Commit Graph

217 Commits

Author SHA1 Message Date
He-Man
c53557ed1a Changed path for Drink Icon 2017-06-28 17:44:24 +02:00
vbawol
d3472d2638 Merge pull request #771 from ravmustang/Epoch-Assets-#2
Epoch Assets #2
2017-06-26 06:47:37 -05:00
DESKTOP-UH65DCE\MusTanG
2a2c2d464e Epoch Assets #2
Wood Half Floor
Wood Quarter Floor

Create CfgMagazine for inventory kits
Create entries in the CfgItemInteractions/CfgBaseBuilding/CfgCrafting
Create CfgVehicles for built / SIM / Ghost models

Models in Object Builder
Fix penetration link to arma 2 ca folder, replaced with a3 wood_plate as
is on the full wood floor
create new memory points C, CB, CinE, CinW, CinS, CinN, E, EF, W, WF, S,
SF, N, NF
Tweak for proper snapping points in game

Assets:
Briefcase Silver (100oz)
Silver Bar (10oz)
Aluminum Bar (10oz)
Copper Bar (10oz)
Tin Bar (10oz)
KitWoodHalfFloor
KitWoodQuarterFloor
500Rnd_127x99_mag and tracer mags
200Rnd_127x99_mag and tracer mags
100Rnd_127x99_mag and tracer mags
2000Rnd_762x51_Belt
40mm_G_belt (200Rnd, 32, 64, 96)
30mm_G_belt (200Rnd, 40)
mas_50Rnd_127x107_DSHKM
mas_150Rnd_127x107_DSHKM
2017-06-24 23:28:12 -05:00
DESKTOP-UH65DCE\MusTanG
3c0535eedb mosquito re-arm 2017-06-20 21:27:18 -05:00
vbawol
bc77cd2717 Merge pull request #763 from Ignatz-HeMan/patch-2
Make ServicePoint more configurable
2017-06-16 19:36:57 -05:00
He-Man
bc077339ab Make ServicePoint more configurable 2017-06-16 15:30:09 +02:00
He-Man
64a8cb0f42 Make ServicePoints more configurable 2017-06-16 15:27:19 +02:00
He-Man
987a09bc80 Make ServicePoints more configureable 2017-06-16 15:24:08 +02:00
He-Man
eb735d5ec2 Fixed: Zombie triggers Mission success 2017-06-15 19:32:10 +02:00
vbawol
9be597b5a5 version bump on experimental to 1.0.0 2017-06-13 11:23:08 -05:00
vbawol
09d8167703 add Malden support 2017-06-08 14:15:27 -05:00
vbawol
684bff7e08 unify EPOCH_worldObjectType logic
EPOCH_worldObjectType now supports objects and object string names
2017-06-04 19:22:56 -05:00
vbawol
dc03dae4bb b780
- Debris Updates and MD5 unit test
- reworked to only use one single hive call.
- add debug flag to remove markers by default.
- added check to prevent spawning debris on top of each other.
2017-06-03 10:55:47 -05:00
He-Man
c7e58da56d Reworked Building Script
- Added Vecorbuilding
- Added: Building element can be detached to walk around the Element
before saving
- Added: Help-Arrow to indicate door-opening direction
- Added: Max building height now will be checked direcly by building
element placement
- Changed: Replaced 0/90/180/270° direction build mode with "Rotate 90°"
- Fixed: 90° and 270° Snap was broken
- Fixed: Sometimes rotated elements rotate back on save

Credits:
The Base Vector Building Scripts comes from DirtySanches from
"DonkeyPunch Community Gaming Development Team".
Based on his Script, we reworked and fixed some more stuff in the
building script together.
2017-05-28 00:25:42 +02:00
vbawol
818289161f pre 0.6 updates
[Added] Dynamic Debris Epoch Event. Dynamically spawns vehicle and other
debris on the roadways.
Scans the roads on startup and uses a random seed generator to determine
the locations of debris.
Debris is spawned using createSimpleObject and is made to conform with
the upper most roadway surface.

[Added]  Epoch Events 3.0
- Supports events based on server side configs and pbos.
- New server side events can be added by just dropping .pbo into
@epochhive/addons folder.
- To make your own standalone events you can use Dynamic Debris Event as
a template.

