Commit Graph

180 Commits

Author SHA1 Message Date
vbawol
dc03dae4bb b780
- Debris Updates and MD5 unit test
- reworked to only use one single hive call.
- add debug flag to remove markers by default.
- added check to prevent spawning debris on top of each other.
2017-06-03 10:55:47 -05:00
vbawol
a4b4f7f6b9 b777 2017-06-01 09:46:29 -05:00
He-Man
bce529273b Update 0.6.0.0.txt 2017-05-28 14:59:55 +02:00
He-Man
62423f414c Update 0.6.0.0.txt 2017-05-28 14:58:18 +02:00
He-Man
61239099c0 Update 0.6.0.0.txt 2017-05-28 01:06:00 +02:00
He-Man
bf88620481 Update 0.6.0.0.txt 2017-05-28 00:54:01 +02:00
He-Man
c7e58da56d Reworked Building Script
- Added Vecorbuilding
- Added: Building element can be detached to walk around the Element
before saving
- Added: Help-Arrow to indicate door-opening direction
- Added: Max building height now will be checked direcly by building
element placement
- Changed: Replaced 0/90/180/270° direction build mode with "Rotate 90°"
- Fixed: 90° and 270° Snap was broken
- Fixed: Sometimes rotated elements rotate back on save

Credits:
The Base Vector Building Scripts comes from DirtySanches from
"DonkeyPunch Community Gaming Development Team".
Based on his Script, we reworked and fixed some more stuff in the
building script together.
2017-05-28 00:25:42 +02:00
vbawol
818289161f pre 0.6 updates
[Added] Dynamic Debris Epoch Event. Dynamically spawns vehicle and other
debris on the roadways.
Scans the roads on startup and uses a random seed generator to determine
the locations of debris.
Debris is spawned using createSimpleObject and is made to conform with
the upper most roadway surface.

[Added]  Epoch Events 3.0
- Supports events based on server side configs and pbos.
- New server side events can be added by just dropping .pbo into
@epochhive/addons folder.
- To make your own standalone events you can use Dynamic Debris Event as
a template.

