check
return items if object it removed
2016-04-24 18:25:03 -05:00
vbawol
af54711687 0.3.8.0435
reduce dynamic range by half
2016-04-24 16:15:36 -05:00
vbawol
e29df57b07 0.3.8.0434
add dynamic range for interaction, should fix #512
2016-04-24 16:03:17 -05:00
vbawol
34732363ff build 0.3.8.0430
fixed typo in masterloop
2016-04-24 15:19:33 -05:00
vbawol
f397fbc150 0.3.8.0429 2016-04-22 18:54:30 -05:00
vbawol
71b451482f 0.3.8.0427
fixed more trailing commas
2016-04-19 11:09:47 -05:00
vbawol
42fc098feb 0.3.8.0425
[Fixed] Was possible to place multiple Jammer objects.
2016-04-17 14:32:36 -05:00
vbawol
646e468d43 0.3.8.0424 2016-04-17 06:13:45 -05:00
vbawol
e7de25b0f4 0.3.8.0422
remove debug
2016-04-12 08:53:17 -05:00
vbawol
6d987836ad 0.3.8.0421 2016-04-12 08:48:26 -05:00
vbawol
8bdcd99734 0.3.8.0417 2016-04-09 15:04:32 -05:00
vbawol
a8189b854f 0.3.8.0416 2016-04-09 09:38:13 -05:00
vbawol
87c23b106f Release 0.3.8 (#502)
* first build for 0.3.8

* 0.3.8.0190

* 0.3.8.0202

* 0.3.8.0213

* 0.3.7.0214

* 0.3.8.0222

* 0.3.8.0246

* 0.3.8.0247

fixed typo

* 0.3.8.0249

more fixes for server compiler

* 0.3.8.0256

* add build number and simple batch file for packing

* match build number with internal

* add build numbers to server pbo's and mission files

also reworked build script for more options

* 0.3.8.0261

* 0.3.8.0261

* 0.3.8.0283

* 0.3.8.0284

* changelog

* 0.3.8.0307

* 0.3.8.0311

* remove old BEC plugin

* update redis-server.exe to latest build and full config

* 0.3.8.0314

* 0.3.8.0315

* inverse logic

This should correctly prevent spawning these units nearby jammer or
protection zones

* use pushbackUnique here

* optimized loot function

by using selectRandom instead of slower sqf logic

* 0.3.8.0316

* make use of new getDir functionality instead of BIS fnc

* add lower disconnect value to server.cfg

* use new getpos functionality

* 0.3.8.0317

* 0.3.8.0319

* 0.3.8.0327

* 0.3.8.0338

changelog update tba

* changelog

* 0.3.8.0341

* BE update

* 0.3.8.0353

* changelog

* removed duplicates

* 0.3.8.0355

fixed error in getIDC

* 0.3.8.0356

revert to BIS_fnc_param as params threw errors

* 0.3.8.0357

fixes for #496 #497

* 0.3.8.0359

fixed #497
fixed #496

* 0.3.8.0365

* 0.3.8.0371

* 0.3.8.0373

* 0.3.8.0379

* 0.3.8.0381

* 0.3.8.0386

* 0.3.8.0393

* 0.3.8.0395

* 0.3.8.0396

* 0.3.8.0397

* 0.3.8.0406

* 0.3.8.0409

* 0.3.8.0410

loot balance
suppress error in spawnloot
make near object check based on building size

* 0.3.8.0412

* 0.3.8.0414

removed classes with scope 0
test remove loot trash on gear for #498
fixed #501

* 0.3.8.0415

* same
2016-04-08 15:21:46 -05:00