[Removed] Vehicle simulation handler, so we can use A3 Dynamic
Simulation instead.
[Changed] Safe Vehicle and token checks simplified to only check the
vehicles a player is in.
[Changed] Safe Vehicle classes can now be configured via server settings
pbo CfgSecConf >> vehicles >> safeVehicles array.
2017-05-26 08:32:34 -05:00
He-Man
c32d3e2136 Added option to drink from source 2017-05-25 00:14:53 +02:00
He-Man
d3c937ec8c Added Custom KeyMap 2017-05-19 22:46:28 +02:00
He-Man
c6a1da84d0 Fix for Weaponholder disappear to fast
Empty WH disappear after 1 second.
If filling of WH takes longer than 1s, the WH disappears. This fix let
the Server create the WH, if objnull
2017-04-23 18:52:36 +02:00
He-Man
eede62bd38 Fixed / updated and added Trader Missions
Ported to run it on Events instead fsm
2017-04-21 19:03:58 +02:00
vbawol
10f127fc27 move be folder to fix case 2017-04-20 07:47:13 -05:00
vbawol
fe3c464472 fixed missing semicolons 2017-04-18 14:21:25 -05:00
He-Man
de4f703e23 Added "MeleeRod" (Fishing Rod) to Crafting Menu
1x Rope
1x Stick
1x Metal Scraps
2017-04-18 17:07:13 +02:00
He-Man
01779e4780 Delete rest of clientside Airdrop Event 2017-04-07 17:39:17 +02:00
vbawol
2950f77d4b Merge pull request #723 from Ignatz-HeMan/patch-6
Added optional Classnames for Service Point Pos.
2017-04-02 11:34:32 -05:00
vbawol
9eaa200389 Merge pull request #724 from Ignatz-HeMan/patch-7
Force "TakeCrypto" menu on dead Player
2017-04-02 10:32:21 -05:00
vbawol
b6b69c52bb Merge pull request #726 from Ignatz-HeMan/patch-9
Give SmokeShellToxic_Ammo Toxic
2017-04-02 10:28:40 -05:00
vbawol
086c97f20f 0.5 b748
[Added] 200 player support to all mission files, thanks to increased
group limits in Arma 1.68!
[Added] Experimental support for Mad ArmA Mod:
https://forums.bistudio.com/forums/topic/200295-mad-arma-mad-max-inspired-mod/
(Note: a few known issues with this mod bisign/key for this mod atm)
2017-04-01 23:17:46 -05:00
He-Man
8b09c02a94 Give SmokeShellToxic_Ammo Toxic 2017-04-01 23:19:01 +02:00
He-Man
5d3f6c1465 Force "TakeCrypto" menu on dead Player
Dead Player sometimes comes hard in target and Players are trying and trying to get "Take Krypto".
So it's better to make it everytime available on Dead Player.
2017-04-01 16:25:12 +02:00
He-Man
9d558083c2 Added optional Classnames for Service Point Pos.
- Added optional Classnames for Service Point Pos
- Some Cleanups and Script optimization
2017-04-01 16:06:03 +02:00
vbawol
be52b911f2 add color support to epoch message @SPKcoding 2017-03-30 11:19:46 -05:00
vbawol
e379038ab4 0.5 b739
move icons to mod
add token check to remote exec
2017-03-30 11:02:15 -05:00
vbawol
a95a5b2076 Merge pull request #714 from Ignatz-HeMan/experimental
Added Service Point to Rearm, Repair and Refuel
2017-03-30 10:39:09 -05:00
vbawol
a4dca6ffb5 add 7 new keesha camo skins from Craig Hauer
@ComatoseBadger
2017-03-28 12:08:57 -05:00
He-Man
aa2f7b02ce Added Service Point to Rearm, Repair and Refuel
- I have no idea, where to upload the new needed pics for DynaMenu, so I
have added them into the root folder. Please move to the correct
location.
- Added needed "PayCrypto" function serverside. This function can only
remove Crypto from player. If someone try to add crypto, he will be
killed (could also changed to ban?!)
- I tried to avoid all Battleye filters (excepted remoteexec, of
course). But I have not tested it with Battleye for now.
2017-03-26 20:15:24 +02:00
vbawol
723584aa80 moved required Arma version var to mission config 2017-03-26 10:30:39 -05:00
He-Man
b3647282e2 Dyna Buildmode also persistent without Energy
Players often are confused, why Build mode is not in DynaMenu
2017-03-23 21:08:18 +01:00
He-Man
15f7b0492c Removed "Inspect" & "Build Mode" from DynaMenu
Both functions are useless inside Vehicles.
2017-03-17 19:25:01 +01:00
vbawol
cd84b51862 Merge pull request #708 from 82ndab-Bravo17/PlaceJammer
Option to re-allow non Group Leaders to place Jammers
2017-03-08 07:33:48 -06:00
vbawol
8b77ed0be7 add toxic sapper to spawn, give loot, etc.
also give feedback to player when Spawnpoint set
2017-03-06 11:19:20 -06:00
vbawol
b2629ca10f allow respawn in base 2017-03-04 00:52:45 -06:00
vbawol
4a08ccf033 fixed missing semicolons 2017-03-04 00:21:59 -06:00
82ndab-Bravo17
39c7ff9ac7 Option to re-allow non Group Leaders to place Jammers 2017-03-02 19:37:20 -05:00
He-Man
4a72867eac SupportCopter v2 2017-03-02 18:23:38 +01:00
He-Man
a0c1648a0c SupportCopter v2 2017-03-02 18:04:17 +01:00
He-Man
3cc5a7df4d SupportCopter v2 2017-03-02 17:58:48 +01:00
vbawol
a24130d517 allow for more than one type of UAV response 2017-03-01 17:16:06 -06:00
vbawol
40f2c98f0c 0.5 b684 pt1
[Added] Customizability of units spawned by UAV alert via CfgEpochClient
> uavAlertUnitSpawnTemplate. (Default: I_Soldier_EPOCH)
[Changed] Great White Sharks will now spawn if player is deep enough in
the ocean.
[Changed] Objects or Players that have been given "Crypto" variable can
be accessed via the dynamic menu (Space Bar) for a "Take Crypto" action.
changed zombieRndChance to zombieRngChance and added default entry into
CfgEpochClient
2017-02-28 10:34:24 -06:00
vbawol
e1111430c2 fixed custom inventory opened script blocking main 2017-02-27 07:33:34 -06:00
vbawol
19d05a9f17 add toxic grenade to loots and prices 2017-02-26 08:38:23 -06:00