[Removed] Vehicle simulation handler, so we can use A3 Dynamic
Simulation instead.
[Changed] Safe Vehicle and token checks simplified to only check the
vehicles a player is in.
[Changed] Safe Vehicle classes can now be configured via server settings
pbo CfgSecConf >> vehicles >> safeVehicles array.
2017-05-26 08:32:34 -05:00
vbawol
e3335b411c changelog 2017-05-09 11:00:39 -05:00
vbawol
120ae57b47 changelog 2017-04-03 12:00:17 -05:00
vbawol
5989a2d0af changelog 2017-04-01 23:18:02 -05:00
vbawol
086c97f20f 0.5 b748
[Added] 200 player support to all mission files, thanks to increased
group limits in Arma 1.68!
[Added] Experimental support for Mad ArmA Mod:
https://forums.bistudio.com/forums/topic/200295-mad-arma-mad-max-inspired-mod/
(Note: a few known issues with this mod bisign/key for this mod atm)
2017-04-01 23:17:46 -05:00
vbawol
9df4a52dbc changlog 2017-03-30 13:12:02 -05:00
vbawol
e6549ff7e7 0.5 b740 2017-03-30 11:54:36 -05:00
vbawol
a4dca6ffb5 add 7 new keesha camo skins from Craig Hauer
@ComatoseBadger
2017-03-28 12:08:57 -05:00
vbawol
88298e791d changelog 2017-03-24 14:25:21 -05:00
vbawol
b8c01545e5 changelog 2017-03-24 08:09:43 -05:00
vbawol
77b6ed4f18 0.5 b701 2017-03-22 17:37:02 -05:00
vbawol
01effa7119 changelog pt1 2017-03-22 10:56:58 -05:00
vbawol
8b77ed0be7 add toxic sapper to spawn, give loot, etc.
also give feedback to player when Spawnpoint set
2017-03-06 11:19:20 -06:00
vbawol
b2629ca10f allow respawn in base 2017-03-04 00:52:45 -06:00
vbawol
59ea2b6ee8 missed changelog entry for toxic smoke grenade 2017-03-01 17:18:28 -06:00
vbawol
89a1a6b4f9 changelog pt2 2017-02-28 13:38:21 -06:00
vbawol
934e93196a missed changelog 2017-02-28 13:37:26 -06:00
vbawol
40f2c98f0c 0.5 b684 pt1
[Added] Customizability of units spawned by UAV alert via CfgEpochClient
> uavAlertUnitSpawnTemplate. (Default: I_Soldier_EPOCH)
[Changed] Great White Sharks will now spawn if player is deep enough in
the ocean.
[Changed] Objects or Players that have been given "Crypto" variable can
be accessed via the dynamic menu (Space Bar) for a "Take Crypto" action.
changed zombieRndChance to zombieRngChance and added default entry into
CfgEpochClient
2017-02-28 10:34:24 -06:00
vbawol
2afb92e52e b678
see changelog
2017-02-24 11:31:33 -06:00
vbawol
a9a5a2ef5e changelog pt2 2016-11-02 17:39:50 -05:00
vbawol
aee615b8db changelog 2016-11-02 14:32:12 -05:00
vbawol
b48acf626f Epoch Survival 0.4 b637
tanoa mission file added that adds RyanZombies to the addons array
Test extended options support for double click item interaction sub
menu.
- "Drink" gas to poison your self.
- Pour our Honey "Empty" option to gain the empty jar without consuming
the honey.
2016-11-02 14:20:58 -05:00
vbawol
54269db977 Epoch Survival 0.4 b629
more BE kick fixes
removed pcre3.dll along with other uneeded files
epochserver.dll/so version 0.5.1.8 requires update to
2016-10-30 17:29:48 -05:00
vbawol
119bc9ac8a Epoch Survival 0.4 b628 2016-10-28 14:37:12 -05:00
vbawol
90fb83790a BE fixes and changelog 2016-10-27 17:27:28 -05:00
vbawol
277d9c70a2 changelog 2016-10-26 16:04:46 -05:00
vbawol
14058cb832 Epoch Survival 0.4 b626
increased anti-teleport range
added experimental vehicle immunity if locked inside an owned base (with
jammer)
Players now start with only 30% Hunger and Thirst instead of 100%.
2016-10-26 15:59:38 -05:00
vbawol
74f1bc12d9 update tanoa props and add atms 2016-10-26 10:16:14 -05:00
vbawol
0889377a08 changelog 2016-10-26 09:59:03 -05:00
vbawol
6f7f1744ce changelog pt1 2016-10-24 11:24:37 -05:00
vbawol
3418adbd67 changelog 2016-10-23 23:52:37 -05:00
vbawol
4aa8c8152d Epoch Survival 0.4 b619
[Changed] Dynamic sub menu for inventory item interaction and crafting
options. (Double click item in your inventory)
[Changed] Armor stat inventory feature now dynamic and no longer forced
via config.
[Changed] Group menu and requests are now on the self action menu.
2016-10-23 23:52:25 -05:00
vbawol
810fe5d65c bump version to 0.4
* Adds experimental test of new HUD from @raymix
* Hud elements are added and removed dynamically so that all active
icons are always right justified.
* Icons scale in size when critical levels are reached.
* added use of new A3 features to control angle and scale of hud icons.
* warning and critical levels are controlled via customVarsDefaults.

* Added larger group sizes up to 64 players and increased Krypto costs.
* reworked Finsh login in login fsm to wait for display 46 not to be
Null.
2016-08-08 14:45:39 -05:00
vbawol
086102c63e changelog updates 2016-06-27 16:17:26 -05:00
vbawol
08d7f8b4ab changelog updated 2016-06-19 16:02:05 -05:00
vbawol
aa296fa9da 0.3.9.0536
changed last few refs to EPOCH_server_createMarker >
EPOCH_server_makeMarker, was causing #40 scripts kick.
2016-06-19 08:54:30 -05:00
vbawol
3908387306 0.3.9.0535 2016-06-18 13:56:42 -05:00
vbawol
b1efe1429a correct file path to current branch 2016-06-13 11:54:19 -05:00
vbawol
19770129cc 0.3.9.0500 2016-06-07 13:43:54 -05:00
vbawol
27548edb6e allow for epoch events to accept full file path
fixed path change a3_epoch_server_settings ->  epoch_server_settings
if 4th variable in the EpochEvents array is set to 0 scriptName is used
as the full path. Default is to use pre/postfix.
2016-06-01 15:14:57 -05:00
vbawol
284ff32fe5 changelog 2016-05-23 15:54:08 -05:00
vbawol
fd59dbec24 fixed typo in iteminteractions 2016-05-11 17:02:09 -05:00
vbawol
85c8b79bdb same 2016-05-09 15:00:03 -05:00